Cavalry Corp wrote: Fri Oct 18, 2024 2:35 pm
Lots of views but no answer - this thing needs a manual to tell us how to do some of this stuff.
cav
Give people time, we are just few modders out here.
Cavalry Corp wrote: Thu Oct 17, 2024 10:44 am
If I only want to build the unit in red, should I delete the ones in green?
If I do, what about other units that may be using that TOE in the game? Does it eliminate their TOE? Or is the build editor a completely different thing from the main units in the game?
At the moment when I start the game, the buildable units show lots of TOEs I do not want, that is ones before 1944 generally.
Please help its driving me mad....
I have never rly touched on that. So grain of salt.
You can try making the red unit it's own "chain", so go to its own TOE page and there are 2 numbers below the flag of the country,....they somehat are chaining TOEs together. If you make this number being the TOEs own ID (seen top left of the TOE screen) it should work to make only this TOE buildable (you then need to deactivate the building "YES" from the other "chain" and add the YES to your new chain numbered 0361.
Cavalry Corp wrote: Thu Oct 17, 2024 10:38 pm
I enter all similar values but look the AP cost is missing on many units and the total allowed etc is sometimes moissing - - I have been through everything to try and sort it but nothing works so maybe the editor in SI is not working like the original game??
Not a definitive answer again, but the 44 Kampfgruppe can only be built until Oct. 1944, maybe that's at least part of the issue.
Can't check right now what TOEs the game has for 45 Panzers, historically/theoretically at one point in 45 all PzGren and Pz Divisions became the same Pz Division 45 TOE but they also had an official Pz Kampfgruppe 45 TOE. If the latter is missing in game, quote me here in the thread regarding this and I can post it.