Germany AAR

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mrchuck
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Re: Germany AAR

Post by mrchuck »

1919, April
The strategic situation. Great Britain, after a series of naval disasters, has a fleet less than half the size of ours. OHL has dusted off the invasion plans for Norway, but the naval staff believes that Britain will sue for peace before a decision can be reached. We will accept Norway if it is on the peace table.
The other nations are very quiet indeed.
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Radio intercepts have detected another convoy from Norway to Britain. These convoy attacks have been very successful so far--let's try another.
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0932, April 7th. Ships sighted.
0958: flotilla attack ordered. The enemy BCs are between us and the convoy, and must be driven off.
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1014: BC Prinz Heinrich--an older unit which used to be a CA--has been hit by a torpedo. This vessel lacks TP and it could well be fatal.
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Re: Germany AAR

Post by mrchuck »

The two remaining units of the BC are taking a hammering, but have been ordered to draw off the British BC so that CL Nymphe can deal with the transports. I will be happy to get away without losing a ship--but that seems unlikely at this point.
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1055: Objective reached, 6 TR sunk. Now to escape...
1107: Princess Royal class torpedoed. Time to call off the DDs as well.
Prinz Heinrich is fighting a losing battle with flooding. I think the ship is lost.
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The British BCs are rather unsportingly shooting at my destroyers as they pick up survivors. We will make our case to the court of international opinion!
1149: The remaining British ships have disappeared over the horizon.
1249: Prinz Heinrich founders and sinks.
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British marginal victory.
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Re: Germany AAR

Post by mrchuck »

1919,May
Finally!
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Nearly all active units have been mustered for this battle. I've decided to leave the Rheinlands (21 kts only) in reserve as their low speed makes them a tactical liability, and frankly, I don't believe I'll need them against the rump of the RN.
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3rd Battle Division to ride shotgun over the transports, since they are the slowest capital units present. The rest of the fleet to converge and clear the path to the objective.
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0443: CA Gazelle is torpedoed. Looks manageable, but she is slowed down. Verdammte u-booten!
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Re: Germany AAR

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0706: enemy sighted. Gazelle is detached to guard the convoy, flooding controlled but now down to 14kts. The rest of the strike force working up to battle speed and sailing towards the sound of the guns.
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0717: The British have disappeared into a rain squall. Not pursuing; they'll be back.
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It looks suspiciously like they're lying in wait for the convoy. Turning back 2 BCs and some cruisers to stiffen the escort. We haven't seen anything but CLs and DDs so far, but that's enough to cause problems if so.
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Battleships sighted! Turning everything back to deal with them.
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Re: Germany AAR

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1026: The escorts and the strike force are converging on the British. If we don't see the BCs, they are massively outnumbered.
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1058: Flotilla attack ordered. The British screens have been separated from the BBs. This is unlikely to end well for either. Mackensen and Goeben fire torps.
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1059: Exmouth class hit by no fewer than four torps.
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1112-3: Hannibal class hit by three torps. That threat is over.
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Re: Germany AAR

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1114: Flotilla attack recalled, now redundant. The British light forces are staying in contact but out of range for now.
I think a closer escort of the convoy is warranted.
1127: Seems they have still not sorted out that issue.
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1137: The remaining British seem to be retiring. Standing on for the coast.
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And here's a thing I've seen a few times before. The invasion convoy has turned away and is steaming SE. If the invasion fails after this I will be most annoyed.
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1401: British BCs sighted!
Had they made a concerted attack, they might have achieved something. Now we will deal with this new threat.
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Re: Germany AAR

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The invasion fleet has converged on what turns out to be a lone British BC with one destroyer in company.
It is duly pounded into scrap.
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Meanwhile the convoy commander has lost his nerve and is continuing to steam SSE. There are no enemy forces in sight.
The fleet admiral finally convinces him to proceed in the right direction after a heated exchange of signals around 1900 hours.
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0046, next day. We have encountered a CL on the final approach. However, the invasion convoy is still around 12 hours away due to the milling around last evening. It cannot possibly arrive before the scenario end.
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What I might have to do here is steam around trading shots with the coastal batteries until the transports turn up. This is really, really annoying. CL Dresden has been mined and is badly damaged.
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Re: Germany AAR

