When does auto-disband trigger?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Re: When does auto-disband trigger?

Post by Yaab »

Scen 001, 1126 with 1128b exe

Someone (can't remember the name) suggested using Escort TF instead of Transport TF for empty xAK ships. Supposedly, Escort TFs always auto-disband at a turn's end. So far I can say this idea has merit - there is no lingering Escort TF at the beginning of a new turn. Escort TFs neatly disband at a turn's end.
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Moltrey
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Re: When does auto-disband trigger?

Post by Moltrey »

I am interested to see how the Escort TF idea works out here Yaab. Good stuff.

In the Railroad business we always have a rule-of-thumb; take any task for a train crew and their estimation on how long it will take to complete, Then multiply it by three. It almost always takes longer than you think it should.
So this all seems about right to me. As a former swabbie myself I think the delays sounds about the norm. The USN is a cornerstone of convention and procedures, dictated by manuals written by Senior Chiefs.
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homer82
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Re: When does auto-disband trigger?

Post by homer82 »

Moltrey wrote: Wed Apr 16, 2025 11:33 pm The USN is a cornerstone of convention and procedures, dictated by manuals written by Senior Chiefs.
Damn straight! ;)
SCPO USN (Ret.)
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RangerJoe
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Re: When does auto-disband trigger?

Post by RangerJoe »

homer82 wrote: Thu Apr 17, 2025 11:32 pm
Moltrey wrote: Wed Apr 16, 2025 11:33 pm The USN is a cornerstone of convention and procedures, dictated by manuals written by Senior Chiefs.
Damn straight! ;)
;)
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