Annoying Paths still going on!

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100thMonkey
Posts: 644
Joined: Sat Jul 23, 2016 3:27 pm

Annoying Paths still going on!

Post by 100thMonkey »

Platform: Steam
Build version: v1.2.9.3 (Beta) + Expansion and all DLCs
Severity: Medium
Annoyance factor: Through the roof!
Saved game:
Quama - Quameno - 2797-07-01.7z
(5.38 MiB) Downloaded 12 times

I’ve ordered my “3 - Trassetan Defense” fleet to defend (guard) the Se’Claata 4 mining station (in the Se’Claata system), which is being attacked by the Boskara’s 2nd Fleet. But instead of taking the direct route, it’s going through a big detour, despite the destination being well within its jump and fuel ranges!

Detour.png
Detour.png (246.2 KiB) Viewed 214 times

Since protecting the Sa’Claata 4 mining station is one of my current war missions, I had already sent my “Oldies” fleet to protect it. It’s almost there, but since it’s about the same strength as the Boskara fleet, it needs reinforcement as soon as possible. Using the direct route, the “3 - Trassetan Defense” fleet might get there in time. But not if taking the detour.

And no matter what I try to send it at Sa’Claata 4, the game refuses to use the direct path.

Super annoying!

When a fleet is given an order which results in it going somewhere, shouldn’t it first look for a direct route within its fuel and jump range, instead of looking for jump points all over the place?
- Imagine how confusing it is to a new player!
- Tedious is the opposite of fun
- "The welfare of the people…has always been the alibi of tyrants…giving the servants of tyranny a good conscience." – Albert Camus
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MaximKI
Posts: 2675
Joined: Thu Oct 20, 2022 12:29 pm

Re: Annoying Paths still going on!

Post by MaximKI »

Thanks, we'll investigate.
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