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0715: DD V4 strikes a mine and sinks in 7 minutes.
0818: The coastal batteries have been destroyed after 2 BC division practically sails up the muzzles to deal with them.
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Battle ended at 2000 minutes. Results: German major victory, +2 P
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But never mind that:
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Plainly something got broken in patch 52. Oh well, I'll try again.
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Re: Germany AAR

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1919, July. The British, their navy in ruins, have sued for peace before we can try another invasion.
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Ordinarily I would take the economic boost, but I really want Norway and Iceland so I'll take those two. The others are not interesting--policing them would cost more than it's worth, and they bring unwanted entanglements with other Powers.
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By August, the transfer of the territories is complete, the Reichstag has cut my budget, and it is time to renovate the fleet for the next contest.
Technical innovations have been piling up during the fighting, and I can now add Improved Director, secondary director and increased elevation to the large units. So, all to reserve, we'll consider which units to refit, scrap or mothball, and get to work
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Re: Germany AAR

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1922, September.
At war with Italy as they tried to torpedo one of our ships at anchor in peacetime. Italy happens to be allied to Russia at the moment, and Russia may well come in as well. Now them I can deal with. However I have no bases in the Med, nor do I want any, so for the time being this is a fish vs. fowl affair, as neither of us can get at the other.May take a prestige hit or two as there are unlikely to be any engagements unless they send forces to the North Sea.
Neither Italy nor Russia has any ships that look particularly dangerous regardless.
My two best BCs are in the yards for another 6 months being converted to oil firing, but all the rest of the fleet with the exception of about half the DDs have the latest fire control and increased elevation.
I have two more BBs on the stocks which will mount 18" guns, but construction is suspended for now only a couple of months in. I need those funds for other things!
1922, October. Austria has entered on our side. Since their relations with all the other Powers are good, if they offer an alliance I'll take it. Then I can get at the Italians...
1922, November. The Russians are in. The Austrians will have to look after themselves. I have better things to worry about now.
1923, February. It's all over, Russia and Italy conceded defeat after 5 months and no battles of note.
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I don't want any of these places, Austria is welcome to any they care to demand.

A NOTE ON IMPERIALISM IN THE GAME.
RTW is all about prestige, and apart from events, the best way to get it is by defeating your enemies. The model for overseas possessions in the game uses the benefit of 20-20 hindsight to remind us that in the end--meaning in the post-WW2 perspective--they are a cost, not a benefit.

However this was not at all obvious to the imperial Powers until the independence movements after 1945, with the possible exception of India where there was significant agitation in the interwar period--but not enough to tip out the British until they arrived at 1945 exhausted and broke.

Playing German, there is no incentive whatever that I can see to try to expand the overseas empire as the Kaiser tried to do. We know that undeveloped African swamps were of no earthly use to him--but the Kaiser wanted them anyway. It was a matter of...prestige! In RTW, though, Germany has no shortage of enemies on her doorstep, I can beat them to get prestige, and thus there is no rational reason in the game to incur FS and all the other penalties that come with a far-flung empire.

In my opinion, there should be more incentive for the player to take possessions before reparations, possibly by adding a prestige bonus for doing so, or a prestige penalty for passing them up. This should apply until around the mid-40s, or, for a more sophisticated approach, until the Japanese (or Chinese) defeat at least one European Power other than Russia. For this, starting in 1905 in a very small way ("It's only Russia, they can't beat a proper country"). and much more so in 1941-2, was one of the major inspirations for the later independence movements in Asia and elsewhere. It was a demonstration that non-Europeans could soundly thrash the European imperial powers, and subject peoples everywhere took it to heart, then did it. It certainly did not matter that the Japanese failed in the end; a couple of Major Victories in game terms should get this ball rolling.

