[WAD][1674] RIM-67C #1661 - inefficient trajectory

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Knightpawn
Posts: 662
Joined: Mon Dec 02, 2024 12:28 pm

[WAD][1674] RIM-67C #1661 - inefficient trajectory

Post by Knightpawn »

I experienced the following and would like to know if it is WAD

The weapon in the subject line (Doctrine as default) fires against subsonic incoming vampire (500 kts @ around 400 ft coming from long distance), first climbs to 40+ K feet and then starts descending on the target but fails to reach the proper altitude on time and incoming projectile proceeds by flying below the interceptor missile. I expended 11 RIM-67C this way with no hits on what one would consider easy targets. Is this normal?

(as I am playing with no saves and it was quite intense, i don't have a save readily available, but if requested I will try and reproduce)

Thanks
BDukes
Posts: 2772
Joined: Wed Dec 27, 2017 12:59 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by BDukes »

Knightpawn wrote: Tue Jun 10, 2025 8:05 pm I experienced the following and would like to know if it is WAD

The weapon in the subject line (Doctrine as default) fires against subsonic incoming vampire (500 kts @ around 400 ft coming from long distance), first climbs to 40+ K feet and then starts descending on the target but fails to reach the proper altitude on time and incoming projectile proceeds by flying below the interceptor missile. I expended 11 RIM-67C this way with no hits on what one would consider easy targets. Is this normal?

(as I am playing with no saves and it was quite intense, i don't have a save readily available, but if requested I will try and reproduce)

Thanks
What's your beef with uploading saves, really? I've seen you constantly post this, and it's so much easier on the devs and getting a solution for you if you do.

Mike
" You have to be realistic about these things." ~Logan Ninefingers
Raptorx7_slith
Posts: 888
Joined: Fri Jul 26, 2013 10:14 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by Raptorx7_slith »

Definitely going to need a save, if this was at maximum range its not surprising or if it lost lock
Knightpawn
Posts: 662
Joined: Mon Dec 02, 2024 12:28 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by Knightpawn »

BDukes wrote: Tue Jun 10, 2025 8:13 pm
What's your beef with uploading saves, really? I've seen you constantly post this, and it's so much easier on the devs and getting a solution for you if you do.

Mike
:-) It is just to remove the temptation to "takeback" moves and replay (as I did when I started to learn the game). Same reason why as a student one goes to the library to study instead of one's room: no videogames in library :-)

Joking aside, I managed to recreate a similar situation in this attachment- Not the one i faced but similar conditions. Observe the attack to Akrotiri CY. One Vampire and one RIM-67C are already in the air but if you let it run more instances will follow. In my run a few hours ago, not even one of 12 RIM-67C hit incoming missiles
#1661.zip
(9.69 MiB) Downloaded 10 times
Raptorx7_slith
Posts: 888
Joined: Fri Jul 26, 2013 10:14 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by Raptorx7_slith »

When I run your save they do reach the missiles its just they're basically out of energy by then. When they're fired at the closer missiles they have a 50% chance to hit so multiple misses aren't that strange, you're just getting unlucky. On my 2nd run of it all of the missiles were shot down by the RIM-67C's
BDukes
Posts: 2772
Joined: Wed Dec 27, 2017 12:59 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by BDukes »

Knightpawn wrote: Tue Jun 10, 2025 9:21 pm :-) It is just to remove the temptation to "takeback" moves and replay (as I did when I started to learn the game). Same reason why as a student one goes to the library to study instead of one's room: no videogames in library :-)
Good idea.

The game also autosaves into folders (if turned on) named after the scenario you are playing at different increments. Read the manual for details on that one.

Mike
" You have to be realistic about these things." ~Logan Ninefingers
Dimitris
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Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by Dimitris »

WAD, then ?
Knightpawn
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Joined: Mon Dec 02, 2024 12:28 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by Knightpawn »

Raptorx7_slith wrote: Tue Jun 10, 2025 10:23 pm When I run your save they do reach the missiles its just they're basically out of energy by then. When they're fired at the closer missiles they have a 50% chance to hit so multiple misses aren't that strange, you're just getting unlucky. On my 2nd run of it all of the missiles were shot down by the RIM-67C's
I will run some times myself to have a sample of cases. But didn't you notice going first over 40k feet and then decend on subsonic targets at low altitude?

EDIT: I did a few runs and it appears that the 12 launches / 0 hits was a statistical outlier. More close to 40-50% overall
Knightpawn
Posts: 662
Joined: Mon Dec 02, 2024 12:28 pm

Re: [1674] RIM-67C #1661 - inefficient trajectory

Post by Knightpawn »

Dimitris wrote: Wed Jun 11, 2025 5:27 am WAD, then ?
It seems so
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