Empires in Turmoil DLC patch update coming soon?

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OldCrowBalthazor
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Empires in Turmoil DLC patch update coming soon?

Post by OldCrowBalthazor »

Nice to see the new version changes for SC-WW1.
Was wondering if changes for the DLC Empires in Turmoil are coming soon? Specifically I'm interested in Shadow of the Tsar planned changes that have been tested.
Thanks in advance.
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BillRunacre
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Re: Empires in Turmoil DLC patch update coming soon?

Post by BillRunacre »

They're already included, it might be that the formatting of our Version Notes was wrong, as here they are:

1912 The Balkan League & 1913 The Broken League
- Corrected discrepancies between names of Salonika and Monastir on the map and in events for German translations (piasecznik)

1916 Lion of Africa
- Added settlements of St Lambert, Mulongo and Baudouinville in the Belgian Congo, as well as associated roads and supply capture events
- Kiambi and Mulongo are now Industrial Centres
- Albertville reduced to a Primary Supply source
- Fixed hex reference for the Elisabethville supply capture event (OldCrowBalthazor)
- Reduced Portugese industrial modifier to 45% (was 85%)
- Removed Portuguese Regiments that start in Mwembe and Quelimane for human players (Allied AI will still receive these units)
- Mafia Island now core British territory (OldCrowBalthazor)
- Jungle movement cost reduced to +1 (was +2)

