Unit Graphics

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

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Becket
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Unit Graphics

Post by Becket »

Any idea when updated screenshots will be available showing the "pieces" on the board? I'm curious to see how units will be represented on the map, as well as a list of the different types of units available.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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Joel Billings
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RE: Unit Graphics

Post by Joel Billings »

ORIGINAL: Becket

Any idea when updated screenshots will be available showing the "pieces" on the board? I'm curious to see how units will be represented on the map, as well as a list of the different types of units available.

Hopefully sometime next month. Units are:

Infantry
Militia
Mechanized
Airborne
Flak
Artillery
Figther Air
Tactical Air
Heavy Air
Carrier Air
Carrier Fleet
Heavy Fleet
Light Fleet
Sub Fleet
Transport Fleet
Supply

Infrastructure Items:
Factory
Resource
Population
Railroad
All understanding comes after the fact.
-- Soren Kierkegaard
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Becket
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RE: Unit Graphics

Post by Becket »

Railroads -- fantastic. I assume the effect is to allow, for example, the Soviet player to quickly move Siberian reinforcements to the front lines?

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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Joel Billings
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RE: Unit Graphics

Post by Joel Billings »

ORIGINAL: Becket

Railroads -- fantastic. I assume the effect is to allow, for example, the Soviet player to quickly move Siberian reinforcements to the front lines?

Yes, movement over rail and transport fleet chains is strategic movement and is unlimited. However you can't combat strategic movement and tactical combat movement in the same turn. There is limited rail capacity as well which when using advanced supply rules where you have to move supplies becomes a critical factor in Russia (for both sides). Railroads are destroyed as areas are captured so supplies must be expended to repair them. This is where the game differs greatly form A&A and gives players tough choices to make.
All understanding comes after the fact.
-- Soren Kierkegaard
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Becket
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Joined: Mon Mar 15, 2004 6:42 pm

RE: Unit Graphics

Post by Becket »

Got it -- from the map alone, it seems much more in depth than A&A, and the use of railroads and supply (rather than just taking your income and buying your units) seems to confirm that assessment.

Thanks for the information, Joel.

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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