Quick question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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789456281
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Quick question

Post by 789456281 »

I'm using windows 11 anyway I'm having a task force disband window not working,or so it seems.
Here's the situation I was attacking wake island when the kinny maru to a 5 inch shell hit so I took the island that same turn Dec 19th the kinny maru has a fire going level 25 and obviously need to put it out so i formed a new task force of one the kinny maru and when I try to disband the window opens up "disband task force" window opens it will not let me.The kinny maru has about 1250 supply on board so it seems I have to unload it before I can disband and fight the fire?
What should I do if anything thanks.
789456281
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Re: Quick question

Post by 789456281 »

Ok playing around with it and seems the disband window within a window does not work.
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Yaab
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Re: Quick question

Post by Yaab »

The burning ship should sit disbaned at Wake Island. Once the fires are extingushed you should be able to form a TF with the ship and unload the cargo at Wake. At least, that is how I remember the game behavior re burning ships.
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Sardaukar
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Re: Quick question

Post by Sardaukar »

You need to use keyboard for that Y/N.

Mouse click in this one is disabled to prevent accidental disbandment.
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RangerJoe
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Re: Quick question

Post by RangerJoe »

You can also just remove the ship from the task force.

If you would set up an escort TF, the escorts may help to put out the fires.
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bobsteele
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Re: Quick question

Post by bobsteele »

You can’t put a ship on fire into pier side, much less disband it. https://www.matrixgames.com/forums/view ... p?t=276530
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RangerJoe
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Re: Quick question

Post by RangerJoe »

bobsteele wrote: Mon Feb 24, 2025 12:08 am You can’t put a ship on fire into pier side, much less disband it. https://www.matrixgames.com/forums/view ... p?t=276530
It can go into a port but not into a repair mode that gives any assistance.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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789456281
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Re: Quick question

Post by 789456281 »

tried everything cannot disband any task force anywhere on the map this has to be a windows 11 issue.
789456281
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Re: Quick question

Post by 789456281 »

or the beta release in windows 11
789456281
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Re: Quick question

Post by 789456281 »

Ok if I hit the Y or N on keyboard it will work just not with the mouse good call there thank you.
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RangerJoe
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Re: Quick question

Post by RangerJoe »

With the new beta, you have to press "Y" on the keyboard to disband a task force.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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PaxMondo
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Re: Quick question

Post by PaxMondo »

789456281 wrote: Mon Feb 24, 2025 3:42 am Ok if I hit the Y or N on keyboard it will work just not with the mouse good call there thank you.
The new beta has a number of known glitches. I don't believe many players are using it for a game at this time. It is used for getting a complete list of all of the known bugs for final release.

So, if you are playing a game or learning the game, I would suggest the last official release, not the beta at this time.


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BBfanboy
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Re: Quick question

Post by BBfanboy »

+1 to Pax's suggestion. If you want to do that and switch to the new Beta when it becomes official, follow what they say about the map updates. You should be able to swap out the .1126 version of the game with the .1128 (or whatever the final edition is) because you will get some database updates and the new game engine, but you may need to tweak anything that changes base locations. You don't want your aircraft currently at an AF to end up on a non-base hex if the AF is moved one hex or deleted!
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RangerJoe
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Re: Quick question

Post by RangerJoe »

BBfanboy wrote: Mon Feb 24, 2025 6:17 pm +1 to Pax's suggestion. If you want to do that and switch to the new Beta when it becomes official, follow what they say about the map updates. You should be able to swap out the .1126 version of the game with the .1128 (or whatever the final edition is) because you will get some database updates and the new game engine, but you may need to tweak anything that changes base locations. You don't want your aircraft currently at an AF to end up on a non-base hex if the AF is moved one hex or deleted!
Just add .bak to the existing .exe file in case you want to go back to it. Then copy the .exe file from the .1128 version and paste it to where the folder where the older .exe file was. This should work to update just the program file without changing the map and scenario information.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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Sardaukar
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Re: Quick question

Post by Sardaukar »

You could also use michaelm's unofficial beta:

https://www.matrixgames.com/forums/view ... 3&t=386537

It adds some fixes and works with old map.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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