several questions

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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mme
Posts: 4
Joined: Thu May 18, 2000 8:00 am
Location: Germany

several questions

Post by mme »

Hi,
first of all thanks for this great game!

But I have some questions about gameplay which, as for as I know, have not been covered here so far.

1. Is there any option to make the AI use SpcOps or Airborne assaults in campaigns?

2. Am I able to advise my AT-guns to only use AP rounds? They fire HE rounds on advancing infantry during the computers turn and have then no shots left for the tanks.

3. Because I only own a relativly slow computer I set the message delay to xxx. Now the fights are much faster, but I cannot read the damage notification when hit. Also when I go to a hit unit's properties page I can only see the general amount of damage but not which special system is destroyed.Where can I find this information?

nochmal vielen dank für das fette spiel!

mm


derint dum metuant
Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Originally posted by mme:
Hi,
[snip]2. Am I able to advise my AT-guns to only use AP rounds? They fire HE rounds on advancing infantry during the computers turn and have then no shots left for the tanks.
[snip]
There was some discussion of this in another thread. Since you are a BN/RGT commander you don't get to choose which shell your gun crews fire. You can set the OP fire limits to a closer range that infantry can't advance to in their turn but that tanks would be able to. E.g. if the enemy is 30 hexes away and infantry can move 5 hexes, set the OP range for 24 hexes to avoid firing on them.


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An old soldier but not yet a faded one.
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