I am not a game reviewer nor am I a coding genius. Just a lowly graphic design monkey.
I have a gripe about the way Steel Panthers World At War runs it's crew panic.
The idea of a crew bailing out and panicking is a great one and adds a ton of dimension to the game. There is only one problem as I see it.
I was running a game after work and noticed something. I pounded a Tiger Tank with an IS-4 tank. After my tank dissappeared back into the trees, I ran a Soviet Marine squad into an adjacent hex from where the Crew was waiting. They chopped up 4 of my men, I returned fire, and then my marine squad ran for the hills!
The way I see it, most crews carried small arms in their tanks, as Rifle and ammo was already in a cramped place. Imagine the shock of 122mm shell slamming into your tank, a terrific explosion and your world goes black.
I find it hard to chew that a tank crew with "misc" small arms took out a seasoned group of Soviet Marines. I would rather see the tank crew take a gigantic hit in suppression (or even disperse for that matter). Maybe as my Brother in law suggested, having the tank crew be inoperable for something like two turns until they regain their composure and their surroundings. That would seem a bit more realistic then watching the crew lose their tank, their protection and their health, only to gun down a Marine squad with misc small arms 2 hexs away.
Just a teensy gripe, but SPWAW is still my favorite. Just a thought and not worth two cents.
Sincerely, and best wishes to all,
Mike
AKA: Chief Wiggum
AKA AGAIN: IronicFate




