Lights and Transports

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Sarge11
Posts: 85
Joined: Sat Feb 19, 2022 8:38 am

Lights and Transports

Post by Sarge11 »

Looking at some of the posts, but am not seeing anything about these type of ships, they are not available at the start, which seems off. Am I missing something?
pzgndr
Posts: 3704
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: Lights and Transports

Post by pzgndr »

There are two different OOBs for the game. The classic Empires in Arms OOB (without light ships and transports) and the alternate Empires in Harm OOB (with them). There are also other differences in corps and fleet compositions, diplomatic situation at game start, and such. Marshall Ellis developed the game based mostly on alternate EIH. Based on many complaints from veteran players, I added the classic EIA features. Except for the map; the standard map is from EIH with several additional separate minors but essentially still the same.

Personally, I prefer the alternate EIH versions. As you get into the game more and try playing different countries, different campaigns, and different versions (something like 42 possibilities there, not counting the various AI difficulty settings), you will find what you like and don't like. Anyways, that's a long answer to your short question. Hope this helps.

P.S. Many players do not like to read game manuals. But this is a complex game that warrants a quick review of the many rules to see things for refernce later, then a full reading once you start to see things you don't fully understand, and then later a deeper study of the rules and strategy guides. It is a long journey. Enjoy!
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Sarge11
Posts: 85
Joined: Sat Feb 19, 2022 8:38 am

Re: Lights and Transports

Post by Sarge11 »

thanks for info, I for one am one of those that doesnt read directions until i am stumped or ask for help, i am going to try the alternate version first, though how can you assign pirate missions if you dont have light warships in the original?
Thanks for the quick response
pzgndr
Posts: 3704
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: Lights and Transports

Post by pzgndr »

Sarge11 wrote: Mon Jan 20, 2025 9:55 pm thanks for info, I for one am one of those that doesnt read directions until i am stumped or ask for help, i am going to try the alternate version first, though how can you assign pirate missions if you dont have light warships in the original?
You're welcome. Piracy is one of those new EIH features, which makes the alternate EIH version a bit more interesting. And cheap transports add a little something.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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