SU: Full lock, partial lock, full automate?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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MarkShot
Posts: 7543
Joined: Sat Mar 29, 2003 6:04 am

SU: Full lock, partial lock, full automate?

Post by MarkShot »

Well, what option do folks recommend?

Also, I want to test my understanding of this.

(1)

Suppose I want one army to get the bulk of my AAA:

Set all HQs to 0 and all SUs will bubble up to HICOMM next turn.

Next turn - pull as much AAA down to the Army that I want, the LOCK. Set the values I want for the Corps that make up the Army. The given quantity of AAA SU will be shifted around as the AI thinks best in terms of the divisions and regiments. However, no SUs will be sent down to the Army and no SUs will be sent up by the Army.

Is the above correct?

(2)

Also, if I let the AI AUTO assign SUs will it do a reasonable job of following any algorithm or strive for some balance formula? Meaning if one division is going to specialize in sieging cities would it be best for me to personally give the divisions combat engineers and the HQ lots of artillery?

(3)

As there is no lock for divisions (just 3 slots), then will whatever I assign them by hand remain where it is?

(4)

If I must have divisions operating outside outside of range (5 hexes), then would it be better to hand assign SUs?

Thank you.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
MarkShot
Posts: 7543
Joined: Sat Mar 29, 2003 6:04 am

Re: SU: Full lock, partial lock, full automate?

Post by MarkShot »

I have been experimenting, and these are the notes which I wrote for myself:

You can force all SUs up to the top but CONST by setting all SUPL=0.
When SUPL=0 at an HQ, SUs can move up, but not down. It does not matter if HICOMM is set to SUPL=0.
SUPL=LOCKED means no motion up or down.

SUs will not move down unless there is a SUPL=1 path.

The only way to bypass CONST MIN is to move them manually to the top. They will move down again if there is a path; SUPL>0.

If you assign SUs to a DIV or REG, they cease movement irregardless of SUPL.

HQs will allocate SUs to DIV or REG in a battle.

SUPL is a way to allocate SUs in bulk and shift SUs quickly.

DIV assigned HQ provides precise control for specialists such as engineers or longer range weapons or anti-air.

HQs higher than DIV either do not hand out their SUs or are rare to do so.

ARTY SU will strike from HQs (not clear which) which are in one hex range of a battle.

SUs can be moved laterally via manual manipulation of the SU card; not just up or down, but this only applies to HQs; not DIVs and REGs.

To maximize combat engineers for a fortification assault, then they could by transferred all up to HICOMM which is LOCKED. Then, the next turn, they could be manual assigned to DIVs or REGs in excess of what is normally available. This would require 3 turns to set up unless a pool of combat engineers are always held at HICOMM.


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2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
MonkeyBrain3
Posts: 88
Joined: Wed Apr 10, 2024 9:20 pm

Re: SU: Full lock, partial lock, full automate?

Post by MonkeyBrain3 »

Someone maybe like me just assign them to divisions and regiments and don't worry about them.

Yea I know about attrition and million other things but I don't min max it.

Tanks? I don't send them to reseve blasphemy. Bombers yes but tanks? that is too cheesy for this ai
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