What Nationality Do You Want in a MC?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Frank W.
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RE: What Nationality Do You Want in a MC?

Post by Frank W. »

i think italians are not good for sales [;)]

also some nations should get some bonus in a
campaign as italy or anzac as their values the game
gives them are a bit low. even british suffer from
that ( compared to the germans )
panda124c
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RE: What Nationality Do You Want in a MC?

Post by panda124c »

How about early war. The British in France, Greece, then N. Africa pre German. Then there are the French, in France, then N. Africa with the British then with the Americans.
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Fallschirmjager
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RE: What Nationality Do You Want in a MC?

Post by Fallschirmjager »

An FJ divsision in Italy for the first ever defensive MC
Playing as the Russians the final 2 months of the war
Playing as the Germans the final 2 months of the war
A Finnish ski comapany in a commando role
The British SAS in North Africa and Norway


Those 5 are options I would like to see
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Major_Mess
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RE: What Nationality Do You Want in a MC?

Post by Major_Mess »

Canadians

They had two very tough jobs to do - both working for Monty.
Italy & Holland, lots of quite unique battles fighting for all those ports.

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KG Erwin
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RE: What Nationality Do You Want in a MC?

Post by KG Erwin »

Well, I put in my obligatory vote for the USMC, but I'm not surprised that the Russians have the lead. I would attribute much of this with the outstanding research of David Glantz et al, writers who have taken advantage of the material now becoming openly available in Russian archives. The last ten years have seen groundbreaking works in revealing the true nature of the "Stumbling Colossus" (the title of one of Glantz' books, which is in my personal library). Of course, one could also credit the late John Erickson, whose earlier books provided much knowledge to build upon.
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Huffy
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RE: What Nationality Do You Want in a MC?

Post by Huffy »

I voted US Army....gotta go with the men from my home...
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RE: What Nationality Do You Want in a MC?

Post by RockinHarry »

ORIGINAL: Gallo Rojo

Soviets.

but ... why don't you speed-up CL and make a Soviet for CL? [;)]

I also think that makes much more sense (concerning new MC)![8D] I guess just for this reason, MatrixGames won´t hurt themselves by releasing another "Eastern Front" MC for SPWAW![;)]
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RE: What Nationality Do You Want in a MC?

Post by Tombstone »

From the pov of the Soviets would be a new and interesting experience. Go USSR! I think KG is right though, Soviet military history knowlege is available now in a way that was just not possible just 10 years ago.

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RE: What Nationality Do You Want in a MC?

Post by Renaud »

My first choice would be the French (with the regular army in 1940 and then with the FFL forces). It would mean a fantastic mix of opponents, allies and maps.

But I don't think such a miracle will ever happen. So I'll give my vote to ANZAC - diversity first !
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bob55
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RE: What Nationality Do You Want in a MC?

Post by bob55 »

Had to stay faithful......a USMC island hopping campaign


Semper Fi!!
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Gallo Rojo
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RE: What Nationality Do You Want in a MC?

Post by Gallo Rojo »

Just one more comment:
In case that a new MC is released, will I buy it?
I doubt it.

There're a few good reasons:
first: MC are too long and I don't have that much time to play
secondly: as long as the AI were not improved, play against it is really boring for me [>:] (that's the main reason why I pushed for CL)

last but not least: there's a bug in SPWaW that was never fixed that makes that units destroyed during campaigns never lost their acumulated experience ... and this bug ruins any long campaign and MC are by definition long campaigns ... I was excited playing Russian Steel until my Soviet Tank Co become an imposible elite unit with more than 110 experience points by mid 1942 ... and the same playing MCNA.

So, honestely: why don't concentrate the effort in CL? (or at least fix that bug in SPWaW before any new MC?)

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Sonni
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RE: What Nationality Do You Want in a MC?

Post by Sonni »

Finns in the continuation war. Especially the Russian offensive in 1944 would make a great game in my opinion.
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Wild Bill
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RE: What Nationality Do You Want in a MC?

Post by Wild Bill »

I like very much the idea from Recon on a USMC Island Hopping campaign. That would be something I would enjoy doing.

I'm impressed with this poll and your preferences. The fact that the Russians are ahead surprises me. It is something work considering.

What about, say, Stalingrad, or better said the summer-winter of 1942. Would you prefer it from the Russian or German side? I don't think I've ever seen any sort of campaign done as the Russians in the fight for the city.

BUT...The Germans are the underdogs here, well not initially, but that changes. I think a Mega Campaign with two main threads, say as part of the Sixth Army attacking and then getting trapped as the first thread. The second one would be you taking a role as part of Manstein's rescue force.

So you would essentially have two MCs in one. You could play it through inside the pocket and then outside the pocket trying to get to the trapped comrades. Of course that would have to be from the German side.

What do you think? Opinions?

The second impression I get here is the lack of interest in the US Army. Even the Japanese are a percentage point ahead of the GI! Now that does surprise me!
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RE: What Nationality Do You Want in a MC?

Post by Les_the_Sarge_9_1 »

In the end, when all the polling is done, all I really want for an MC, is "another" MC hehe.

Hey, does anyone really think they won't want it, regardless of what when or where it is done?
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
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RE: What Nationality Do You Want in a MC?

Post by Wild Bill »

Anything is possible, especially with me, Sarge. You know that!

[;)]
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KG Erwin
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RE: What Nationality Do You Want in a MC?

Post by KG Erwin »

Bill, taking your twin-thread campaign as a starting point, then why not one thread as the Germans, and another one as the Russians?
On the one hand, you could take the German POV in the attempt to capture Stalingrad. On the other hand, one could take the Russian POV as the attacker in the counteroffensive of Winter 42-43, as the strategic initiative began to inexorably shift. Cresting wave/shifting tide?
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Wild Bill
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RE: What Nationality Do You Want in a MC?

Post by Wild Bill »

Actually Gallo Rojo, the MC-SE (latest) is much easier to play. The threads are shorter. The 327th can be played in 10-12 battles.

The longest is the 506th and it is only 25.

So you don't spend as much time playing one thread. Now you can play, finish, rest and try a new one.

Gunny, in MC you can't mix nationalities. The initial core force has to be in every battle to one degree or another. So putting Russians and Germans in the same MC to be played by a human can't be done. Too bad. THe idea is a good one.
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RE: What Nationality Do You Want in a MC?

Post by mogami »

Hi, Is it possible to design a MC where you could play either side? Or would you need to do 2 campaigns using the same battles? Is there such a thing as a 2 player MC?
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KG Erwin
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RE: What Nationality Do You Want in a MC?

Post by KG Erwin »

ORIGINAL: Wild Bill

Gunny, in MC you can't mix nationalities. The initial core force has to be in every battle to one degree or another. So putting Russians and Germans in the same MC to be played by a human can't be done. Too bad. THe idea is a good one.

That's unfortunate, so I'd have to go with a campaign feturing the Russians. Stalingrad would still be good--desperate defense followed by a devastating but costly counterattack.
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RE: What Nationality Do You Want in a MC?

Post by mogami »

Hi, In order to do it I think you would need to design 2 MC. The core force for each side would need to be in every battle (in one it would be German in the other Russian) Players would know the battles from one side after playing a MC and then would get to change hats and fight the same battles from the other side.
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