RTW3: v1.00.88 Public Beta Now Available

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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MaximKI
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RTW3: v1.00.88 Public Beta Now Available

Post by MaximKI »

Hello everyone,

There's a new public beta update installer available. Click HERE to download.

For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.

Note: If you have any issues with loading older saves, please let us know.

What's New in Version 1.00.88:

User Interface
• Fixed a bug with actions on officers not updating the list.
• Removed an unnecessary "ships selected" text.
• Improved restoring the main screen to maximized on starting the game.
• The game will now remember the width of the left panel in the battle screen and the width of the left panel in the map tab of the main screen.

Bug Fixes
• Fixed a bug with zooming in on Field Batteries generating error messages.
• Fixed a bug in the Fleet Exercise setup screen that caused an error message when editing an independent division.

What's New in Version 1.00.86:

User Interface
• Restored the selected ships count label.
• Added filter on division type to fleet organization tab.
• Fixed unreadable oil locations in dark mode.
• Fixed sorting in submarine list.
• Fixed some problems with special characters. (We appreciate feedback on this, especially if you are running an asian language OS).
• Fleet organization tab: Edited division will be made visible in the list after most operations.

Officers
• Added the possibility to rename officers. You will see the updated officer name after switching back to the officer tab.

What's New in Version 1.00.85:

• Fixed some UI issues while editing ship superstructures.
• Fixed a problem with some visuals from older ship templates not loading properly.
Jades
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Re: RTW3: v1.00.85 Public Beta Now Available

Post by Jades »

Thanks for this. Do I need to install v1.00.84 first? I'm currently on v1.00.81.
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MaximKI
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Re: RTW3: v1.00.85 Public Beta Now Available

Post by MaximKI »

Jades wrote: Tue Apr 29, 2025 5:11 pm Thanks for this. Do I need to install v1.00.84 first? I'm currently on v1.00.81.
Yes, please install 1.00.84 first, as it's a full game remaster installer - essentially the new baseline for the game. After, you can install 1.00.85.
GeneralNukeEm
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Re: RTW3: v1.00.85 Public Beta Now Available

Post by GeneralNukeEm »

Secondary gun duplication when moving around the 5 -port secondary slot (and possibly others, haven't tested everything myself) still exists on 1.00.85
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Aufricer
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Re: RTW3: v1.00.85 Public Beta Now Available

Post by Aufricer »

Since I am logged in for downloading the new Version.
I encountered an error in the .81 version, that might be still present.

It happened during a naval exercise in peace times.
A specific ship class could not be found (left or right click). My guess - dont have the savegames - that ship was under rebuild at that moment.
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MaximKI
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Re: RTW3: v1.00.85 Public Beta Now Available

Post by MaximKI »

Aufricer wrote: Sat May 17, 2025 6:36 pm Since I am logged in for downloading the new Version.
I encountered an error in the .81 version, that might be still present.

It happened during a naval exercise in peace times.
A specific ship class could not be found (left or right click). My guess - dont have the savegames - that ship was under rebuild at that moment.
Is this reproducible from a save file?
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MaximKI
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Re: RTW3: v1.00.86 Public Beta Now Available

Post by MaximKI »

Hey everyone, a new public beta is live now! See OP for details.
GeneralNukeEm
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Re: RTW3: v1.00.86 Public Beta Now Available

Post by GeneralNukeEm »

Secondary gun placement bug still exists.
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MaximKI
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by MaximKI »

Hey everyone, a new public beta is live now! See OP for details.
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MaximKI
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Re: RTW3: v1.00.86 Public Beta Now Available

Post by MaximKI »

GeneralNukeEm wrote: Sat May 24, 2025 5:25 am Secondary gun placement bug still exists.
We're investigating this issue.
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mrchuck
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by mrchuck »

MaximKI wrote: Tue Apr 29, 2025 3:38 pm Hello everyone,

There's a new public beta update installer available. Click HERE to download.

This is the 0.86 installer not 0.88 ...
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MaximKI
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by MaximKI »

mrchuck wrote: Tue Jun 17, 2025 8:05 am
MaximKI wrote: Tue Apr 29, 2025 3:38 pm Hello everyone,

There's a new public beta update installer available. Click HERE to download.

This is the 0.86 installer not 0.88 ...
Should be fixed now.
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Arralen
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by Arralen »

The damage model seems somewhat off ...
  • torpedo flats get damaged by ... something. Couldn't tell, as they don't show up in the damage log any more. But must have been HE splinters/hits (I had a battle with all ships only using HE ammo), although they should be under the waterline (no direct HE hits) and protected by B/D.
  • it's only 8"AP shells without bursting charge (1895!) which cause a fire, HE never do (Tsushima wouldn't happen)
  • 4" HE into the superstructure cuts down main gun crew in 10" armoured turret (shell bounced off a guard rail and dropped down into the turret through an open hatch, right onto its nose fuse, I suppose? Happened in 2 of 5 battles, though...)
  • 4" HE hitting the (presumably unarmored) BE damages the engine room (which shoud be protected by B, not BE; happened at least 2x as well)
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MaximKI
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by MaximKI »

Arralen wrote: Mon Jun 23, 2025 8:56 pm The damage model seems somewhat off ...
  • torpedo flats get damaged by ... something. Couldn't tell, as they don't show up in the damage log any more. But must have been HE splinters/hits (I had a battle with all ships only using HE ammo), although they should be under the waterline (no direct HE hits) and protected by B/D.
  • it's only 8"AP shells without bursting charge (1895!) which cause a fire, HE never do (Tsushima wouldn't happen)
  • 4" HE into the superstructure cuts down main gun crew in 10" armoured turret (shell bounced off a guard rail and dropped down into the turret through an open hatch, right onto its nose fuse, I suppose? Happened in 2 of 5 battles, though...)
  • 4" HE hitting the (presumably unarmored) BE damages the engine room (which shoud be protected by B, not BE; happened at least 2x as well)
1.00.88_20250623_A.png
Do you happen to have a save you could share showing this?
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Arralen
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by Arralen »

MaximKI wrote: Tue Jun 24, 2025 1:50 pm
Arralen wrote: Mon Jun 23, 2025 8:56 pm The damage model seems somewhat off ...
Do you happen to have a save you could share showing this?
Sadly I was on the battle result screen when I noticed most things, and you can't save then, but only go back to the "main game", and the access to the battle data is gone.
I'll attach a save from sometime later, maybe you can check the ship design data of that chinese B shown in the screenshot, as it shows both splinters going through the roof of the 11" armoured turret and BE hits damaging the engine.

PS: HE actually does work for settings fires, it's only that AP seems more efficient, but that could b just my bad luck ..
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MaximKI
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Re: RTW3: v1.00.88 Public Beta Now Available

Post by MaximKI »

Arralen wrote: Wed Jun 25, 2025 8:49 am
MaximKI wrote: Tue Jun 24, 2025 1:50 pm
Arralen wrote: Mon Jun 23, 2025 8:56 pm The damage model seems somewhat off ...
Do you happen to have a save you could share showing this?
Sadly I was on the battle result screen when I noticed most things, and you can't save then, but only go back to the "main game", and the access to the battle data is gone.
I'll attach a save from sometime later, maybe you can check the ship design data of that chinese B shown in the screenshot, as it shows both splinters going through the roof of the 11" armoured turret and BE hits damaging the engine.

PS: HE actually does work for settings fires, it's only that AP seems more efficient, but that could b just my bad luck ..
Thanks, we'll take a look.
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