Assigned air directives moving up and down according to priority

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lunca
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Assigned air directives moving up and down according to priority

Post by lunca »

Can it move somehow assigned air directives moving up and down according to priority?

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MarkShot
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Re: Assigned air directives moving up and down according to priority

Post by MarkShot »

As far as I know, you cannot, but sequencing does matter from what I have heard.
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lunca
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Re: Assigned air directives moving up and down according to priority

Post by lunca »

Of course it is important.
Let's say: Air directive No.1: fighter sweep, clear the danger for Air directive No.2: bomber run... and so on
LordSAS
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Re: Assigned air directives moving up and down according to priority

Post by LordSAS »

lunca wrote: Tue Mar 18, 2025 4:16 pm Of course it is important.
Let's say: Air directive No.1: fighter sweep, clear the danger for Air directive No.2: bomber run... and so on
I don't think that is right with regards to air to air combat with the game engine. In the manual section 19.1.2 talks about as superiority missions. That and the previous section in the manual that takes about auto-air intercept make me think it happens on enemy missions.
MarkShot
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Re: Assigned air directives moving up and down according to priority

Post by MarkShot »

I should have been clearer in what I was saying.

There are really three implicit/explicit sequences in your air directives for an air (army):

* Day of the week.

* Priority of the mission.

* Position of the mission in the list.

I understood that due to the way game engine is coded, the position of the mission in the list has an impact on the overall results. I cannot remember the details; I just know that a reliable source said it. (I think I remember that recon should come first in the sequence.)

The problem with this is when you start editing a list, you cannot control sequence. One would think that day of the week would be the biggest factor.
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Zovs
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Re: Assigned air directives moving up and down according to priority

Post by Zovs »

MarkShot wrote: Wed Mar 19, 2025 7:04 am I should have been clearer in what I was saying.

There are really three implicit/explicit sequences in your air directives for an air (army):

* Day of the week.

* Priority of the mission.

* Position of the mission in the list.

I understood that due to the way game engine is coded, the position of the mission in the list has an impact on the overall results. I cannot remember the details; I just know that a reliable source said it. (I think I remember that recon should come first in the sequence.)

The problem with this is when you start editing a list, you cannot control sequence. One would think that day of the week would be the biggest factor.
This is basically true and hence why you should delete AD and recreate them in the order and priority you want. I know a time sinker but its the only way to optimize the AD.

A lot of folks (due to either the complexities of the software or laziness or lack of understanding on their part) want to set the AD once and leave them or (worse) let the AI run the Air War and AD's. You have to reset, readjust, or rest the ADs each turn for optimal performance. You can just leave them and move them and never touch them but you'll get crappy or worse results. So its best to scrub them all after turn 1 and then rebuild them and then move them a bit and then scrap them and rebuild and rebase and rebuild and etc.
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sil01
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Re: Assigned air directives moving up and down according to priority

Post by sil01 »

MarkShot wrote: Wed Mar 19, 2025 7:04 am There are really three implicit/explicit sequences in your air directives for an air (army):

* Day of the week.
* Priority of the mission.
* Position of the mission in the list.

I understood that due to the way game engine is coded, the position of the mission in the list has an impact on the overall results. I cannot remember the details; I just know that a reliable source said it. (I think I remember that recon should come first in the sequence.)

The problem with this is when you start editing a list, you cannot control sequence. One would think that day of the week would be the biggest factor.
Let's assume the following list of missions
1 mission - day of execution Wednesday
2 mission - day of execution Monday
3 mission - day of execution Tuesday
4 mission - day of execution Wednesday

I assume the sequence of execution will be as follows:
2, 3, 1, 4
MarkShot
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Re: Assigned air directives moving up and down according to priority

Post by MarkShot »

You would think so, but I have heard from betas and one of the devs that recon should lead the sequence independent of day of the week and priority.

From a logical point of view as to the semantics of the UI, this makes no sense. But being a retired software engineer, it is very easy to see how this might be so. For example, suppose that for bombing runs, recon must happen first to develop targets for best affect. Now, suppose the code does not sort air missions into a temporal list, but instead takes them as it encounters them in processing the UI data. This would result in your bombing of targets being less effective due a sparsity of verified targets.

Bottom line: I listen to betas and devs first. Second, I listen to players like Wiedrock and HLYA who have done extensive testing of the game.
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