1919 Shadow of the Tsars
- NW Whites are now a major nation, with the Baltics and Finland as minors under them
- Reduced British starting MPPs to 50 (was 80)
- NW Whites 1st Corps now begins deployed on the map at Kuressaare
- Pskov is now an industrial centre for the NW Whites (though still begins the game controlled by the Bolsheviks)
- Added a convoy between the UK and NW Whites, allowing up to 75% of British income to be sent to the NW Whites
- Enabled display of the convoy map in this campaign
- Removed DE 101 (British Support to NW Whites). The associated units will now be automatically provided to the NW Whites
- NW White AI will attempt to diplomatically influence Finland in some games
- NW Whites build limit for Fighters and Recon Bombers increased by 1
- Removed the port of Narva (Beriand)
- UK, Poland and Germany limited to 2 research chits per tech (was 3) (Duedman)
- Removed income DEs for Baltic States following British withdrawal, and Romania following French withdrawal
- Reduced UK starting FS to 5000 (was 12000), and base FS to 10000 (was 12000)
- UK war weariness adjusted to the following: -50 FS/turn throughout 1919, increasing to -100/turn from 1920/01/01
- UK FS penalties for maintaining forces near Murmansk and Arkhangelsk reduced to -125/turn, but will fire every turn. This also now applies in both AI and multiplayer games. (Nutshell in a Nutshell)
- UK FS penalty for moving units deep into Russia reduced to -750/turn
- Removed British aircraft from production queue
- Replaced British Gough HQ with Estonian Laidoner HQ, which now begins deployed on the map
- Persia is now neutral
- Removed UK unit spawns in Persia
- British 27th Division will now begin deployed in Poti
- Improved British AI garrison behaviour
- UK industrial modifier reduced to 75% (was 100%)
- UK FS penalty from saying NO to DE 106 reduced to 800 (was 3000)
- France and the USA can no longer conduct research or build new units
- Removed AI script encouraging French units to advance into Russia
- Reduced French starting FS to 1000 (was 5000), and increased base FS to 10000 (was 5000)
- French war weariness reduced to -150 FS/turn, however this will now fire every turn
- French intervention force begins the game deployed around Odessa. Their strength has also been significantly reduced.
- French industrial modifier increased to 15% (was 5%)
- Reduced US starting FS to 3000 (was 5000), and increased base FS to 10000 (was 5000)
- Reduced US starting MPP to 20 (was 60)
- US war weariness reduced to -150 FS/turn, however this will now fire every turn
- US industrial modifier reduced to 25% (was 100%)
- UK, French and US FS penalties associated with Bolshevik propaganda removed
- Removed rare events causing France and the US to withdraw from the war at 25% FS instead of 0%
- Greece is now neutral and cannot build units nor enter the war (Duedman)
- Polish units that cross the Berezina or Ukrainian border will now suffer 1-3 points of damage to desertions each turn (OldCrowBalthazor)
- Polish desertion FS penalty now -125/turn, removed the one off penalty the first time this is done (OldCrowBalthazor)
- Reduced Polish starting and base FS to 57500 (was 40000) (Klydon)
- Poland now controls Lwow on turn 1 (artak1998)
- West Ukraine now has an alternate capital in Stanislaw (artak1998)
- Reduced cost of DE 303 (Ukrainian Division) to 50 MPPs (was 75)
- Added a Tank to Polish production queue, to deploy in Tarnow on 1919/03/01 (Jazon)
- Improved Polish AI garrison behaviour
- Reduced German starting and base FS to 10000 (was 40000)
- Improved German AI garrison behaviour
- Murmansk no longer an alternate capital for Northern Whites
- Reduced starting strength of some Northern White units
- White units within 2 hexes of Arkhangelsk will now suffer desertions if two Bolshevik units are within 2 hexes of Arkhangelsk
- Removed DE 5 (Shenkursk revolt)
- Reduced the per-turn chance of the Karelian Revolt firing in line with other minor revolts
- Reduced Northern White starting FS to 2500 (was 30000) and base FS to 5000 (was 30000)
- Reduced Northern White FS benefit from the Bolsheviks accepting the Czech deal to 250 (was 5000)
- Reduced Northern White FS penalty from US withdrawal to 250 (was 5000)
- Reduced Northern White FS penalty from the British pulling forces out of northern Russia to 250 (was 5000)
- Reduced Northern White FS penalty from British withdrawal to 500 (was 5000)
- Reduced Northern White FS penalty from defeat of the Southern Whites to 500 (was 5000)
- Northern White industrial modifier reduced to 75% (was 90%)
- Northern Whites starting MPP increased to 50 (was 15)
- Added a road in the vicinity of Shenkursk
- Reworked terrain and infrastructure of Ural region (Tendraline)
- Reworked deployments of units (Bolshevik and White) throughout Ural region
- Ural Whites build limits for HQs increased by 2, and for Corps by 4
- Ural Cossacks build limits for Divisions and Corps reduced by 1, and increased build limit of Cavalry Divisions by 2
- Orenburg Cossacks build limits for HQs reduced by 1, and for Corps by 2
- Removed Perm Captured MPPs event
- Ural Whites starting MPP increased to 250 (was 30)
- Krasnovodsk now begins the game controlled by the Ural Whites
- Added the port of Shevchenko
