Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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joey
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Re: Hierarchy Module Document

Post by joey »

I guess that speaks to where you stand on Eric's priority list......
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

I lumped the first three bugs together as one. Then marked the three I fixed today.
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woos1981
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Re: Hierarchy Module Document

Post by woos1981 »

Curtis Lemay wrote: Thu Jun 05, 2025 3:05 pm Update: It's now been a month since I texted Eric about a Beta Test. Email is still in my out box. :(
Personally, I think it's pointless to just wait passively in this situation. I suggest making a call to Eric's office at an appropriate time to explain your demands to him and remind him to open the email you sent earlier. I believe this will be more conducive to the progress of the matter.
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Re: Hierarchy Module Document

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In the Commander Editor when assigning a Commander to a side. If the Commander is already assigned clicking the assign button a second time should unassign them instead of saying they are already assigne
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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Re: Hierarchy Module Document

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Regarding an open beta. Did you suggest to Eric you contact him before you do that or was it he that said you need to wait for his okay? I don't recall the specifics but I do recall he said okay to an open beta.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Fri Jun 06, 2025 9:57 pm Regarding an open beta. Did you suggest to Eric you contact him before you do that or was it he that said you need to wait for his okay? I don't recall the specifics but I do recall he said okay to an open beta.
Whether he's OK'd it or not, I need FTP support. That's got to come from somewhere. I can't just give out access to the Development site without permission.

In fact, it really should put a post on this board:

https://www.matrixgames.com/beta
Last edited by Curtis Lemay on Fri Jun 06, 2025 10:09 pm, edited 1 time in total.
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Curtis Lemay
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Re: Hierarchy Module Document

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Lobster wrote: Fri Jun 06, 2025 9:44 pm In the Commander Editor when assigning a Commander to a side. If the Commander is already assigned clicking the assign button a second time should unassign them instead of saying they are already assigne
It depends upon what formation is in the "Current Formation" button. If it's the one he's assigned to it will unassign him. If it's something else it won't.
Last edited by Curtis Lemay on Fri Jun 06, 2025 10:24 pm, edited 1 time in total.
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Re: Hierarchy Module Document

Post by Lobster »

Say I accidentlly put Kesselring in the scenario on side one. I want to undo that. Pressing the side one button a second time while Kesselring is highlighted would return him to Not in Scenario.
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ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Fri Jun 06, 2025 10:17 pm Say I accidentlly put Kesselring in the scenario on side one. I want to undo that. Pressing the side one button a second time while Kesselring is highlighted would return him to Not in Scenario.
ScreenHunter 462.jpg
OK. Misunderstood what you meant.
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Re: Hierarchy Module Document

Post by Lobster »

I didn't exactly explain it very well the first time. ;)
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Finally got the 10th bug fixed. Much harder than it appeared.
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Re: Hierarchy Module Document

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Wonderful work! Is your list an accurate list of those left to fix?
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Fixed a couple more bugs. I also moved the one legacy bug on this list to the Legacy bug list.
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Re: Hierarchy Module Document

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Here's a couple of examples of the new Prussian and Holy Roman Empire flags generating German Rank Names:
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Rank Names and new flags 2.jpg
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Rank Names and new flags 1.jpg
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Re: Hierarchy Module Document

Post by Curtis Lemay »

And Here are a couple of shots of, first, the alert (! ! ) for a detached commander, and, second, the same alert for a detached formation:
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Detached Commander in Hierarchy.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

And here is a shot of the updated OOB-Units dialog with the three Disband radio-button checkboxes (Allowed, Restricted, or Prohibited), and either an Indivisible checkbox or a Non-Recombinable checkbox:
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Re: Hierarchy Module Document

Post by rhinobones »

Curtis Lemay wrote: Mon Jun 09, 2025 3:42 pm Here's a couple of examples of the new Prussian and Holy Roman Empire flags generating German Rank Names:

How do Charisma and Political Strength impact battlefield results?

Regards
Colin Wright:
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

rhinobones wrote: Mon Jun 09, 2025 4:06 pm
Curtis Lemay wrote: Mon Jun 09, 2025 3:42 pm Here's a couple of examples of the new Prussian and Holy Roman Empire flags generating German Rank Names:

How do Charisma and Political Strength impact battlefield results?

Regards
High Charisma commanders reduce the chances of subordinate units they are stacked with from routing/reorganizing in combat, or increase their chances of recovering from such inter-turn.

Political Strength impacts how easy a commander is to remove from a command or promote or demote that commander. So...a high PS but lousy commander can be hard to remove - making him a problem for owning players.
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Re: Hierarchy Module Document

Post by Curtis Lemay »

I fixed one more bug (#10 on the list): Now, once a commander has been added from the Commander List Editor to the Commander Inventory Editor, it can be removed by clicking the assign button for that side again, with that commander selected. The commander returns to "Not in Scenario" and is removed from that side's inventory.
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Last edited by Curtis Lemay on Mon Jun 09, 2025 11:30 pm, edited 1 time in total.
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here, Andrew Jackson is highlighted but "Not in Scenario". The button highlighted will now be clicked to assign him to side 1.
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