Map and the new beta patch
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Map and the new beta patch
What is the default map for WiTP:AE game now? Is it the vanilla stock map (released in 2009) or the November 2022 map (the Suez-Jamaica map)?
EDIT: OK, I was able to make a fresh WITP:AE intall with the new patch, fired scen001, and the Suez-Jamaica map is no more.
EDIT: OK, I was able to make a fresh WITP:AE intall with the new patch, fired scen001, and the Suez-Jamaica map is no more.
- Platoonist
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Re: Map and the new beta patch
The current map is the same as the one introduced in the 11.27 beta but with all relatively unpopular off-map locations deleted. However, I believe it kept all the minor in-map changes from that beta and probably added some new ones, such as some islands and atolls, a few new bases as well as some others renamed, river, road and rail adjustments, terrain changes, etc. As a consequence, there are some small graphic adjustments from the 11.26 version here and there throughout but they're easy to miss at a first look.
But yes. It's goodbye to Cairo, Suez, Port Said, Gibraltar, Jamaica, New Orleans and Baton Rouge.
But yes. It's goodbye to Cairo, Suez, Port Said, Gibraltar, Jamaica, New Orleans and Baton Rouge.
Re: Map and the new beta patch
I would think that the new final patch would make all the map mods invalid now. Since there was both map and data changes any existing map mods no matter how pretty they are will not be compatible with the latest and final patch.

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- Platoonist
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Re: Map and the new beta patch
It does make them a bit invalid, but a lot of the changes are pretty minor. The old map mods might have the new islands and atolls missing, but the game code will still place a dot or flag icon there. However, the new river, terrain and infrastructure adjustments will be absent although a lot of them are in relatively out of the way places like Alaska and Canada. But a lot are in China.
For somebody proficient with a graphic program it probably wouldn't be too difficult to update their favorite map mod.
Re: Map and the new beta patch
Thanks for that. I'll have to make a new install folder and see and compare. I have looked at the artwork for the maps from some of the mods and not quite sure how much work would be required to redo them or fix them, but seems a little more complex to me then say modifying a few terrain tiles, since its a whole type of map deal.Platoonist wrote: ↑Fri Nov 08, 2024 11:06 amIt does make them a bit invalid, but a lot of the changes are pretty minor. The old map mods might have the new islands and atolls missing, but the game code will still place a dot or flag icon there. However, the new river, terrain and infrastructure adjustments will be absent although a lot of them are in relatively out of the way places like Alaska and Canada. But a lot are in China.
For somebody proficient with a graphic program it probably wouldn't be too difficult to update their favorite map mod.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
- Platoonist
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Re: Map and the new beta patch
Changing road, river and rails would be the hardest part since they cross hex sides so you can't just "blob" or clone new art into the hex. A vector program might be needed for that to keep them consistent. However, the rail art in some of the map mods like ChemKid's are lot more intricate than the plain black lines used in the default map. That'd be a lot more work to replicate faithfully.
Re: Map and the new beta patch
So from the new beta patch I discern the following:
-the new off-map/CONUSA bases, introduced in November 2022 patch, are officially out.
-the updated scenario 001 officially acknowledges several new bases introduced by AndyMac. Remember that after some time, AndyMac had deleted those bases from his version of scen001 and moved the new bases to his scen007, as he felt he didn't have the authority to embedd those bases in scen001 in the first place. I reckon the new bases are now an integral part of stock scen001 owing to AndyMac's AI scripts that use the new bases.
-there are now AI script variants for scen001, numbered 1-16,which means some ahistorical AI scripts are also implemented, and the scripts possibly take advantage of new bases in places like Australia and India.
EDIT: Silly me, the variants are from year 2010. My enthusiasm must have blinded me.
-the new off-map/CONUSA bases, introduced in November 2022 patch, are officially out.
-the updated scenario 001 officially acknowledges several new bases introduced by AndyMac. Remember that after some time, AndyMac had deleted those bases from his version of scen001 and moved the new bases to his scen007, as he felt he didn't have the authority to embedd those bases in scen001 in the first place. I reckon the new bases are now an integral part of stock scen001 owing to AndyMac's AI scripts that use the new bases.
-there are now AI script variants for scen001, numbered 1-16,which means some ahistorical AI scripts are also implemented, and the scripts possibly take advantage of new bases in places like Australia and India.
EDIT: Silly me, the variants are from year 2010. My enthusiasm must have blinded me.
Last edited by Yaab on Fri Nov 08, 2024 7:44 pm, edited 1 time in total.
Re: Map and the new beta patch
I recommend a fresh installation of the game for this beta....GP
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"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: Map and the new beta patch
map mods are independent of any exe changes, so only scenario files will be incompatible.... but old scenario files will still work... including all available AI files updated and uploaded to forum.
Rough solution is to copy/paste old art/scen folders into new install with 28b changes... and voila.
Re: Map and the new beta patch
Has someone made an attempt to let the map modders who are still around (Skacee, etc.) know there is a final beta to check against their work?
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
- Platoonist
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Re: Map and the new beta patch
I recall there was a similar appeal made when 11.27 came out with its map changes. No responses apparently. If contact could be made a lot would depend on the mod creator's current sense of motivation. Modding is a voluntary activity and they may have moved on to other interests with the passage of years. I kinda feel we're fortunate we still have Andrew Brown making changes to his original map after all this time.
Re: Map and the new beta patch
I sent Skacee an email relating the news with a couple details, so we shall see.Platoonist wrote: ↑Fri Nov 08, 2024 9:13 pm I recall there was a similar appeal made when 11.27 came out with its map changes. No responses apparently. If contact could be made a lot would depend on the mod creator's current sense of motivation. Modding is a voluntary activity and they may have moved on to other interests with the passage of years. I kinda feel we're fortunate we still have Andrew Brown making changes to his original map after all this time.
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
Re: Map and the new beta patch
You can always copy the new .exe and place it with the older files. As a safety precaution, change the older .exe to a .bak file in case you want/need to go back to it.
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I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: Map and the new beta patch
Well, some good news guys. I just got a reply from Skacee (Tom) and he is happy I let him know and intends on stopping by and getting things rolling on his map again. 

"Chew, if only you could see what I've seen with your eyes." - Roy Batty
- Platoonist
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- Joined: Sun May 11, 2003 4:53 am
- Location: Yoyodyne Propulsion Systems
Re: Map and the new beta patch
Good news!
The basic map is just..."fugly" and mods made it way more pleasant for eyes.
The basic map is just..."fugly" and mods made it way more pleasant for eyes.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

