The game has the function of "Show Map Flak" (key SHIFT+O).Living Manual 1.27, p.136 wrote:Show map flak: Displays the flak value of a given hex, can be limited to only
show flak generated by AA units in cities or all the flak affecting a hex;
The numbers shown by this option are bloated by small arms data which is not excluded from caltculating the Flak Value shown in the Hexes.
Living Manual 1.27, p.325 wrote:Anti-Aircraft fire can occur both when the planes reach their target and as they move
from their base to the target hex(es).
Flak values can be seen by depressing the relevant tab (6.2), right clicking on a hex
or using the hotkey/
Display options are to show no flak, only that in cities or all flak values.
Numbers displayed are between 0 and 9 to indicate intensity of flak, with the left
number being low/mid altitude (below 20k feet) and the right number being high
altitude (above 20K). With FOW enabled, the accuracy of the flak values will vary
depending on the detection level of the AA support units.
First thing to note is, that non-flak elements are still visible in the Anti-Aircraft Section, this happens to all units that have any LMG equipped (which has an Max Ceiling of above 1000ft), no idea if they actually shoot or not, but they are listed, rarely, often just a single element, but listed. Tanks (e.g. StuG, StuH) with AAMGs are regularly listed, not sure if that's intentional or if they are "Flak Elements" in this case ...or if they shoot at all. Second, altough they never fire, all the small arms (Rifles/SMGs/SARifles/[LMGs]) still have "Anti Air" values and also Max Ceiling/Effective Ceiling numbers (besides the LMG all below 1000ft). Due to this fact they are included in "the left number being low/mid altitude (below 20k feet)". This massively falsifies the shown number (especially the Soviet Flak Value numbers since there are generally more elements of which especially SMGs seem to provide a massive boost to the "Flak Value" without providing any actual Flak protection).Living Manual 1.27, p.326 wrote:Errata 01.02.06:
[...]
Non-flak elements were being added into the anti-aircraft count in cases when
they should not have been. This was a display only issue as they weren’t
actually adding to the anti-aircraft value firing at the aircraft. This has been
fixed.
Non-flak elements will never fire at aircraft flying into or through and adjacent
hex. This was rare before, but has been removed entirely.
When removing the "Anti Air" and/or Ceiling values from small arms the numbers drop significantly and may provide a less adulterated information on the actual Flak value of a Hex.
Not sure about the normal LMGs (those that are not named "AA"), whether they are now supposed to shoot or not (most likely they are/shall not), so removing the Anti-Air and/or Ceiling values off the LMGs would correct this wrong number another time to be even more accurate.

