GC41: Soviet Corps DISband turns and actual disbanding...and other units

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Wiedrock
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GC41: Soviet Corps DISband turns and actual disbanding...and other units

Post by Wiedrock »

Soviet Corps disappear.
The Mech Corps are properly DISbanded/visalized to disband T4, but most of the Rifle Corps simply vanish T4/5 while showing T24 as DISbanding turn.
Last edited by Wiedrock on Thu Dec 19, 2024 11:15 am, edited 1 time in total.
Denniss
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Re: GC41: Soviet Corps DISband turns and actual disbanding.

Post by Denniss »

maybe someone forgot to strip the disband option from AI code?
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Joel Billings
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Re: GC41: Soviet Corps DISband turns and actual disbanding.

Post by Joel Billings »

The forced reorganization event 137 that fires on turn 3 tells the story:

In the early weeks of the war, it quickly became apparent that the Soviet command structure needed to change. The Corps HQs did not function well, and this was compounded by the large early losses in the border armies. The Soviet Army just didn't have the number of trained staff officers needed to man these formations effectively.<cr><cr>- As part of a major reorganization of Soviet ground forces, most Soviet rifle and mechanized Corps HQs will disband automatically or upgrade to Army HQs in the coming turns, many without notice.


The turn 24 disbands you see are only enforced for units that haven't already disbanded due to the code disband. This isn't just an AI thing, most of the Rifle Corps go away quickly. I don't know the formula in the code, but it hasn't changed for years and was intended.
All understanding comes after the fact.
-- Soren Kierkegaard
ImperatorAugustus
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Re: GC41: Soviet Corps DISband turns and actual disbanding.

Post by ImperatorAugustus »

That is genuinely awful game design.
Denniss
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Re: GC41: Soviet Corps DISband turns and actual disbanding.

Post by Denniss »

What happen exactly should be made clearer or left completely to data with disband command.
Is this auto-disband effeczive for all corps HQ or just specific ones? HQ in TBs affected or not?
I can only assume HQ with rename or TB transfers are excluded from this?
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Joel Billings
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Re: GC41: Soviet Corps DISband turns and actual disbanding.

Post by Joel Billings »

The Soviet HQs with renames are excluded from being disbanded by the auto disband code. The system that auto disbands Soviet HQs randomly based on a chance to disband is WAD. The chance to disband changes over time and ends up very high, so it's unlikely any HQ will survive to turn 24.
All understanding comes after the fact.
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Wiedrock
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Re: GC41: Soviet Corps DISband turns and actual disbanding...and other units

Post by Wiedrock »

It's not only the Rifle Corps disappearing. It's also NKVD untis disappearing to unknown reason (for sure historical, but unknown to players since no DISband dates are given).
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NKVD DIS dates.png
NKVD DIS dates.png (604.85 KiB) Viewed 358 times
Disbands-unknown.png
Disbands-unknown.png (467.45 KiB) Viewed 358 times
Denniss
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Re: GC41: Soviet Corps DISband turns and actual disbanding...and other units

Post by Denniss »

AI also likes to disband Tank Divs. Smells like an AI function from WitE1 is still present in WitE2 although this function did not kill Airborne Corps in witE1.
It looks like I have to work around this for early scenarios by killing Corps HQ renames and have the renames arrive as replacements instead.
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Re: GC41: Soviet Corps DISband turns and actual disbanding...and other units

Post by Joel Billings »

Yes, there's always been code in there that disbands the small NKVD units as well (probably should have mentioned that in the event text as well if we never mentioned it in the manual anywhere). Pavel mentioned this when he was confirming the human player HQs with renames are being excluded from the auto disbands. I wasn't focused on that when he mentioned it, so not sure if they follow the same disband code that is used by the corps HQs, but probably it does (or it's similar), with the chance increasing over time.
All understanding comes after the fact.
-- Soren Kierkegaard
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