CMO Public Beta 1638

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MUTbKA
Posts: 1
Joined: Sat May 10, 2025 8:57 am

CMO Public Beta 1638

Post by MUTbKA »

Dawn Strike scenario: Enemy aircrafts are absolutely passive. Also Soviet submarines always try to enter gunfight with CA.

Down Town Scenario: Lua error almost at the very beginning. Also if using limited run time buttons at the bottom, it's not impossible to continue game from autopaused state with ordinary "play" button at the top.

===
Function:ScenEdit_RunScript (0) Error:File path 'DeveloperMode.lua' not found
USN score changed to 25
USN score changed to 50
USN score changed to 75
USN score changed to 100
USN score changed to 125
USN score changed to 125
Exception: [string "LuaInit"]:632: attempt to index a nil value (local 'unit')
Stack Trace: at NLua.Lua.ThrowExceptionFromError(Int32 oldTop)
at NLua.Lua.DoString(String chunk, String chunkName)
at AmS4nLUuxFyLXfeaVA2V.p8pU0kaIeQp(Object , String , String , AmS4nLUuxFyLXfeaVA2V )
at Command_Core.Lua.LuaSandBox.RunScript(String str, Boolean RunInteractively, String script, String fullPath)
===
Attachments
Down Town.zip
(840.54 KiB) Downloaded 21 times
thewood1
Posts: 10207
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO Public Beta 1638

Post by thewood1 »

Dawn Strike - The settings for the sub force it to surface and attack with the deck gun when torps are gone. I just changed the setting in the editor and it worked as expected. Be careful with that setting. The reason it is set the original way is the sub is useless when out of torps otherwise.

Down Town: In 1674, I don't get that error.
Kushan04
Posts: 1185
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: CMO Public Beta 1638

Post by Kushan04 »

MUTbKA wrote: Sat May 10, 2025 9:07 am Dawn Strike scenario: Enemy aircrafts are absolutely passive. Also Soviet submarines always try to enter gunfight with CA.

Down Town Scenario: Lua error almost at the very beginning. Also if using limited run time buttons at the bottom, it's not impossible to continue game from autopaused state with ordinary "play" button at the top.

===
Function:ScenEdit_RunScript (0) Error:File path 'DeveloperMode.lua' not found
USN score changed to 25
USN score changed to 50
USN score changed to 75
USN score changed to 100
USN score changed to 125
USN score changed to 125
Exception: [string "LuaInit"]:632: attempt to index a nil value (local 'unit')
Stack Trace: at NLua.Lua.ThrowExceptionFromError(Int32 oldTop)
at NLua.Lua.DoString(String chunk, String chunkName)
at AmS4nLUuxFyLXfeaVA2V.p8pU0kaIeQp(Object , String , String , AmS4nLUuxFyLXfeaVA2V )
at Command_Core.Lua.LuaSandBox.RunScript(String str, Boolean RunInteractively, String script, String fullPath)
===
I'll take a look at Dawn Strike. I never liked the Soviet ships being in that scenario. May just leave them but set the sub to withdraw when out of torpedoes.

The DeveloperMode.lua missing is nothing to worry about. That file let's me edit the scenarios without triggering any of the setup scripts. Haven't seen that second one either. I'll take a look at it, I'm working on a rework of Down Town anyway.
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