New Scenario for testing - April Fools Day 2027

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TBLackey
Posts: 136
Joined: Thu Apr 08, 2021 1:00 am

New Scenario for testing - April Fools Day 2027

Post by TBLackey »

April Fools Day 2027 version 2.zip
(779.67 KiB) Downloaded 45 times
Version 2: China ASW loadouts ready at start, better mission parameters for US subs, eyeball remover runs at Scenario Start just to be sure.

April Fools Day 2027 version 1.zip
(767.85 KiB) Downloaded 36 times
Version 1: fixed eyeballs bug

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This scenario is based upon the wargame results published by Centre for Strategic and International Studies in 2023, concerning an invasion of the island of Taiwan by the People's Republic of China.

The CSIS study is here, accessed 25 November 2024:

https://www.csis.org/analysis/first-bat ... ion-taiwan

Specifically, this scenario is a CMO simulation of the CSIS 'base case' wargame, during the first iteration of 3.5 days (84 hours). The base case has the following parameters:

PRC has decided to invade Taiwan on D-day 1 April 2027.

Taiwan will strongly resist the invasion.

USA automatically enters the war to support Taiwan.

No US forces will be pre-deployed to the island of Taiwan.

Japan grants basing rights to USA in fighting the battle.

Japan will commence offensive combat operations against China if attacked.

Phillipines will remain neutral.

Australia will support Taiwan, Japan and the USA, but not deploy forces to directly fight in the theatre of operations.

There will be no simulataneous opportunistc military aggressions by other nations such as Russia, Iran or North Korea.

Orders of battle are derived from ISIS Military Balance 2024, plus the widely reported delivery of Harpoon coastal missile batteries to Taiwan.

PRC mobilized for battle at D - 30.

USA mobilized for battle at D - 14.

Taiwan fights against enemy incursions immediately, without delay.

Chinese forces are authorized to strike against USA and Japanese territory.

USA forces are authorized to strike against mainalnd China. However, a key conclusion of the CSIS wargame is that striking mainland China is not worthwhile. Therefore, the computer-controlled USA side will not attack mainland China.

PLA amphibious, Taiwan ground, and PLAAF forces all have high levels of competence in military operations.

Software updates enable JASSM to have an anti-ship capability similar to LRASM, functionally increasing the arsenal of LRASM missiles USA has available.

Anti-ship missile defenses function as per the CMO database.

Both sides have "moderately effective" cyberwarfare capabilities.

Chinese fifth-generation fighter aircraft function as per the CMO database.

Japanese airfield facilities as per the CMO database.

Given that Phillipines does not permit basing for USA, and so that USA land-based aircraft have the farthest to fly from Okinawa, China choose the southern Taiwan port of Kaohsiung as it's primary objective for this 84 hour scenario.
Last edited by TBLackey on Tue Nov 26, 2024 11:56 pm, edited 4 times in total.
Nikel
Posts: 3224
Joined: Tue Mar 24, 2009 10:51 am

Re: New Scenario for testing - April Fools Day 2027

Post by Nikel »

Thanks for your new scenario, only playable as China?
TBLackey
Posts: 136
Joined: Thu Apr 08, 2021 1:00 am

Re: New Scenario for testing - April Fools Day 2027

Post by TBLackey »

Correct, just China in this scenario.

It's too hard to get the computer to run Cargo missions correctly, so the Player is the invading side.
Nikel
Posts: 3224
Joined: Tue Mar 24, 2009 10:51 am

Re: New Scenario for testing - April Fools Day 2027

Post by Nikel »

OK, thanks.
Nikel
Posts: 3224
Joined: Tue Mar 24, 2009 10:51 am

Re: New Scenario for testing - April Fools Day 2027

Post by Nikel »

Multiple eyeballs bug.

It is a good idea if you run Blu3s code in your scenario to remove them.

https://www.matrixgames.com/forums/view ... 6#p5197396

MEB.png
MEB.png (20.57 KiB) Viewed 1231 times
TBLackey
Posts: 136
Joined: Thu Apr 08, 2021 1:00 am

Re: New Scenario for testing - April Fools Day 2027

Post by TBLackey »

Thanks updated to Version 1 - does it affect the gameplay having too many eyeballs, or is it a general tidy-up fix?
Last edited by TBLackey on Mon Nov 25, 2024 9:35 pm, edited 1 time in total.
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