Alpha77 wrote: Mon Oct 28, 2024 10:48 am
IJN gets a malus in ASW combat - early war it is higher. So you will not kill many subs anyways (at least not submerged ones). This malus is getting a bit lower in late war (date?) but still is there. So you also need higher exp on asw groups. From 43 or so on Japan has better changes to kill subs, but still lower then Allies. I played a pbm as Jpn up to mid-end 43 and did not kill much at all

But oth at least I also did not have many bad losses to Allied subs (seems my escort effort was ok to distract subs but not to kill em).
Also have a gamer on halt which is in 43 too vs. AI and there I also did not kill many subs at all. Even vs AI. However AI does not send many subs out to dangerzones it also keeps lots around own harbours (PH,SF). Would be nice to see a change of this behaviour in the (last?) patch btw
Seems only in 44 Jpn gets better
Speed, radar, range, exp and number/type of asw weapons is the most important.
Not aware that the IJN ASW detection changes during the game period. The allies ASW detection does improve, at least once and likely twice (Q3Y43 and late 44).
detection here is assumed to be sonar improvements, and this is all "under the hood" within the game engine and not within player or modder control.
If the devs have updated their comments about this or provided new information, please let me know .... thanks.
EDIT: To clarify, John and Don went through an exhaustive evaluation and update on ASW beginning in 2010 and continuing through 2011. There are literally 100's of pages. Their work originally was for Da Babes, and then John 3rd's Mods, and finally incorporated into all of the stock scenarios. There is a lot of information divulged about how the engine works and what/how the data needs to be inputted to allow it all to work. They even updated the witploadAE.exe to witploadAE_Alt.exe because of the new fields added. As John repeatedly states, if you read what they wrote and think about it, you understand exactly how ASW works in the game, and then it also becomes pretty clear why the data is organized the way it is. Finally, late war sub patrols are a tough thing to code for the AI because it is very hard to predict what needs to be patrolled. Sending ships into a chipper just feeds the player VP's.
Finally, if you really want to know more, John and Don start talking about ASW in 2007 ... so another 100 or so pages of reading material there if you want.
EDIT: Sheesh. I got a note suggesting that I clarify John and Don ... so sad.
John Eldridge and Don Bowen, members of Henderson who along with a long list of others were the devs behind AE ... see full credits in game.
Don still stops by occasionally. We haven't heard from John in a long time now, hopefully he is still doing well.