- Removed Ural White FS scripts associated with the capture of Ufa (which begins in Bolshevik hands) and Ekaterinburg (as this will cause Ural Whites to surrender)
- Fixed FS event for Ural Whites upon withdrawal of the UK
- Ural White industrial modifier increased to 150% (was 35%)
- Removed hidden mines for Ural Whites
- Ural Whites now begin the game with 1 chit invested in Infantry Weapons
- Southern White FS penalty for the UK failing to garrison Baku and Batum will now correctly fire every turn provided the UK is in the war
- All of Crimea is now considered core territory of the Southern Whites
- Added Hryhorivites faction in Ukraine and associated events
- Ukrainian Petliura HQ removed from map and will now spawn in Rovno on 1919/03/15, along with two understrength divisions
- Removed DE 8 and 9 (Green Revolts)
- Fixed Ukrainian Mines activation event
- Replaced Southern White Tank spawn in mid-1919 with an Armoured Car
- Southern White industrial modifier increased to 100% (was 5%)
- Southern Whites starting MPP increased to 200 (was 45)
- Don Cossacks now begin with two cavalry divisions in the production queue, to deploy in July 1919
- Bolshevik units within 2 hexes of Astrakhan will now suffer damage from Cossack risings if two White units are within 2 hexes of Astrakhan
- Bolshevik Seaplane Carrier build limit reduced by 1
- Bolshevik Division build limit increased by 14
- Bolshevik Corps build limit reduced by 5
- Removed three Bolshevik Corps from the production queue
- Removed DE 416 (Bolshevik Units in Kazan and Saratov), Bolsheviks now begin with these units deployed on the map
- Removed DEs 4 and 10 (Minsk and Kharkov SSR Revolts)
- Removed White FS penalties for distance to Moscow (Beriand)
- Byelorussian and Ukrainian SSRs now begin on the map as Bolshevik minors, each can build limited numbers of militia units
- Removed AI scripts made redundant by the above changes
- First Bolshevik Desertion event now tied to refusing to reintroduce the death penalty, to match the other desertion events
- Makhnovists will now surrender to Bolsheviks if DE 406 is approved
- Cost of DE 406 added to decision event text
- Plunder from Murmansk, Arkhangelsk, Sevastopol and Novorossiysk adjusted to be 250 MPP from each location
- Added DE 421, allowing Bolsheviks to sign a peace treaty with Poland if Poland has achieved all its war aims after 1920/01/01
- Added DE 422, allowing Bolsheviks to sign a peace treaty with Poland if Poland's FS is below 33% but Warsaw has not been captured (historical Treaty of Riga)
- Removed Periodic FS increases while Allied forces are still in the war
- Increased Bolshevik FS bonus from US withdrawal to 3000 (was 1500)
- Increased Bolshevik FS bonus from UK withdrawal to 6000 (was 3000)
- Corrected event text for DE 402 (Czech gold) (Nutshell in a Nutshell)
- Bolshevik industrial modifier reduced to 130% (was 400%)
- Makhnovists can no longer build units
- Removed starting research investment in Fighter tech for Poland
- Removed starting research investments in Long Ranged Aircraft and Ground Attack Bombers for Bolsheviks, Northern, Ural and Southern Whites
- Disabled redundant Heavy Bombers research for all nations (Mithrilotter)
- AI will give greater priority to Infantry Weapons research (Mithrilotter)
- Disabled diplomacy for all nations except Bolsheviks (2 chits) and NW Whites (4 chits), with Finland now the only valid target for diplomacy
- Some of the popup events (unrelated to gameplay) that appear on turn 1 have been disabled by default
- Added several popups for events during the Russian Civil War that occur outside the boundaries of the game map (mdsmall)
- Reduced FS value of Settlements for all nations to 0 (was 10) for all nations
- Increased MPP value per strength point of towns and fortified towns to 0.25 (was 0) for all nations
- Reduced MPP value per strength point of mines to 1 (was 3) for all nations
- Reduced defensive bonus of trenches against all land unit types to 1 (was 2)
- Increased Light Armour Attack stat of Divisions by 1
- Increased Soft, Hard, Artillery and Light Armour Attack, and Soft and Hard Defence stats of Corps by 1
- Reduced Soft, Hard and Artillery Attack, and Soft and Hard Defence stats of Tanks by 1. Tanks are now represented with an FT-17 icon instead of a Mark V
- Reduced cost of Cavalry Divisions to 150 (was 225) for all nations (Beriand)
- Armoured Cars may now be purchased by some nations
- Replaced tank icons for all nations except UK and Germany with FT-17s
- Removed the mountain on the hex of Stanislaw
- Strategic Advice popup text adjusted to reflect the changes above
- Updated Strategy Guide
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OldCrowBalthazor
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Re: Empires in Turmoil DLC patch update coming soon?

Post by OldCrowBalthazor »

Oh right on and thanks Bill.
Also thanks to BiteNibbleChomp too for these excellent scenarios.
Now I can to plan a production......
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gamer78
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Re: Empires in Turmoil DLC patch update coming soon?

Post by gamer78 »

Thanks BiteNibbleChomp for Shadow of the Tsars scenario, lion of Africa and Balkan Wars.
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