[FIXED + WAD] ASTER 30/15 acting weird, and other missiles too

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jujuterminator
Posts: 11
Joined: Sun Oct 13, 2024 7:26 pm

[FIXED + WAD] ASTER 30/15 acting weird, and other missiles too

Post by jujuterminator »

Hello, so my problem is very simple for some reason meteor/ASTER missiles seems to make U turns (180 degres) after missing a target since the last update on steam, on top of that the missiles miss much more idk if it is a feature or just part of the issue, can you look into this ?
Best regards,
game version : latest available on Steam
operating system : Windows 11
hardware : intel 12700K, 32 GB of RAM, GPU : RTX 4060TI
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marine nationale vs US navy.zip
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Nikel
Posts: 3252
Joined: Tue Mar 24, 2009 10:51 am

Re: ASTER 30/15 acting weird, and other missiles too

Post by Nikel »

Not sure, but is it related with this long thread?

https://www.matrixgames.com/forums/view ... 6#p5152036
Raptorx7_slith
Posts: 889
Joined: Fri Jul 26, 2013 10:14 pm

Re: ASTER 30/15 acting weird, and other missiles too

Post by Raptorx7_slith »

jujuterminator wrote: Thu Oct 31, 2024 4:53 pm Hello, so my problem is very simple for some reason meteor/ASTER missiles seems to make U turns (180 degres) after missing a target since the last update on steam, on top of that the missiles miss much more idk if it is a feature or just part of the issue, can you look into this ?
Best regards,
game version : latest available on Steam
operating system : Windows 11
hardware : intel 12700K, 32 GB of RAM, GPU : RTX 4060TI
Thanks for the report, missiles making U-turns is fixed in the next patch. This wasn't a bug necessarily as it had no impact on whether or not the missile would hit its target though. As for missiles missing more often, aircraft detecting missiles/FCR lock early will cause them to go defensive way before the missile is going to hit them, significantly decreasing the chance the missile hits overall. Also in your scenario the US side is firing their AMRAAMS at max range
thewood1
Posts: 10366
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: ASTER 30/15 acting weird, and other missiles too

Post by thewood1 »

Just a tip...check the WRA on all of your AAM if you think they are being fired and then evaded too easily. Max range shots are a good way to wreck your budget for the year.
Dimitris
Posts: 15779
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: [FIXED + WAD] ASTER 30/15 acting weird, and other missiles too

Post by Dimitris »

BTW, your version (v1.06 - B1328.18) is now outdated. Please update to v1.07, which includes tweaks on missile endgame logics.
Nikel
Posts: 3252
Joined: Tue Mar 24, 2009 10:51 am

Re: [FIXED + WAD] ASTER 30/15 acting weird, and other missiles too

Post by Nikel »

Thanks for the scenario jujuterminator, this is an amazing battle :)




This is build 1493, many french missiles turned as was reported by jujuterminator.

TM.png
TM.png (152.46 KiB) Viewed 267 times


Same situation with the new build, 1500. Now they try to pursue the same target, that has already surpassed them and that never will be hit, there are many other targets available, is it WAD?

TMT.png
TMT.png (112.07 KiB) Viewed 267 times
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