My tanks are made of glass: what can I do to preserve them?

Armored Brigade II revolutionizes real-time tactical warfare in 3D, focusing on the intense combined arms combat of the Cold War era, from 1965 to 1991. Boasting a meticulously researched database and huge real-world terrain maps, this game offers an unparalleled combat simulation experience.
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$trummer
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My tanks are made of glass: what can I do to preserve them?

Post by $trummer »

Playing as BLUFOR, I can’t figure out how to leverage a tank platoon to anything approaching its full capacity on the battlefield. They go down like skittles, even from frontal shots from a distance. I think the problem is that I don’t know how cover works in this game. How can I give tanks — and other units — offensive LOS while being in cover? Is there any way to put tanks in defilade? Also, I don’t see tanks, or any other armour, popping smoke and pulling back when under attack.
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Veitikka
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Re: My tanks are made of glass: what can I do to preserve them?

Post by Veitikka »

A vehicle can automatically enter defilade when it stops. The chance is based on the terrain relief value and the training level of the unit. It's visualized by the green arc, showing the direction. In AB2, if the attacker is on a much higher ground he can negate the target's defilade state.

When the Scout waypoint is given units can pop smoke and reverse to safety. We have plans for unit 'stances' (e.g. neutral/aggressive/defensive), so the player will have more options for customizing their behavior.

One issue with pulling back when under fire is that some Soviet vehicles have extremely slow reverse speeds.
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$trummer
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Re: My tanks are made of glass: what can I do to preserve them?

Post by $trummer »

The BLUFOR M1s seem much too fragile. Their survival rate is so poor, even when used cautiously, that either they are completely outgunned by REDFOR or the game simply does not enable the player to find effective defilade. When they are positioned to engage, they claim a couple of hits before they die. No smoke, no evasive action, no effective defense at all. I am disappointed.
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nikolas93TS
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Re: My tanks are made of glass: what can I do to preserve them?

Post by nikolas93TS »

Early M1s are completely different beasts compared to the M1A1 and M1A1HA that were used in Desert Storm. If you expect them to perform in the same manner, you’re in for a rude awakening.
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$trummer
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Re: My tanks are made of glass: what can I do to preserve them?

Post by $trummer »

nikolas93TS wrote: Tue Dec 03, 2024 7:22 pm Early M1s are completely different beasts compared to the M1A1 and M1A1HA that were used in Desert Storm. If you expect them to perform in the same manner, you’re in for a rude awakening.
Fair enough but there has to be a better way of using terrain and cover for vehicles, especially now that the game has a 3D engine with topography. And stationary tanks should ALWAYS pop smoke and back up under heavy fire, not just in Scout mode.
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nikolas93TS
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Re: My tanks are made of glass: what can I do to preserve them?

Post by nikolas93TS »

Keep in mind that many, if not most, of the tanks in the game actually lack smoke capabilities (these only became widespread around 1978/1979, with the exception of British and West German tanks). Additionally, such a maneuver is not feasible for Soviet tanks due to their poor reverse speed, and the current terrain tiles are 30x30m. While there are certainly considerations for improvement, it is not as simple as it might seem.
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Nihilistkitten
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Re: My tanks are made of glass: what can I do to preserve them?

Post by Nihilistkitten »

Veitikka wrote: Mon Dec 02, 2024 8:51 pm A vehicle can automatically enter defilade when it stops. The chance is based on the terrain relief value and the training level of the unit. It's visualized by the green arc, showing the direction. In AB2, if the attacker is on a much higher ground he can negate the target's defilade state.

When the Scout waypoint is given units can pop smoke and reverse to safety. We have plans for unit 'stances' (e.g. neutral/aggressive/defensive), so the player will have more options for customizing their behavior.

One issue with pulling back when under fire is that some Soviet vehicles have extremely slow reverse speeds.
Regarding stances, I would suggest the ability to jockey without the player micro managing reverse order (and thus having to suffer order delay). Without it, tanks in support or in a firebase are essentially sitting ducks.
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