
At first, I simply wanted to change some aspects of the WNT to include some of the biggest dreadnoughts, but as time went on, I decided to add more and more changes to the original scenario and I've accidentally changed the entire ship and LCU database.
This is definitely the largest change I've done:
French forces in Indochina numbered 50.000 men (these figures vary greatly from source to source) and they heavily outnumbered the Japanese forces there, especially in 1941 and 1942, when most IJA forces were in Malaya or Burma and IJN was busy conquering DEI. I decided to ask myself a question: "What would have changed if these forces joined the fight?" To make it less OP for the allied player, Vichy forces would start with 75% of their forces disabled and would slowly recover their strength till mid 1942, with their supply starting to run out afterwards. Some Japanese forces would be added to contest the airfields in the south and the Franco-Chinese border, but I will try to design the scenario in such a way so a prolonged defense of Central and Northern Indochina by the French can be mounted before their death by starvation/arrival of allied reinforcements. There are also significant changes to French Navy (MNF Dunkerque and MNF Painleve with an aircraft complement of Skuas, F3Fs and CW-77s, together with their escorting forces, will be interned in Cape Town and will join you in may 1942, but this will delay the arrival of two R-class battleships) and some obscure French and Dutch aircraft are added Please note that this is not a copy of "War Options: 1941" mod as I have done most of the work myself. Only some base units, aircraft pictures and ship classes are copied with changes. Those will be removed if the original developer asks me to.
Significant changes are done to British and Indian forces. India Base Forces are expanded but made static. Separate brigades/regiments/battalions now can be merged into divisions (but no additional divisional support is available for them). These divisions include:
1) 1st Malay Division
2) 2nd Burma Division
3) 3rd Burma division
4) 18th Indian Division
5) 22nd Indian Division
6) 15th Armoured Division
7) 32nd Indian Armored Division
8) 36th Indian Division - changed to 66% Indian, 33% British from its original configuration of 33% Indian, 66% British
9) 43rd Indian Armored Division
10) 70th British Division
Please note that little to none changes are made to the strengths of the original units. In some cases, unit HQs are changed and the arrival of a single AT regiment is hastened by a month. Some British MG battalions are switched to simple infantry battalions and some mixed Indian divisions are converted to Indian-only divisions. All of this is optional and you can simply leave your forces separated. 101st and 102nd Marine Brigades are added instead of the Royal Marine division. Alexandria is added into the game.
Chinese forces are altered slightly. Several Naval Base units are added to major Chinese-held ports and to Chungking: those are only supposed to be used as base units in case you manage to push back the Japanese forces in China. Yangtze river is now navigable all the way to Chungking (after all, the Chinese did evacuate a shipyard there), but please note that only small craft should be able to operate further inland (the game sadly doesn't give me this option). If you manage to hold Rangoon long enough, shipments of CTLS tanks will arrive for the Chinese armor corpses, together with some artillery and AA guns. Communist Chinese will get a chance to operate at most two tank brigades with some obsolete soviet tanks.
Dutch land forces are left unchanged, but the option to merge separate units into 1st, 2nd and 3rd KNIL divisions is now available. If DEI is held untill late 1942, these troops will get a significant TOE upgrade. ML-KNIL swaps some Buffalo fighters to equally terrible Dutch fighters. Some WH-139s are also replaced with dutch-built bombers (but you only get a small amount of those). Dutch Navy gets a significant boost with some new cruisers and destroyers. Three battlecruisers are also added, but they will only arrive in mid-1942 and 1943.
Soviet forces are changed to be more historical (after all, I have access to all sorts of primary forces), so their OOB is now a lot more precise. However, I was too lazy to time their arrivals properly, so expect to be hit by a red wave if you launch a soviet invasion prematurely, they will be coming for you with T-34-85s, IS-2s and ISU-152s. One Soviet battleship, one light cruiser and several destroyers join (or, rather don't leave) the Pacific fleet.
Australian and NZ units are unchanged, but some more base forces are added. 1st Australian Armored and 3rd NZ divisions can now be formed from separate units. I will probably add some Australian-designed planes if I feel like it. Canadian forces can now form the 6th Canadian Division and 4 random Home Guard brigades are removed.
US land forces remain mostly unchanged, with some of the PA troops changing their staring locations. PA TOEs are changed and PA squads are now produced till 1945. US 12th (Philippine) division is now an actual division and not a bunch of separate RCTs. 1st PA and 2nd PA Constabulary are now actual PA divisions rather than reserve ones like the rest. PAAF will get some more pilots and aircraft if you manage to hold Manila until April 42. The amount of USAF aircraft produced is increased significantly (I took the historical figures for P-40 production and multiplied those by 0.6 to show that most P-40s went to the Pacific e.t.c. I will try and do the same for Japan later). Bomb loads and ranges are also changed to better represent historical figures. B-18 demonstrator crashes during testing so USAF starts with more B-17Ds and less B-18s and most of the obsolete USAF aircraft (B-18s, P-26s, P-35s, P-36s and P-43s) are available in larger numbers (I don't know what exactly can you do with them, but yeah).
I will leave the USN and IJN changes for later as they are very significant, but the general trend is that the starting fleets are bigger and the battlelines are faster, with speeds of 25 knots and 30+ knots respectively. Some changes include USS Wasp being a modified Yorktown class carrier, Amagi-class BC Atago being renamed to Amagi and completed as a carrier, Soryuu and Hiryuu being bigger, Unryuu class being even bigger and Japanese shipbuilding expanded all the way till 1946. Playtime is also extended till 31.12.1946. USS Langley is still an AV but a conversion option first to a CVE and then to a CVL is available. USS Lindberg, a Langley-class CVE, is now also a thing, sailing for San Diego on December 7th. All Cimarron class oilers and C3 cargo ships are now convertible into CVEs and you can buy air groups for them using PP.
Here are some of the ship classes:
And now, the questions.
1) I've read the manual for the editor. It says that slots 5000-7999 are for Allied LCUs, but I ran out of space. Can I just... "invade" the space for Japanese LCUs or will it break something? I will obviously avoid editing the 'reserved' and the 'emergency reinforcements' slots, but what about the rest?
2) What exactly does the 'DT Ordinance' checkbox do? I expect the plane to either carry a centerline drop tank or a centerline bomb if that thing is checked, is that the case? Does max bomb load affect anything besides airfield requirements and transport load?*
3) Do centerline guns on aircraft act the same way as frontal guns?
*If I phrased the second question poorly, here is another attempt. Vildebeests can carry either a drop tank or a torpedo. How can I replicate that?