Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.
TWEAK: Improvements on ship/submarine maneuvering defense against torpedoes
Can someone please elaborate?
It looks like it's some combination of radial evasion and trying to get out of the way of the torpedo's search cone. I've seen it both work and fail spectacularly.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
The only change from the previous version is that the unit in defensive maneuvers, once it decides the action to take, takes a little longer to change action. In some tests the ship started to spin around seeming to decide between two opposite actions, that's why this tweak has been tested. And yes, there are perfect evasions and others that are not so perfect. We'll keep an eye on it
If you have any particular test scenario where the ship maneuvers wrong or shows an erratic behavior, please share it.