Let us reform the Red Army of Workers and Peasants! (Advice needed)

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderator: Joel Billings

User avatar
Q-Ball
Posts: 7401
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Q-Ball »

Comrades!

What is the best use of AA attachments? Are AA units worth devoting manpower/trucks to get on the map at scale, or no?

I feel like they need to be high experience to have an impact on the LW, but German Flak is certainly effective

Thoughts on this?
User avatar
56ajax
Posts: 2260
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by 56ajax »

AA - I dont go out of my way to build them up but if they are available get them on the map. They are reasonably effective at shooting down the LW.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
Shupov
Posts: 359
Joined: Sat Feb 07, 2004 3:02 am
Location: United States

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Shupov »

Q-Ball wrote: Thu Apr 17, 2025 11:38 pm Comrades!

What is the best use of AA attachments? Are AA units worth devoting manpower/trucks to get on the map at scale, or no?

I feel like they need to be high experience to have an impact on the LW, but German Flak is certainly effective

Thoughts on this?
Turn 86 2/7/43 is the turning point for Soviet AA. That's when the 43 AA Regiment becomes available with no AP cost and a build limit of 265. Their 85mm 52-K guns are effective against the Luftwaffe and you should have over 1000 in the pool at this point.

I build many of these and spread them liberally around Corps units and HQ's. By mid-1943 they are shooting down many Axis aircraft.
Picture1.png
Picture1.png (191.69 KiB) Viewed 1500 times
"The Motherland Calls"

Mamayev Kurgan, Stalingrad (Volgograd)
User avatar
M60A3TTS
Posts: 4828
Joined: Fri May 13, 2011 1:20 am

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by M60A3TTS »

I can't afford the vehicle commitment. They are better employed in other support units. AA is very spotty in term of effectiveness, and yes I've had similar flak kill numbers, without a single AA support unit.
User avatar
Shupov
Posts: 359
Joined: Sat Feb 07, 2004 3:02 am
Location: United States

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Shupov »

M60A3TTS wrote: Fri Apr 25, 2025 10:08 pm I can't afford the vehicle commitment. They are better employed in other support units. AA is very spotty in term of effectiveness, and yes I've had similar flak kill numbers, without a single AA support unit.
I'm curious, in your current game at T93 how many 85mm AA are in the pool? At that point I believe they only deploy with AA SU's. They don't deploy with AT starting with T46 when the 42b Anti-Tank Regiment appears. So potentially there are thousands of 85mm guns sitting around.

But yes, the 43 AA Regiment uses up to 152 trucks to carry 16 - 85mm and 16 - 37mm flak.
"The Motherland Calls"

Mamayev Kurgan, Stalingrad (Volgograd)
User avatar
M60A3TTS
Posts: 4828
Joined: Fri May 13, 2011 1:20 am

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by M60A3TTS »

5001
User avatar
Shupov
Posts: 359
Joined: Sat Feb 07, 2004 3:02 am
Location: United States

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Shupov »

Over 5000 85mm guns with nowhere to go. :|

On further research I would modify my advice for Soviet AA SU's and not attach them "liberally" to HQ's. Per Joel and Wiedrock only those AA SU's attached directly to combat units will commit to ground battles. Those attached to HQ's won't commit, nor will they fire flak during ground battles.

Arguments could still be made whether Soviet AA SU's are worth the cost in trucks. Soviet ground units need all the help they can get against German ground support. There are plenty of empty slots available in division and corps size units for AA SU.

Probably the best approach is situational. Attach AA SU's to combat units when excess trucks are available (if that ever happens!). Disband them when trucks are in short supply.
"The Motherland Calls"

Mamayev Kurgan, Stalingrad (Volgograd)
User avatar
Wiedrock
Posts: 1700
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Wiedrock »

Shupov wrote: Mon May 05, 2025 5:18 pm On further research I would modify my advice for Soviet AA SU's and not attach them "liberally" to HQ's. Per Joel and Wiedrock only those AA SU's attached directly to combat units will commit to ground battles. Those attached to HQ's won't commit, nor will they fire flak during ground battles.
I need to correct,
"Per Joel and Wiedrock only those AA SU's attached directly to combat units will [perform AA shooting in] ground battles. Those attached to HQ's [can] commit, [but will not] fire flak ["AA"] during ground battles."
(ignoring here adjacent Hexes and such stuff...)
Flak SUs do Ground fighting, when commited in any way to a ground battle (direct attachment or "roll").

