Strategic on-line 4X space game

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mahks
Posts: 22
Joined: Thu Dec 12, 2013 9:07 pm
Location: Thailand
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Re: Strategic on-line 4X space game

Post by mahks »

A new episode will start in a week or so.

If you have not played before and want to join in, sign up now and play the training game so you are up to speed when the real game starts.

New features in latest update :
  • Jumpgates may now only be destroyed by the star owner.
  • Jumpgates may be disabled by engineers and agents, an engineer is required to re-enable.
  • GUI changed to flat button style, 3D retro buttons still available in options.
  • Food system now fully implemented.
  • Managers may be assigned to mines.
  • Archaeologists may be assigned to monuments.
  • Recycler now cheaper to build, higher levels now convert higher percent of scrap.
Samples of the flat GUI:

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Diplomacy, Trade & Conquest in the 4th Millenium
www.starlords3k.com
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

Re: Strategic on-line 4X space game

Post by Kuokkanen »

Wait, is it an MMO type game? Comparable to Stars! with wego turns, where players play & upload their turns to the server which then process it, and players download new turn & repeat? (if I have understood it correctly)
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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mahks
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Joined: Thu Dec 12, 2013 9:07 pm
Location: Thailand
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Re: Strategic on-line 4X space game

Post by mahks »

@kuokkanen:
No, need to upload turns, it is browser based and does not really have turns.
Every 10 hours there is a "Cycle End" where some processing is done and values updated.
Play is not limited by the cycle, but other factors.
For example, when fleets jump to another star , they have to recharge, delaying that specific fleet.
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Diplomacy, Trade & Conquest in the 4th Millenium
www.starlords3k.com
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