New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

actrade
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Re: New Public Beta - v1128 Live Now!

Post by actrade »

So I guess my next question is it possible to take a 26a save and covert it to 28? Guessing not, but before committing another 20-30 hours setting up the campaign map, I thought I'd ask.
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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

actrade wrote: Fri Nov 08, 2024 7:07 pm So I guess my next question is it possible to take a 26a save and covert it to 28? Guessing not, but before committing another 20-30 hours setting up the campaign map, I thought I'd ask.
If started under 11.28 it's likely going to throw some Y or N choice boxes your way. Do you want to say yes or no to a database change?Do you want to say yes or no to PW data change, etc. If you say no then no updates to these files take place.

I suppose you could do an experiment in a separate install where you set up the computer to play sides and then say yes to the choice boxes when you start your saved scenario. Then let it run for a few hours or or overnight with continous play with no pauses for anything to get a few game months in. If it doesn't crash or lockup in all that time then you're probably good. However, I'm no expert, so I'd defer to whatever a dev might say.
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JanSako
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Re: New Public Beta - v1128 Live Now!

Post by JanSako »

I would not. 26a has really (I mean really) old scripts that are also written for a different map with different bases etc.

I think the chance is high that the AI would just break & go braindead on you, notwithstanding that you would have map issues (TF's getting stuck or going through dry land).
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Tanaka
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

Is this random piece of ice supposed to be here? Never noticed before...
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Tanaka
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

In the new beta Kyushu is still disconnected by rail and road to the rest of Japan? This was connected in the base game and 1126 beta. Is this intentional? As previously discussed before:

https://www.matrixgames.com/forums/view ... 9#p5197849
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GivingUpTheGhost
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Re: New Public Beta - v1128 Live Now!

Post by GivingUpTheGhost »

First, thank you to everyone who made this happen.

not really a big deal, but just a few database issues I noticed
the following ship entries should have their ship classes listed as 202 - River British
19071
19072
19075
19076
19081
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Yaab
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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

Scen001

Seems the v1128 patch notes do not mention ALL bases which changed their names in the new beta. This is what I get when I load my first turn save into Tracker, and then load my updated regions definition file which includes all previous AndyMac's new bases from his updated scen001v5

Dambulla was the only non-coastline base on Ceylon, great for developing a big airfield safe from ship bombardment.

Paingkyon was an important base in the early defense of Burma.

I guess all name changes warrant a mention in the patch notes just to avoid further confusion.

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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

Tanaka wrote: Fri Nov 08, 2024 9:39 pm Is this random piece of ice supposed to be here? Never noticed before...
Actually, that's been on the default map since the game came out in 2009. A small corner of Antarctica's ice sheet, I guess. Easy to overlook since some of the later map mods just replaced that hex with deep ocean art. But if you press the terrain hotkey "1" it identifies as "Fs" just like the northern polar ice hexes do. Maybe that stands for frozen or Frost Shock spell I dunno know.

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Sardaukar
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Re: New Public Beta - v1128 Live Now!

Post by Sardaukar »

Not something I was expecting, have to fiddle with some stuff... :)
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RangerJoe
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Sardaukar wrote: Sat Nov 09, 2024 2:44 pm Not something I was expecting, have to fiddle with some stuff... :)

witp.jpg
That should need a different font . . .
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BBfanboy
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

Platoonist wrote: Sat Nov 09, 2024 12:49 pm
Tanaka wrote: Fri Nov 08, 2024 9:39 pm Is this random piece of ice supposed to be here? Never noticed before...
Actually, that's been on the default map since the game came out in 2009. A small corner of Antarctica's ice sheet, I guess. Easy to overlook since some of the later map mods just replaced that hex with deep ocean art. But if you press the terrain hotkey "1" it identifies as "Fs" just like the northern polar ice hexes do. Maybe that stands for frozen or Frost Shock spell I dunno know.

Fs.jpg
I think Fs stands for Frozen (solid). The original release intended to have some seasonal ice that would become navigable in summer. That would make a channel from the Arctic Ocean all the way to Lake Baikal navigable. Since most players do not activate the Soviet Union, that channel was rarely used and deemed a river too far in subsequent updates which withdrew the seasonal ice.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

BBfanboy wrote: Sat Nov 09, 2024 5:32 pm I think Fs stands for Frozen (solid). The original release intended to have some seasonal ice that would become navigable in summer. That would make a channel from the Arctic Ocean all the way to Lake Baikal navigable. Since most players do not activate the Soviet Union, that channel was rarely used and deemed a river too far in subsequent updates which withdrew the seasonal ice.
Interesting. It's always fascinating to hear about the intricate features that were planned for the game but ultimately ended up on the cutting room floor. 8-)
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Nazcatraz
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Re: New Public Beta - v1128 Live Now!

Post by Nazcatraz »

Tanaka wrote: Fri Nov 08, 2024 9:47 pm In the new beta Kyushu is still disconnected by rail and road to the rest of Japan? This was connected in the base game and 1126 beta. Is this intentional? As previously discussed before:

https://www.matrixgames.com/forums/view ... 9#p5197849
I also thought this is a bug at first. But then I looked it up and apparently Japan didn't have a road connecting Kyushu to the mainland so this is accurate. Even though the railway was built in 1942, I'm sure they can't represent railroads being built in the game so it's okay to have the small railway there in 1941.

Actually, there's no railway connecting the islands even though a small railway is on the map. So yes, this might actually be a bug, idk.
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Last edited by Nazcatraz on Sun Nov 10, 2024 1:01 am, edited 2 times in total.
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LargeSlowTarget
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Re: New Public Beta - v1128 Live Now!

Post by LargeSlowTarget »

I'm happy to observe that several elements of my mod seem to have found their way into this official scenario :D
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Tanaka
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

LargeSlowTarget wrote: Sat Nov 09, 2024 10:57 pm I'm happy to observe that several elements of my mod seem to have found their way into this official scenario :D
Oh do tell! Would love to know which ones...and when are you updating!
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Yaab
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Re: New Public Beta - v1128 Live Now!

Post by Yaab »

Scen001

So, those two cursed hexes will stay with us...forever?

Mostly-ghostly minor road
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The Rough hex that was Mountain
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GTMOON51
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Re: New Public Beta - v1128 Live Now!

Post by GTMOON51 »

Platoonist

The Space Worked

Thanks
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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

GTMOON51 wrote: Sun Nov 10, 2024 1:09 pm Platoonist
The Space Worked
Thanks
Oh good! Funny how I always think of the simplest solution last. :mrgreen:
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BBfanboy
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

Platoonist wrote: Sun Nov 10, 2024 2:32 pm
GTMOON51 wrote: Sun Nov 10, 2024 1:09 pm Platoonist
The Space Worked
Thanks
Oh good! Funny how I always think of the simplest solution last. :mrgreen:
Even if I consider use of the spacebar in game, I have no idea what this means - care to elaborate?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Platoonist
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Re: New Public Beta - v1128 Live Now!

Post by Platoonist »

BBfanboy wrote: Sun Nov 10, 2024 3:08 pm Even if I consider use of the spacebar in game, I have no idea what this means - care to elaborate?
It was an issue with his switches not working. When you haven't had to reinstate them in a while it's easy forget there needs to be one space between ..Admiral Edition.exe" and the first switch code.
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