In fact the game seems to encourage the exact opposite , whereby you lose prestige if you _don't_ grant independence in the 40s and 50s. This makes no sense--why on earth do you think Dien Bien Phu happened? The French were trying to maintain their...you-know-what (hint: begins with P...) And later, in much the same place, so did the USA.

Similarly, the British departure from India, the middle east mandates, and Egypt in particular cannot be described as anything but ignominious, and it hardly enhanced British prestige to pack up and leave these places, sometimes at the run.
Compare the 1911 Durbar with the chaos when they left India, then tell me the second was more prestigious. And the Suez Crisis! Humiliations galore! P--

So my suggestion here is that the game does not view imperialism through our 2025 (in two days) goggles, but instead using the viewpoint of the statesmen of the day--however alien that may be to modern sensibilities. Make them worth going after until it is no longer remotely possible to do so. And include the risk of losing them later, and prestige with them, as part of the price to be paid for imperialism. This would be much more reasonable.
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Re: Germany AAR

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1932, January.
9 years have passed peacefully. Technical developments have been proceeding apace, and we now have a ring of airbases around Northern Europe and the Baltic--as intended. There are two CVLs near completion of their conversion from the old Ariadne CA-BCs, which have now been in service for 28 years. Found a use for them!
Tensions are rising and France, Italy and Japan have fascist regimes.
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Unlike many, many other games I've played, the only alliance at the moment is between Austria and Japan, which doesn't really affect German policy at all.

Any time now there is going to be an attempted fascist coup in Germany. As a matter of policy, I always support the constitution however it plays out.

Two reasons for this, one related to gameplay and one not. From the 1930s onwards, USA matters strategically and a fascist government is unlikely to secure their neutrality, let alone support (though it's not impossible). And regardless of that, I find the idea of supporting fascism repugnant anyway, and don't want to do it.

The fleet is in reasonable to good shape, everything converted to oil firing now and running the latest fire control (Advanced Director). Several 18" fast battleships (27-29kts) have joined the fleet, and the last pair of sub-25kt capital ships are mothballed ahead of scrapping in the next year or so. Germany still seems to have a technical edge in capital ship capabilities if the almanac is to be believed.
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Re: Germany AAR

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1933, March

War with France. The fleet is ready! Four new BBs (Tirpitz class, 18" main, 28kts) on the slips, money in the bank, no obsolete ships except for four DDs out of 75 and two KEs (which have been on FS for 30 years) out of 34.

Declined two cruiser actions in the Bay of Biscay--not such a hot idea to operate so far from friendly airbases these days.
However, this raid on enemy shipping looks worthwhile.
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1623: Well this isn't off to a good start.
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CL Mainz has been cut through to the keel. Highly unlikely she will survive. Limping away towards base.
1650: she sinks. Verdammt!
1736: Objective achieved, though at a high cost. This will probably be a defeat. Retiring.
2232: Kolberg finally reduces flooding to 0. At least I won't lose two light cruisers.
Final result: German marginal by the slimmest of margins. Somewhat less successful than I'd hoped.
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Re: Germany AAR

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1933, April.

Convoy attack, Bay of Biscay.
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Accepting this one because we have the CVLs in company and thus some air cover of our own. Should be enough given the current capabilities of strike aircraft.
0816: sighting report from CV air group. Investigating.
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0842: Ships sighted.
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0853: found the convoy. Attacking.
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Re: Germany AAR

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0852: Looks like we have company! Large vessels spotted to the W of the convoy. Suspect these are BCs. 2 CA division sheering off to await the rest of the fleet.
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0858-0900: Yep. Battlecruisers. Vauban class, 8x 14". Nasty.
0902: Launching strike from CVLs.
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0926: Their turn to not like the odds so much! 1 CA division attempting to dodge the escorts and get at the transports.
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They have spotted the move, enemy BCs turning to intercept. Time for flotilla attack!
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Re: Germany AAR

