Invasion

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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HOTEC
Posts: 812
Joined: Sat Nov 23, 2013 3:34 am

Invasion

Post by HOTEC »

//USA
$Invasion
if_Date=5/15/1944
lifespan=tillTrigger
actionCountry=3
xyArea=135,55
xyArea=134,61
range=8
landAssets=4
$End


a) What are xyAreas represented?
b) Is the range of 8 measured from the first or the second xyArea?
c) Is the landAssets the same as unit code? If so, 4=Army. However, USA does not have the Army.
d) I see a hqAsset including in some scripts. What is their difference?


$Invasion
if_Date=6/15/1944
lifespan=tillTrigger
//no Axis in England
landUnitInRadius=133,60,0,6,Axis
landUnitInRadius=131,68,0,3,Axis
landUnitInRadius=130,75,0,3,Axis
actionCountry=3
xyArea=130,48
xyArea=134,59
range=8
landAssets=7
$End

If I invade England and seize some cities, will there be no D-Day as shown in above script?
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AlvaroSousa
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Re: Invasion

Post by AlvaroSousa »

A) Where to go to, then the A.I. will search for invasion marked boxed to invade within a the tactical range of the scenario hex radius I think this is usually 4 or 6 I forgot. 2nd XY is the starting place to pull units from

B) from both. But I forgot what the tactical range is for WP1. It is in the A.I. section of the editor and I just woke up.

C) How many land units to pull for the invasion

D) it means to send an HQ unit with the invasion
Creator Kraken Studios
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Designer Strategic Command
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HOTEC
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Joined: Sat Nov 23, 2013 3:34 am

Re: Invasion

Post by HOTEC »

Thanks.

How about this:
"If I invade England and seize some cities, will there be no D-Day as shown in above script?"
HOTEC
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Joined: Sat Nov 23, 2013 3:34 am

Re: Invasion

Post by HOTEC »

When searching, is it clockwise or counter-clockwise? from inner to outer or vice versa?
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AlvaroSousa
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Re: Invasion

Post by AlvaroSousa »

It is an area from the center hex.

Yes if England is invaded that script will be null.
You can put a "tillTrigger"
and an XYControl= to make sure once the Allies control the required hexes they invade.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
HOTEC
Posts: 812
Joined: Sat Nov 23, 2013 3:34 am

Re: Invasion

Post by HOTEC »

Without delete the lines of landUnitInRadius, your suggestion by inserting the line of xyControl implies the "or" condition.
I think that they are all "and" conditions. These lines have to be deleted.

Correct me if I'm wrong.
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AlvaroSousa
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Re: Invasion

Post by AlvaroSousa »

all are and conditions.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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