Gatling guns, CIWS rate of fire

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Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Gatling guns, CIWS rate of fire

Post by Nikel »

Tested several CIWS or Gatling guns, the rate of fire seems very low in CMO, or every fire represent many rounds?


Just an example, type 052D chinese destroyer, armed with a type 1130 gun.

CIWS Rate of fire.gif
CIWS Rate of fire.gif (286.54 KiB) Viewed 403 times


There are many videos online, to compare the rate of fire.

https://www.youtube.com/watch?v=uRx-WRyrKk8


https://x.com/i/status/764829619405004800
tylerblakebrandon
Posts: 476
Joined: Mon May 11, 2020 5:16 pm

Re: Gatling guns, CIWS rate of fire

Post by tylerblakebrandon »

Each individual firing is a burst of several rounds. The Type 1130 CIWS in your example fires 500 round burst. So each firing in you game clip is 500 rounds down range.

https://cmano-db.com/weapon/2602/
Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: Gatling guns, CIWS rate of fire

Post by Nikel »

Thanks for the explanation.

I wonder if this could be improved, both graphically and in the sound and with a lower round burst.

These weapons do not look as impressive in the game as in RL.
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SunlitZelkova
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Joined: Tue Mar 06, 2018 11:49 pm
Location: Portland, USA

Re: Gatling guns, CIWS rate of fire

Post by SunlitZelkova »

Nikel wrote: Thu Jun 12, 2025 12:57 pm Thanks for the explanation.

I wonder if this could be improved, both graphically and in the sound and with a lower round burst.

These weapons do not look as impressive in the game as in RL.
CMO tends to slow down quite a bit when heavy gunfire occurs. To minimize that kind of performance loss, it makes more sense to keep the burst count high.
"One must not consider the individual objects without the whole."- Generalleutnant Gerhard von Scharnhorst, Royal Prussian Army
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