1.2.9.8 Public Beta Update Available

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

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MaximKI
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Re: 1.2.9.0 Public Beta Update Available

Post by MaximKI »

Hey everyone, a new public beta is live now! This update includes a first pass at refreshing the Zenox.
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MaximKI
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Re: 1.2.9.2 Public Beta Update Available

Post by MaximKI »

A new public beta is live now! This includes finalization of the Zenox features as well as a first pass at the Boskara faction upgrade.
Parrius
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Re: 1.2.9.2 Public Beta Update Available

Post by Parrius »

One thing I would love to see in a future update is a better victory screen, like the one in Distant Worlds Universe. Showing your achievements and scores compared to the other races. 'Peace through Peace', top colonies, population, military, economy and so forth.

The victory screen in DW2 is bland and just ends the game.
IBender
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Re: 1.2.9.2 Public Beta Update Available

Post by IBender »

I am playing the new beta and I must say I LOVE the Zenox changes. They went from Meh....to WOW. The ships feel different with their new look and the race just plays so much better.

Thanks and keep up the great work. Love the game!
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MaximKI
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Re: 1.2.9.3 Public Beta Update Available

Post by MaximKI »

A new public beta is live now! See OP for details.
fruitgnome
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Re: 1.2.9.3 Public Beta Update Available

Post by fruitgnome »

Since 1.2.9.3 Public Beta Update I have so many ctds as never before.

I did auto compare files in steam and disabled all mods. But it did not help.
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Erik Rutins
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Re: 1.2.9.3 Public Beta Update Available

Post by Erik Rutins »

fruitgnome wrote: Thu Mar 06, 2025 1:21 pm Since 1.2.9.3 Public Beta Update I have so many ctds as never before.
I did auto compare files in steam and disabled all mods. But it did not help.
Thanks. We're aware of the crashes in 1.2.9.3 and they have been fixed in the next build.
Erik Rutins
CEO, Matrix Games LLC


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fruitgnome
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Re: 1.2.9.3 Public Beta Update Available

Post by fruitgnome »

:D
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MaximKI
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Re: 1.2.9.5 Public Beta Update Available

Post by MaximKI »

A new public beta is now live! This includes new policies for managing auto-disband for troops and ships, various UI improvements, Shakturi progression fixes, and crash fixes.
Buio
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Re: 1.2.9.5 Public Beta Update Available

Post by Buio »

Small version change but some really good things in the 1.2.9.5 update, thank you.
fruitgnome
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Re: 1.2.9.5 Public Beta Update Available

Post by fruitgnome »

Not tested yet. But reads good - to be a great update. :)
Colwolf77
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Re: 1.2.9.5 Public Beta Update Available

Post by Colwolf77 »

has the zooming to blank space issue been fixed using the 'show me' function?
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MaximKI
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Re: 1.2.9.7 Public Beta Update Available

Post by MaximKI »

A new public beta is live now! See OP for details.
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MaximKI
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Re: 1.2.9.7 Public Beta Update Available

Post by MaximKI »

A new public beta is live now! See OP for details.
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MaximKI
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Re: 1.2.9.7 Public Beta Update Available

Post by MaximKI »

Hey everyone, we released a small update today that addresses a few data issues encountered in the previous build.
Schatten
Posts: 203
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Re: 1.2.9.7 Public Beta Update Available

Post by Schatten »

SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous locations when refuelling, but will fallback to include dangerous locations if no other option (helps avoid Kasim and other dangerous locations)

Well congratulations for nothing.
Nothing is fixed Fleets still fly to this shit..... of Kasim to refuel while the scythe defender stations hang around.
How about you just remove it if you cannot fixing it?
Xmudder
Posts: 248
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Re: 1.2.9.7 Public Beta Update Available

Post by Xmudder »

The very first frigate I build suicided as soon as it left the spaceport. I got notification of it being under attack, I did not get any notification that it had died. I realized it wasn't able to flee in time when I tried to make a fleet with the next frigate built.
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Erik Rutins
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Re: 1.2.9.7 Public Beta Update Available

Post by Erik Rutins »

Schatten wrote: Mon Mar 17, 2025 7:42 pm SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous locations when refuelling, but will fallback to include dangerous locations if no other option (helps avoid Kasim and other dangerous locations)

Well congratulations for nothing.
Nothing is fixed Fleets still fly to this shit..... of Kasim to refuel while the scythe defender stations hang around.
How about you just remove it if you cannot fixing it?
If you're seeing that in 1.2.9.7, it would be much more helpful if you'd share a save file with us that reproduces the issue so that we can properly fix it.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Erik Rutins
Posts: 39650
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Location: Vermont, USA
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Re: 1.2.9.7 Public Beta Update Available

Post by Erik Rutins »

Schatten wrote: Mon Mar 17, 2025 7:42 pm SHIP AND FLEET BEHAVIOR
- improved Fleet retreat evaluation to better handle unusual situations where attack target starts at one location but then quickly moves to another well-defended location in same system, thus triggering a retreat from the attacking fleet
- fleets now prefer non-dangerous locations when refuelling, but will fallback to include dangerous locations if no other option (helps avoid Kasim and other dangerous locations)

Well congratulations for nothing.
Nothing is fixed Fleets still fly to this shit..... of Kasim to refuel while the scythe defender stations hang around.
How about you just remove it if you cannot fixing it?
If you're seeing that in 1.2.9.7, it would be much more helpful if you'd share a save file with us that reproduces the issue so that we can properly fix it.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
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MaximKI
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Re: 1.2.9.7 Public Beta Update Available

Post by MaximKI »

Xmudder wrote: Tue Mar 18, 2025 3:27 am The very first frigate I build suicided as soon as it left the spaceport. I got notification of it being under attack, I did not get any notification that it had died. I realized it wasn't able to flee in time when I tried to make a fleet with the next frigate built.
Do you have a save from before and after you noticed this?
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