Washinton Accords

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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CaptainPeche
Posts: 14
Joined: Sat Dec 21, 2024 11:50 am

Re: Washinton Accords

Post by CaptainPeche »

Coming back with more updates on my progress: I'm finally done with my exams, finished my engineering course and now I have two months of free time to finish the scenario. I'm expecting to publish it on the 15th of August.

Japanese air industry has been reworked (actually I just brought it to more historical numbers, with my research based on the Pacific War Online Encyclopedia and some other literature, with some numbers averaged where no exact data was available). Overall, Japan now has more aircraft and the development of a new variant will often lead to production being increased.*

Allied aircraft production has been changed as well: I am already finished with the workhorse of the Pacific, the P-40, and I'm currently working on allied naval aviation: my next goal will be to rework the allied bomber production. Overall, right now USA specifically gets slightly more fighters earlier on, reaches its peak with the P-40K and then slows down somewhat as the production lines switch to different aircraft. P-40Ns are, sadly, no longer a thing, but I have some other stuff to replace it with. Try and guess what these are:
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Also, P-47 production will suffer somewhat because of Curtiss now producing its own aircraft rather than license-producing the Thunderbolt.

I've also changed the maneuverability of aircraft somewhat: now allied fighters are slightly more agile, although overall nearly every allied fighter handles worse than every Japanese aircraft. P-40s can now fly further as well, especially the later variants. There is now a dive-bombing variant of the Wirraway and the CA-11 Woomera (along with the earlier variant - the CA-4 Wackett).

I also decided to make further changes to the naval OOB. IJN now has the Shintaka and the Hayataka, two Shokaku-kai class carriers that were built alongside each other in Yokohama instead of Shinano. They are the improved versions, with... *checks papers* ...enlarged elevators. It is supposed to represent their capability to operate newer larger IJN aircraft, but since the game doesn't simulate that, they are essentially the same as the Crane sisters. This carrier division will be a part of Kido Butai, so expect heavier damage to Pearl Harbor.

These carriers were added to somewhat balance the now present Joffre** (after being interned in Cape Town, it is now stuck with a crazy mix of Skuas, F3Fs, LN. 401s and whatever else the FFR/RN could find), Painleve (floating in an unfinished state with a bunch of boxed Aeronavale aircraft near Noumea), Ark Royal (it replaces the Indomitable, with the latter arriving instead of Illustrious later on) and one more carrier that I won't tell you about just yet.

The Dutch cruisers Java and Summatra are now no longer a thing, being replaced by Kijkduin and Eendracht (The original names were Eendracht and De Zeven Provincen... Can you guess just what exactly got that name?). These new cruisers might have less main guns, but their AA weaponry is definitely a lot better. They also received the early versions of the Dutch radar (I sure was surprised when I've learned about the Dutch experimenting with early air-search radar), although to be completely fair it is... not great.

Right now I'm busy reading the Joe Baugher's serial number lists to change the production rates of the USN aircraft and thinking just what should I do with the SBD-4 Dauntless. In any case, the ammount of dive bombers available to the USN will definetly increase, I'm just not sure by how much. I also decided to make some of the allied warshis that I myself added to arrive a little later, so the IJN will have more time during which they will have complete dominance over a single area of the Pacific if they commit most of their warships there.

*As of right now, the historical expansion of the Japanese manufacturing capabilities isn't represented in the game. For example, A6M production progressively increased as time went on, eventually doubling in the end before crashing as soon as the air raids started hitting the Japanese homelands. Right now such expansion should be done manually by the player. I decided to switch that somewhat, making the production of aircraft expand somewhat when new variants are introduced, although the numbers still don't match perfectly. In my scenario I am trying to allow for both historical expansion and player-made changes to happen simultaneously (or, alternatively, all those inactive factories can be switched to different aircraft for an even faster restructuring of the Japanese industry).
**With the British navy significantly stronger in this alternate timeline, Germany wisely (if building surface vessels at all can be considered "wise" for the Kriegsmarine) focused more on fast surface raiders, abandoning plans to challenge British naval dominance. This led to a situation where a mixed Anglo-French force—consisting of Nelson (the G3-class version, not the original dreadnought), Strasbourg, Joffre, and a primarily British screening force—was searching for one such raider when France fell. Outnumbered, the French ships were... persuaded to follow the British squadron to Cape Town, where they were interned, much like Godfroy’s Force X in our timeline. These ships are slated to rejoin the Allied forces once news of the war in Indochina reaches Cape Town, though it will take time to restore them to full combat readiness after their prolonged stay.
***Some random ships the mod adds/changes:
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Ships never sink. They merely join their submarine friends.
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John 3rd
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Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

Re: Washinton Accords

Post by John 3rd »

Interesting and nice work Sir.

You pattern a bunch of this along my Between the Storms work. Looks pretty good.

Sorry that I haven't commented earlier but I am not on the Forum very much except for Mod work and commentary.

Keep up the good work. If you need help on the Japanese side during the Treaty years to 1942, please write me. Be glad to contribute.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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John 3rd
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Location: La Salle, Colorado

Re: Washinton Accords

Post by John 3rd »

Separate query: Are you doing your own art work?
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
CaptainPeche
Posts: 14
Joined: Sat Dec 21, 2024 11:50 am

Re: Washinton Accords

Post by CaptainPeche »

You pattern a bunch of this along my Between the Storms work. Looks pretty good.
Funny enough, I had no idea about "Between The Storms" before(I've spent maybe at most three or five hours browsing the forums, and most of that was to figure how to play the game on my new high-res laptop), but there really are quite a lot of similarities. There are a lot of minor differences as well though, I'll make a post describing all the historical background and the justifications to the changes I've made to the order of battle.
Are you doing your own art work?
Mostly. I did take some plane artwork from the "War Options: 1941", but it turned out that the bitmaps for some of those aircraft were broken and I had to re-remove the backgrounds on most of top views. Most ships were made by me though, and I did redraw most of the US standards and UK battleships as the style of my own additions didn't really match the original artwork.
Ships never sink. They merely join their submarine friends.
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btd64
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Re: Washinton Accords

Post by btd64 »

Look up "Focus Pacific" on this forum. It's a mod that I helped with. It has a lot of artwork that you might be able to use....GP
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