Besides this, I think you should get as many "big assets" into the game as you can, they are from how I have tested always more manpower efficient (need less, kill more), it all being limited by trucks is somewhat weird, considering how many, many forces/units the Soviets had.
User avatar
Wiedrock
Posts: 1700
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Wiedrock »

When it only is about using the heavier Flak (as Ground fighters)...then you could build PVO AA Regiments and attach them to Armies, when they get rolled into combat you have 108 more guns (43 variant) 12x37mm+48x75mm+48x85mm and they are unmotorized, so only using ~20 Trucks per 100% Regiment.
As a side note, but I did not dig deep on this, the larger caliber Flak inside the AT-Regiments early in the game, when put into Odessa performed ridiculously well compared to usually/other elements in my experience, not sure what that's based on (defense+high Fort Levels I'd assume). But this may not at all apply to "rolled" PVO AA Units,....at least not gaining the Fort Bonuses I'd assume...would need proper testing.
K62K62
Posts: 2
Joined: Sat Oct 15, 2022 4:53 am

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by K62K62 »

I highly recommend building all the MG battalions on T1 since they cost 0 AP to build. They contain 18x 45mm AT guns and 6x 82mm mortars and make good anti-tank SUs once they're allowed to train to 45+ experience. MG battalions have more 45mm AT guns than AT battalions (18 versus 14). In fact, MG battalion firepower is comparable to AT regiments, which have 20 AT guns and no mortars. (But it's hard to replenish AT regiments since they use the 85mm AA gun, which is produced in much smaller numbers than the 45mm AT gun used by MG battalions.)
User avatar
M60A3TTS
Posts: 4828
Joined: Fri May 13, 2011 1:20 am

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by M60A3TTS »

I would like to say that although I was skeptical at first, the Soviet 20 gun AT regiment armed with the 45mm isn't all that bad.

Consider:

The Panzer III is still going to be around through much of 1943 so the 45mm gun can contribute for some time.

There are a number of German panzer divisions, again in 1943, that still may be equipped with the Czech Pz-38t(e). The 45mm ATG can definitely deal with them.

The regiment requires 240 men, as opposed to 2,536 in a PVO AA Regiment. The AT regiment is motorized and needs about 75 trucks.

That also means you are getting +5NM motorization bonus in mid-1942. If you keep a decent number on hand, you can also pick up the additional +10 NM bonus for guards.

Whatever you might get to commit in a die roll at the army level, you could alternatively be rolling for all sorts of artillery that can suppress targets.

Image
Last edited by M60A3TTS on Fri May 23, 2025 4:26 pm, edited 1 time in total.
User avatar
Wiedrock
Posts: 1700
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Wiedrock »

45mm are also fine against Panthers, even the old ones.
This is one Soviet turn, 98 penetrations of which 10 are of the new 45mm Gun, the rest is the initial one.

