How do we get 12?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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M60A3TTS
Posts: 4857
Joined: Fri May 13, 2011 1:20 am

How do we get 12?

Post by M60A3TTS »

Image

This is a question about movement.

Stalingrad to Berlin Scenario. Snow is on the ground.

1st Guards Tank Corps has 38MP.

It costs the 1st Guards Tank Corps 5 MP to enter the former enemy controlled hex with a combat delay of 3. No enemy units are adjacent to it.

It costs the 1st Guards Tank Corps 12MP (38-12=26 as displayed) to return to a friendly-controlled hex.

How did we get to 12?
Sammy5IsAlive
Posts: 663
Joined: Sun Aug 03, 2014 11:01 pm

Re: How do we get 12?

Post by Sammy5IsAlive »

So I've got

Clear hex cost 1MP
Snow cost(poor roads) 2MP
Combat delay 9MP (3base x 3 for motorized)

Gives total cost of 12MP
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M60A3TTS
Posts: 4857
Joined: Fri May 13, 2011 1:20 am

Re: How do we get 12?

Post by M60A3TTS »

Thank you.
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