Pilot removal

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Gratch1111
Posts: 422
Joined: Mon Dec 20, 2010 10:21 pm
Location: Sverige

Pilot removal

Post by Gratch1111 »

In most hexes I can remove pilots from the squad however I want to, however in some bases I have to have a surplus of pilots to remove a pilot. As in, 10 planes in squadron, 10 pilots, if I want to rotate a pilot out I first need to have 11 pilots(doesnt have to have arrived, just be on the list). Anyone knows why?
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RangerJoe
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Re: Pilot removal

Post by RangerJoe »

It probably depends upon where the base is located.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Chris21wen
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Re: Pilot removal

Post by Chris21wen »

Please post a pic or give an example.
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PaxMondo
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Joined: Fri Jun 06, 2008 3:23 pm

Re: Pilot removal

Post by PaxMondo »

Gratch1111 wrote: Fri Feb 21, 2025 10:04 pm In most hexes I can remove pilots from the squad however I want to, however in some bases I have to have a surplus of pilots to remove a pilot. As in, 10 planes in squadron, 10 pilots, if I want to rotate a pilot out I first need to have 11 pilots(doesnt have to have arrived, just be on the list). Anyone knows why?
The most common situation causing this is partial groups. If the group just arrived at a base and a portion of it is still in transit, then your ability to change pilots is curtailed until the entire group is re-formed.

There are other, rarer, circumstances. As previously requested by Chris, we need some screenshots to better diagnose this.
Pax
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