towns that are on one side of a super river

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Cpl GAC
Posts: 347
Joined: Fri Jul 16, 2021 6:38 pm

towns that are on one side of a super river

Post by Cpl GAC »

Is there a solution to this - I created a town on the banks of a super river that has no bridge across but no units can enter the town unless they have engineering assets.

Without opening the hexside v. actual flow debate, do I have to edit the town off the super river hex to be able for all units to be able to enter it even though the town literally hugs one side of the river?

Or, in this case does ZOC "represent" units in the towns and the towns are only there for visual aesthetics?

In my example, these two towns are across the river from each other without any local bridges;
Yampil on the river.jpg
Yampil on the river.jpg (334.8 KiB) Viewed 197 times
Actual map
Yampil = Jampol.jpg
Yampil = Jampol.jpg (187.8 KiB) Viewed 197 times
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
Simon Edmonds
Posts: 195
Joined: Thu May 10, 2018 12:37 am

Re: towns that are on one side of a super river

Post by Simon Edmonds »

G'day. What scale?
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Cpl GAC
Posts: 347
Joined: Fri Jul 16, 2021 6:38 pm

Re: towns that are on one side of a super river

Post by Cpl GAC »

10km per hex and division/brigade/regiment scale
If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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