Code: Select all

26,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 246 - pen 57 - arm 48
26,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 246 - pen 96 - arm 48
26,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 246 - pen 57 - arm 48
28,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 168 - pen 57 - arm 48
28,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 57 - arm 48 - range 168
28,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 156 - pen 58 - arm 48
33,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 561 - pen 53 - arm 48
33,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 561 - pen 53 - arm 48
33,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 96 - arm 48 - range 270
33,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 270 - pen 56 - arm 48
33,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 293
33,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 293 - pen 96 - arm 48
33,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 293 - pen 56 - arm 48
33,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 295 - pen 56 - arm 48
33,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 295 - pen 56 - arm 48
33,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 295
33,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 58 - arm 48 - range 147
36,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 259
36,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 72 - pen 59 - arm 48
36,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 99 - pen 99 - arm 48
36,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 58 - arm 48 - range 93
36,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 93 - pen 58 - arm 48
36,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 63 - pen 59 - arm 48
42,4,Panther G damaged by 45mm M42 L/66 Gun - pen 67 - arm 48 - range 212
42,4,Panther G destroyed by 45mm M42 L/66 Gun - range 212 - pen 67 - arm 48
42,4,Panther G destroyed by 45mm M42 L/66 Gun - range 101 - pen 68 - arm 48
42,4,damaged Panther G destroyed by 45mm M42 L/66 Gun - range 101 - pen 115 - arm 48
42,4,Panther G damaged by 45mm M42 L/66 Gun - pen 117 - arm 48 - range 24
45,4,Panther G damaged by 45mm M42 L/66 Gun - pen 66 - arm 48 - range 237
48,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 202 - pen 57 - arm 48
48,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 59 - arm 48 - range 16
48,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 15 - pen 59 - arm 48
55,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 796 - pen 50 - arm 48
55,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 50 - arm 48 - range 796
55,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 348 - pen 55 - arm 48
55,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 348 - pen 94 - arm 48
55,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 302
55,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 330 - pen 56 - arm 48
55,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 330 - pen 56 - arm 48
60,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 58 - arm 48 - range 94
60,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 94 - pen 58 - arm 48
61,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 57 - arm 48 - range 204
61,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 204 - pen 97 - arm 48
61,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 57 - arm 48 - range 220
61,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 220 - pen 57 - arm 48
61,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 226 - pen 57 - arm 48
61,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 97 - arm 48 - range 226
61,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 208 - pen 57 - arm 48
61,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 236 - pen 57 - arm 48
61,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 97 - arm 48 - range 241
61,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 27 - pen 101 - arm 48
61,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 26 - pen 59 - arm 48
63,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 195 - pen 57 - arm 48
65,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 324 - pen 56 - arm 48
65,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 324
65,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 333 - pen 56 - arm 48
65,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 333 - pen 56 - arm 48
69,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 613 - pen 52 - arm 48
69,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 613 - pen 52 - arm 48
69,4,Panther A damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 45 - range 321
69,4,Panther A damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 45 - range 321
69,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 349 - pen 55 - arm 48
69,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 94 - arm 48 - range 349
69,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 198 - pen 57 - arm 48
69,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 57 - arm 48 - range 198
69,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 198 - pen 97 - arm 48
69,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 226 - pen 57 - arm 48
69,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 221 - pen 57 - arm 48
69,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 221 - pen 57 - arm 48
69,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 221 - pen 57 - arm 48
69,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 97 - arm 48 - range 215
69,4,Panther A destroyed by 45mm M37/38 L/46 Gun - range 103 - pen 58 - arm 45
86,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 707 - pen 51 - arm 48
86,4,Panther G damaged by 45mm M42 L/66 Gun - pen 60 - arm 48 - range 714
86,4,Panther G destroyed by 45mm M42 L/66 Gun - range 696 - pen 60 - arm 48
86,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 180 - pen 98 - arm 48
86,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 180 - pen 98 - arm 48
86,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 175 - pen 57 - arm 48
86,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 175 - pen 57 - arm 48
86,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 59 - arm 48 - range 69
86,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 59 - arm 48 - range 69
92,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 288
92,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 288 - pen 56 - arm 48
92,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 96 - arm 48 - range 288
92,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 306 - pen 56 - arm 48
92,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 306 - pen 56 - arm 48
92,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 293 - pen 56 - arm 48
92,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 56 - arm 48 - range 301
92,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 274 - pen 96 - arm 48
92,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 170 - pen 57 - arm 48
92,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 98 - arm 48 - range 182
92,4,Panther G damaged by 45mm M37/38 L/46 Gun - pen 57 - arm 48 - range 182
92,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 79 - pen 59 - arm 48
92,4,damaged Panther G destroyed by 45mm M37/38 L/46 Gun - range 79 - pen 59 - arm 48
95,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 36 - pen 59 - arm 48
95,4,Panther G destroyed by 45mm M37/38 L/46 Gun - range 71 - pen 59 - arm 48
96,4,Panther G destroyed by 45mm M42 L/66 Gun - range 187 - pen 67 - arm 48
96,4,damaged Panther G destroyed by 45mm M42 L/66 Gun - range 142 - pen 68 - arm 48
Denniss
Posts: 9166
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Denniss »

they seem to favor shooting at Panthers side armor, was that a german or soviet attack?
User avatar
Wiedrock
Posts: 1700
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Wiedrock »

Denniss wrote: Sun May 18, 2025 10:22 pm they seem to favor shooting at Panthers side armor, was that a german or soviet attack?
Was Ai-Ai Soviet turn T182, so Soviets attacking (didn't have the "end turn saves" on).
Attachments
45mm vs Panthers.png
45mm vs Panthers.png (369.45 KiB) Viewed 1230 times
User avatar
Q-Ball
Posts: 7401
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Q-Ball »

An interesting discussion Comrades on the various AT options.

One note on those MG Bns that another poster brought up.....they have 18 x 45mmAT guns. They are NOT motorized, which does cost that +5 NM, but also means they use very few trucks. That may have some utility as well if trucks are short, but 45mm AT guns are not. (They also can't be Guards, which is another factor)
User avatar
56ajax
Posts: 2260
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by 56ajax »

K62K62 wrote: Wed May 07, 2025 1:51 am I highly recommend building all the MG battalions on T1 since they cost 0 AP to build. They contain 18x 45mm AT guns and 6x 82mm mortars and make good anti-tank SUs once they're allowed to train to 45+ experience. MG battalions have more 45mm AT guns than AT battalions (18 versus 14). In fact, MG battalion firepower is comparable to AT regiments, which have 20 AT guns and no mortars. (But it's hard to replenish AT regiments since they use the 85mm AA gun, which is produced in much smaller numbers than the 45mm AT gun used by MG battalions.)
down side is they take alot of manpower.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
56ajax
Posts: 2260
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by 56ajax »

Help suggestions please.

The weather is on the improve in 1942. My Army is large and the constraint will probably be trucks. I want to make the Army stronger, not necessarily bigger.