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1009: Vauban class hit by two torps; CA Gneisenau hit by one.
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1016: Vauban class hit by two more torps. Probably done for.
1036: It's over. Retiring. I think we've bagged all three BCs and most of the convoy as well.
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No, looks like two of the BCs are still mobile and escaping. Turning back to finish the job.
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1122: CA Freya hit by torpedo. The French torps are very good, and do a lot of damage. Time to turn away for good and the third enemy BC may survive.
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1151: Freya flood stopped.
1335: Gneisenau sinks.
The last enemy BC was torpedoed and sunk by one our submarines. Unexpected bonus!
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Re: Germany AAR

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Results:
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German major victory.
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Re: Germany AAR

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1933, June 16th.
The war with France continues. May passed with no engagements as neither side saw a favourable opportunity.
This time Intelligence has alerted the fleet that the French are going to make a major effort to disrupt our communications with Norway. We will defend this convoy!
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0816: Enemy sighted.
0859: Enemy force appears to be only two capital ships and a few screens. I am suspicious that there are more enemy lurking nearby. Detaching 2 Cls to stay close to the transports while the heavy units engage.
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Too easy. The BC is crippled and sinking. The Voltaire class was ripped apart by successive salvos of 18" shells from 40 tubes and sank at 1146.
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Apart from their torpedoes, nothing else about the MN has impressed me so far. Retiring from the surviving enemy DDs.
Mackensen mined and CVL Hamburg torpedoed by sub after the operation. Both now dockyard cases.
Major victory +2P
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Re: Germany AAR

Post by mrchuck »

SIDEBAR: Where are the dangerous enemy ships?

Looking at the almanac, I am very puzzled to see what the AI is up to, or rather not up to, at the moment. In every case except Spain, all the other nations have dock sizes much larger than Germany. I have stopped building capacity at 46000 tons, and with this I can get BBs with 18" guns and what I consider to be adequate protection--and the scoreboard shows I'm doing OK so far. Since the Tirpitzes are probably the last class of BB I'll ever build (unless the Kaiser decrees otherwise), the next generation of capital ship will be CVs, and they may or may not get to 46k while I'm still building anything at all.

The AI seems to waste a lot of resources building docks it then won't use.

The point is, since everyone has up to 20" guns available, and docks capable of building ships of 50k+, where are the ships? Nothing built or building anywhere else is close to the Tirpitz class :
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Some examples:
Britain:
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France:
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Russia:
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These are pretty typical of the other nations as well. Everyone seems to be messing around with ships around 30-35k displacement and 14-15" guns. And I am sinking them by the bushel, most of the time. Looking at the other categories of ship and overall, Germany has the third largest navy and budget and in no category except subs lags far from the leaders, usually with fewer but heavier units in each class. Submarines are fairly useless in the game in my opinion (see previous posts) and other than keeping 5-10 on hand for research purposes or because Kaiser, I don't build them, and those I do have I use for fleet support so as not to antagonise the neutrals.

What am I missing here?
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Re: Germany AAR

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1933, July.

With our blockade starting to bite hard, the French have given in.
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Once again I don't want any of these possessions, and will take reparations instead.
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Putting the fleet into reserve. Time for refits and rebuilds.
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Re: Germany AAR

Post by mrchuck »

1937, December.

War with Great Britain. For some time tensions have been ramping up, until some hotheads at the Admiralty staged a submarine raid on our capital ships at anchor. Having discovered the culprits, our demand for restitution from Britain was met with a declaration of war.

Luckily the fleet is already mobilised due to the tense international situation, all ships are worked up, and all crews are at Fair to Good quality.

The British outnumber us by almost 2:1 in the capital classes, though we still seem to have a qualitative edge. In all the other classes--including submarines, in which the Kaiser played no small part--there is rough parity.

We are far better positioned than Britain for airbases and have the largest number of carriers and naval aircraft in the world, with more building. The only concern is that many of the large units are overdue for engine rebuilds, are therefore somewhat slow. Even so, everything can do at least 25 kts which is usually sufficient.

15 DDs are three months off completing rebuilds. One more new 18" fast battleship is due in 8 months, and two more CVLs within 3. Aircrew quality is generally good, ranging up to a couple of Veteran squadrons.
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