Rail logistic points use

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xor0
Posts: 11
Joined: Sun Aug 20, 2023 3:43 pm

Rail logistic points use

Post by xor0 »

Some people have said that rail points ending in a city with a truck station and railhead are distributed by the trucks over roads. Is this true? Using the traffic signals tool and logistics map buttons I can find no evidence of rail points being converted or distributed, or used at all (presumably used in the city to satisfy logistic needs there). If it is not true then how do rail points get used? Does it requite rail tracks to the front, therefore always changing?
Henoch
Posts: 24
Joined: Sat Dec 30, 2023 9:35 am

Re: Rail logistic points use

Post by Henoch »

I was wondering the same. In my last game, I built railhead near the frontline and truck station in the same hex.
Here you can see the rail going into the hex:
Image
Here the trucks going out from the hex
Image
Here usage points are requested by front units from the road 4 hexes northeast from the above hex.
Image
For me, it looks like somehow units received some supply this way. If there would be no sharing from rail to trucks they couldn't get anything as my SHQ is 52 hexes away north.
I'm curious about other people's experiences.
Thrake
Posts: 302
Joined: Sat Jun 07, 2014 7:15 am

Re: Rail logistic points use

Post by Thrake »

You need to spam railheads indeed as the frontline moves forward. For that reason I mostly use truck logistics as it is flexible and does not require to build expensive rails and stations.

The main upside of rails is that the longer range allows to reduce the effect on refocusing so you can get up to 50 hex range with just one refocusing, trucks would require either 2 refocusing, or just 1 if using the truck AP extension asset... Well, it would be optimal up to 45ish hex I guess, but that's pretty close.
Soar_Slitherine
Posts: 597
Joined: Sun Jun 07, 2020 11:33 am

Re: Rail logistic points use

Post by Soar_Slitherine »

Logistics points are never converted into a different type. However, once placed on the map, truck and rail logistics points are completely interchangeable, so supply brought to the end of a rail line by train can be delivered the rest of the distance by any locally available truck LP just fine.

By default, rail stations can send only 10% of the available rail LP in a given direction. Sending the full amount requires a railhead or another rail station at the other end - the purpose of a railhead is to avoid the penalty.

Contrary to a common misunderstanding among the community, there are no special restrictions on the use of rail logistics points once they're placed on the map, the only restriction is on where they can be sent in the first place.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
xor0
Posts: 11
Joined: Sun Aug 20, 2023 3:43 pm

Re: Rail logistic points use

Post by xor0 »

Thrake wrote: Sun Feb 09, 2025 11:10 am You need to spam railheads indeed as the frontline moves forward. For that reason I mostly use truck logistics as it is flexible and does not require to build expensive rails and stations.

The main upside of rails is that the longer range allows to reduce the effect on refocusing so you can get up to 50 hex range with just one refocusing, trucks would require either 2 refocusing, or just 1 if using the truck AP extension asset... Well, it would be optimal up to 45ish hex I guess, but that's pretty close.
Ah ok. Yeah they are good for instamoving units across the map, and keeping cities full of LP.
xor0
Posts: 11
Joined: Sun Aug 20, 2023 3:43 pm

Re: Rail logistic points use

Post by xor0 »

Soar_Slitherine wrote: Sun Feb 09, 2025 11:47 am Logistics points are never converted into a different type. However, once placed on the map, truck and rail logistics points are completely interchangeable, so supply brought to the end of a rail line by train can be delivered the rest of the distance by any locally available truck LP just fine.

By default, rail stations can send only 10% of the available rail LP in a given direction. Sending the full amount requires a railhead or another rail station at the other end - the purpose of a railhead is to avoid the penalty.

Contrary to a common misunderstanding among the community, there are no special restrictions on the use of rail logistics points once they're placed on the map, the only restriction is on where they can be sent in the first place.
So it's true? Why don't I see it happening, in the tools or in the unsupplied units? The traffic signals tool only reports LP to units and assets that come from the 800 LP generated by each truck station. Rail LPs go between stations and railheads then are never reported again.
Henoch
Posts: 24
Joined: Sat Dec 30, 2023 9:35 am

Re: Rail logistic points use

Post by Henoch »

The earlier answers are correct. I did a check and removed all irrelevant roads, I kept only rails and one road to the front line.
Image
You can see that the 800 LPs contain supply for my units and they pick it from the road not from the hex where I've railhed. It will not be visible on the traffic light screen as it's not part of the same logistical chain. It's not important. What matters is that after trains deliver supply to Hex, it can flow further from Hex using any available logistical points provided by ( trucks, rails or even transport aircraft). I don't say I'm 100% sure but this is what it looks like.
More in this tutorial https://youtu.be/e80YZgnK_wg there is a chapter about rail logistics
Last edited by Henoch on Thu Feb 27, 2025 6:26 pm, edited 1 time in total.
xor0
Posts: 11
Joined: Sun Aug 20, 2023 3:43 pm

Re: Rail logistic points use

Post by xor0 »

Henoch wrote: Sun Feb 09, 2025 11:26 pm The earlier answers are correct. I did a check and removed all irrelevant roads, I kept only rails and one road to the front line.
Image
You can see that the 800 LPs contain supply for my units and they pick it from the road not from the hex where I've railhed. It will not be visible on the traffic light screen as it's not part of the same logistical chain. It's not important. What matters is that after trains deliver supply to Hex, it can flow further from Hex using any available logistical points provided by ( trucks, rails or even transport aircraft). I don't say I'm 100% sure but this is what it looks like.
Ah OK that looks good
Thrake
Posts: 302
Joined: Sat Jun 07, 2014 7:15 am

Re: Rail logistic points use

Post by Thrake »

xor0 wrote: Sun Feb 09, 2025 6:49 pm
Thrake wrote: Sun Feb 09, 2025 11:10 am You need to spam railheads indeed as the frontline moves forward. For that reason I mostly use truck logistics as it is flexible and does not require to build expensive rails and stations.

The main upside of rails is that the longer range allows to reduce the effect on refocusing so you can get up to 50 hex range with just one refocusing, trucks would require either 2 refocusing, or just 1 if using the truck AP extension asset... Well, it would be optimal up to 45ish hex I guess, but that's pretty close.
Ah ok. Yeah they are good for instamoving units across the map, and keeping cities full of LP.
Troops are the main logistics consumers. Sometimes I build rails to supply a busy airport.
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