New Mod AAR - 1944 Campaign May 44 start

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Cavalry Corp
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

Russian turn-again attacks suffer from reserve activations. TBH, I think he attacked too early, as his CPP could not have been that high.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

German replies

We are very careful of where we counterattack; mainly, it's reserved for surrounded unit extraction. We do not want fuel issues or to lose too many CPP.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

OK some build screens still wip, some Nato symbols are wrong and build values may yet change we are testing it out.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

more
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

2nd July 44

R shots and one of my replies
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tm1
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by tm1 »

Hi
Just if your interested here is a small list of Divisions that never formed that you may be or maybe not interested in producing

27th Panzer Divison
63rd Inf Division
74th Inf Division
149th Training
150th Training
151st Training
152nd training
286th Training
97th Landwehr Division
219th Infantry Division
249th Infantry Division
703rd Infantry Division
SS Division Wallonien
29th Waffen Grenadier Division of the SS (1st Italian)
22nd Luftwaffe Field Division
20th Parachute Division

There could be a whole lot more but you may be interested in some of these.

Here is the link

https://en.wikipedia.org/wiki/List_of_G ... rld_War_II


regards
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

Ok, that's kind, thanks - you cannot name the divisions or units created. The game does that, but I could add these in as potential buildable units - technically, a few of them are already there.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

20/7/44

Russian screens
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

20/7/44

German screens
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

OK, next turn, screens, Russians have bagged quite a few units, but nothing like it could be.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

and some more and moving into next turn 17/8/44 . Full appraisal next turn.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

End Aug 44 as usual the front is splitting in the north, but we are preparing a backhand blow.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

7/9/44

Bad moment - Russians spring forward around Minsk run into and surround my preparation for a BHB.
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M
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

Sept 14t 1944

More screens most units saved from pockets praying for mud...
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

more
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

and finally

New update V1.4 soon.
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Re: New Mod AAR - 1944 Campaign May 44 start

Post by Cavalry Corp »

This game test is now finished with a minor allied victory. Allies took Berlin. I will post the final version very soon. Everything played out a lot better in my opinion. The main reason we did so well as Axis is that I felt the Russians attacked too soon without the Prep to make big holes.

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