No Axis Units and game did not end - Race to Victory

Strategic Command WWII World at War Tech Support
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sschnar1
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Joined: Wed May 17, 2017 8:57 pm

No Axis Units and game did not end - Race to Victory

Post by sschnar1 »

Version: 1.20
Game: 1939 Race to Victory
AI: AXIS
(First time playing this version)

The normal Game Turn Count down works.
Germany has srrendered.
Japan has surrendered.
All Minors have surrendered, even the Slovacks.

There have been no AXIS forces on the map for 2 turns.
Countdown has not ended yet,

Have exited the exit and re-entered, think it might end, no luck there.

Past game of all other versions have ended the game before the countdown finished.

Steven
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BillRunacre
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Joined: Mon Jul 22, 2013 2:57 pm
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Re: No Axis Units and game did not end - Race to Victory

Post by BillRunacre »

Have the Decisive Victory conditions been disabled via the Options screen?
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sschnar1
Posts: 104
Joined: Wed May 17, 2017 8:57 pm

Re: No Axis Units and game did not end - Race to Victory

Post by sschnar1 »

The Allied Decisive Victory is set.
Only AXIS Tactical Victory is not.

These options were no changed.
I use the default settings.

Steven
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BillRunacre
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Re: No Axis Units and game did not end - Race to Victory

Post by BillRunacre »

I've pasted the relevant script below, please can you confirm that all the relevant hexes are in Allied hands, as this is required for the script to fire?

; Allied Decisive Victory
{
#NAME= Allied Decisive Victory
#POPUP= <<TAG_3>>
#IMAGE= axis_surrender_2.png, axis_surrender_3.png, axis_surrender_4.png
#SOUND= theme.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#ALIGNMENT= 2
#VICTORY_PERCENTAGE= 100
#DATE= 1939/09/01
; Allies control -> Berlin, Rome, Paris, London (and all adjacent hexes), Moscow, Washington D.C., Tokyo, Seoul, Chungking, Delhi
#MAP_POSITION= 101,36
#MAP_POSITION= 101,53
#MAP_POSITION= 90,43
#MAP_POSITION= 87,37
#MAP_POSITION= 88,38
#MAP_POSITION= 87,38
#MAP_POSITION= 86,38
#MAP_POSITION= 86,37
#MAP_POSITION= 87,36
#MAP_POSITION= 130,30
#MAP_POSITION= 20,52
#MAP_POSITION= 214,57
#MAP_POSITION= 201,54
#MAP_POSITION= 185,61
#MAP_POSITION= 161,62
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0] [0]
}
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sschnar1
Posts: 104
Joined: Wed May 17, 2017 8:57 pm

Re: No Axis Units and game did not end - Race to Victory

Post by sschnar1 »

I examined the script and the map.

SORRY to have bothered you with this,
There was 1 capital hex that was still AXIS,
Have corrected that and the game ended properly.

I apologize for the extra work that I caused.

Steven
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BillRunacre
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Re: No Axis Units and game did not end - Race to Victory

Post by BillRunacre »

No problem at all, that's good to hear.
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