Strike planner / flight size / WRA help needed

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DWReese
Posts: 2446
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

Re: Strike planner / flight size / WRA help needed

Post by DWReese »

I am using the latest test version.

As others have experienced, I still have airplanes on strike missions stopping at a waypoint and endlessly circling. This occurs just before they make they are to make their attack run. If I un-assign them from their mission, plot them toward their target, and then manually launch the weapons, then the attack works fine. So, it would seem that something is hanging up the attack mission.
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

Can someone post a save where this is happening? The original is almost 10 months old and there have been numerous builds put out to clean up the flight planner. I'm not even sure the latest posts are the original issue or if players are just glomming on.
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

DaveFromCTX wrote: Fri Jan 27, 2023 2:14 am
thewood1 wrote: Fri Jan 27, 2023 1:47 am On both issues, it would a lot easier if you could post saves so someone doesn't have to go through setting up your exact situations. Otherwise we are just guessing.
Scenario attached. Thank you for taking a look. Any pointers appreciated.
Since this thread was resurrected, I ran this test scenario again. Set flight size 6 and generated a flight plan. Ran perfectly through selecting all PLAN ships as targets. The flight plan generated a proper flight, divided up the missiles correctly to over a dozen ships, created the right weapon launch zone, and then all B-1s egressed out properly.

It required no intervention and the B-1s hit all waypoints. I'll try a multi-axis attack to make it more complex.
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