naval invasion problem

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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loki100
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naval invasion problem

Post by loki100 »

Been trying to get back into WiF and getting stuck.

a big problem is the Barbarossa scenario, I don't think my Soviet deployment is that impressive and I've been tending to play that side passively but with the Germans I struggle to reach Smolensk-Kiev as an end line pretty much regardless of how risky or conservative I opt to play.

but the specific issue is naval invasions.

this impulse came up rain so decided to do a combined, deployed one infantry corp+transport to the Baltic, kept one land move back for the invasion. Which never comes, get offered a debark and then it jumps straight to land combat, as:

What I'm not sure about is if this is scenario related or if its a mechanism I'm overlooking

there is the wider question of how to actually make any real progress in this scenario. I've tried variants of all the options I can see, avoid disrupts/accept them, ground attack for disrupt or ground support, put almost all the air north or south of the Pripyet etc
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Centuur
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Re: naval invasion problem

Post by Centuur »

Can you post a gamesave (there should be an autosave at start of the debark phase, that's the one needed here). Zip the gamefile and upload it here. We can check why the invasion isn't allowed. Also: what hex do you want to invade?
Peter
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paulderynck
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Re: naval invasion problem

Post by paulderynck »

If this is the Fast Start set-up, then the Amphib rule is off. But if you are using the Amphib optional rule, you can only invade with Inf and/or Mot divisions from a TRS.

Might be just as well you can't since from that box in rain it would be worse than the Dieppe raid.
Paul
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Joseignacio
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Re: naval invasion problem

Post by Joseignacio »

Can this have to do with the fact that there is a Storm, and you cand debark but not invade in a storm?

The OP speaks about Rain but the image shows otherwise. Remember it seems to be in the Artic.
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paulderynck
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Re: naval invasion problem

Post by paulderynck »

Yes that's likely it as only the three hexes in Latvia shown in the picture are in Rain. The other Soviet controlled hexes would be in storm.
Paul
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loki100
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Re: naval invasion problem

Post by loki100 »

paulderynck wrote: Wed Nov 13, 2024 5:58 pm .... But if you are using the Amphib optional rule, you can only invade with Inf and/or Mot divisions from a TRS.

Might be just as well you can't since from that box in rain it would be worse than the Dieppe raid.
apols for slow response but been away for a while

this was the explanation, I could only do the landing with a division - and yes it was a spectacular disaster.

just trying to remember basic mechanics so not that fussed about the outcome
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