1. What units should i build from scratch.

2. What support units are best to assign to Divs and Corps.

3. Should i disband units because they have minor combat value?

Cheers
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
Wiedrock
Posts: 1700
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Wiedrock »

Stronger without making it bigger means mechanization, which needs trucks. :lol:
56ajax wrote: Sat Jul 26, 2025 10:43 am 1. What units should i build from scratch.
Check manual 40.12 to see when the AP events happen in 1942.
Remember, that Airborne and Cavalry do not have a %-limit on Guards.

If you lack Guards Infantry, a shenanigans is to build 3 new Airborne Brigades, then combine them into a RD, this RD will be automatically/instantly GUARDs. Then you can build Guards Rifle Corps from that with Ratio 2xGuards+1xNormal Div (make sure to not use Rifle Divisions with good win ratios/potential Guards for that).

You can build regular Rifle Brigades (2AP) up to 'max limit' (1942(148), 1943(118), 1944(42)), to keep and use as SUs. Farm them to Guards over time (keep them Brigades and do not combine them into Divisions).

Ski Brigade (0AP) TOEs are completely screwed, use them to fill the NF TB (so they get some more EXP) during spring/summer/autumn and get them on MAP (if you like) when you are doing stuff in Snow/Heavy Snow hexes during Winter. Limit is highest in 1942(52), 0AP.

Cavalry you should build all the Corps (3x2+5AP) possible to have some more mobility without using many trucks, the Corps have their max limit in 1942(14), so now or never. You have to decide yourself whether you want to consume the Divisions for that or keep them for more expendable maneuverable units for possible 'fun' behind the frontlines separated (the Division's 'limit' decreases drastically 1941(74), 1942(34), 1943(4)).
But ...here we have yet another shenanigans you can do, if you want Cavalry Divisions back later on you can always build fresh Cav Corps and split it into 3 Divisions. You can do this over and over again for infinite Cavalry Divisions ignoring any 'build limits' for the Divisions themselves.

Now what takes Trucks....
With normal Artillery (long range/indirect fire) you can never go wrong/have too many. But they all need plenty trucks.
56ajax wrote: Sat Jul 26, 2025 10:43 am 2. What support units are best to assign to Divs and Corps.
It depends.

What Divs/Corps types?
Want to preserve manpower or ensure winning a battle on cost of losing more men?
Offense?
Defense?
High Intensity Combat? (Port/Urban/Heavy Urban) ...has massive differences in some Element's performance.

Just never, never ever...(my takes) :D
→ use Tank Brigades/Regiments on the defence
→ use towed AT Guns on the attack (unless you want to farm them Guards/wins)
→ use the Machine Gun Battalion on the attack
...except if doing so makes a loss a win and no alternatives are around.
56ajax wrote: Sat Jul 26, 2025 10:43 am 3. Should i disband units because they have minor combat value?
Battalions can mostly go if some are still around (also can not become Guards). Except if you want them for some ridiculous Manpower-Gun ratios (e.g. Mortar Battalions) or have them in TBs for CV/Manpower-ratio reasons (e.g. Tank Battalions, AT-Rifle Battalions [the latter you should only build like 150-200max if you do not want to play somewhat "historic" and not exploit them too much]).
User avatar
56ajax
Posts: 2260
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by 56ajax »

Thanks for that. I am doing most of what you listed.

Rocket regiments and battalions - cv of a tooth pick and take lots of trucks. Disband?

AA Regiments vs battalions - Regiments have lower manpower but both need the same amount of trucks. I would disband the batts except that they use the 85mm AA gun.

Mortar - a battalion has more tubes than a regiment, using only a third of the manpower and trucks. So a batt is a more efficient use of resources but cant go Guards....

Thoughts?
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
Q-Ball
Posts: 7401
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)

Post by Q-Ball »

Good points here! I am also just getting into 1942, and few more questions

ROCKETS: I think the Light Rocket Regts are fine, even when the TOE reduces to 24....am I off base? Rocket Bn are waste of time
ARTILLERY TYPES: Here are the ones I like; am I wrong?
Corps Regt, Gun Regt, BM Howitzer: Disband.....all of these have 24 tubes or less

Army Artillery: 36 Tubes of Heavy, Build Lots
Cannon Regt: 48 Tubes of 122 Field Gun; build a bunch within production limits
Howitzer Brigade: 84 Tubes of 122 Howitzer; build some, lots of punch, but are truck hogs

Am I on target?

I also noticed that I've ended up with a limited number of PVO AA units in the RESERVES; I've been refitting those, as I noticed they are NOT Motorized, so do not take trucks. That seems handy, attached to Rifle, Cav, or HQ units.....

Also, what do you do with the NAVAL INFANTRY BRIGADES? They are a dead-end as they can't combine into Division, can't be guards. If the focus is Rifle Brigades, should these eventually be disbanded for manpower?
Post Reply

Return to “The War Room”