AustroHungarian Naval Units Ineffective in Raiding?

Strategic Command is back, and this time it is bringing you the Great War!

Moderator: MOD_Strategic_Command_3

User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

AustroHungarian Naval Units Ineffective in Raiding?

Post by HansBolter »

I'm playing the 1914 Call to Arms scenario.

The AustroHaungarian naval units have no effect when placed on active shipping lanes.

Both German and Ottoman units work correctly.

This doesn't appear to be something that can be enabled/disenable in the editor.

If I create a new scenario with the editor will the AussieHunggies still be nerfed?

Is this the way it is supposed to be?
Hans

User avatar
CaesarAug
Posts: 483
Joined: Tue Jun 23, 2015 4:54 am

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by CaesarAug »

Is Austria-Hungary at war with the country owning those active convoy lines? Are the ships and/or submarines activated for convoy raiding, i.e., right-click on the unit, Raider selected?
User avatar
Bo Rearguard
Posts: 672
Joined: Sun Apr 06, 2008 9:08 pm
Location: Basement of the Alamo

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by Bo Rearguard »

It may also depend on what's going on with the convoy. If it's one of those convoys lines where sending MPPs is voluntary and an opponent is electing for whatever reason to send zero MPP to an ally on that line, then there will be nothing there to raid.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by HansBolter »

All are enabled for raiding. All are at war.

When I line up a group of nationally mixed naval units on an active shipping lane, the detailed report that lists the actual number of MPPs lost due to each named ship only includes the German and or Ottoman units excluding the AH units from the list.

When I place an AH naval unit alone or in multiples. Without units from the other nations present, I get no report of losses at all.

AH naval units are completely nerferd for raiding.
Hans

katanatan
Posts: 28
Joined: Fri May 14, 2021 12:09 pm

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by katanatan »

Specify, which lane? Was it actually sending MPP when the AH unit was placed. Was it active, not seasonal?

And did the AH unit have raiding enabled?

I assure you it is your mistake, as raiding with austrian units (serbian and egypt convoys) always works for me (if i go for it).
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by HansBolter »

Reading comprehension is your friend.

If the lanes weren't active, I wouldn't be receiving reports of the MPP losses resulting from the presence of the German and or Ottoman units.

Again, I clearly stated that ALL are enabled for raiding.

I've witnessed this multiple times over multiple turns.

I don't take kindly to being called a liar.
Hans

User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by HansBolter »

Screenshot after adding an AH naval unit, clearly depicted in Raid mode by the presence of the blue dot on the unit, to the two Ottoman units on the active Cyprus to Greek Convoy route.
Attachments
Convoy Raiding.jpg
Convoy Raiding.jpg (733.51 KiB) Viewed 688 times
Hans

User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by HansBolter »

Screenshot of the subsequent turn report demonstrating that presence of the AH unit is being ignored by the game engine.
Only the two Ottoman units are reported as having an effect.

The German sub U-42 is on the Morocco to France route. When I add an AH sub to that route, only the German sub has an effect.

I'm not crazy. I'm not lying. I'm not an incompetent gamer.

Does anyone actually have anything constructive to add, or am I only going to find excuses and accusations of incompetence here?
Attachments
Turn Report.jpg
Turn Report.jpg (957.63 KiB) Viewed 686 times
Hans

User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by HansBolter »

What was demonstrated was not a one time event.

This is my third game of this same campaign and have witnessed this repeatedly over the course of those games to the point that I simply gave up on placing AH units on Convoy Routes.

It led me to investigate the editor to see if there was a toggle somewhere that controlled this. I found nothing.

Does anyone have an explanation?

Do the designers and producers of this game respond to questions on this forum, or will I only get advice from other players grasping at straws?
Hans

User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

It's possible you have discovered a bug.
Providing the screenshots was very helpful in presenting your case.

The devs perhaps are busy and have not seen your reports yet.
Actually...I know they are busy, as they are involved with the Pacific DLC Beta, as I am.
They are very diligent and appreciative of the communities input and observations with these games of theirs and will correct problems, such as what you may have found.
I'm certain once they see this they will investigate it further.

Question is, why are you so rude?
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
BillRunacre
Posts: 6705
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by BillRunacre »

HansBolter wrote: Thu Jun 26, 2025 8:46 pm All are enabled for raiding. All are at war.

When I line up a group of nationally mixed naval units on an active shipping lane, the detailed report that lists the actual number of MPPs lost due to each named ship only includes the German and or Ottoman units excluding the AH units from the list.

When I place an AH naval unit alone or in multiples. Without units from the other nations present, I get no report of losses at all.

AH naval units are completely nerferd for raiding.
Can you send us a save file please?

bill.runacre@furysoftware.com
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

BillRunacre wrote: Fri Jun 27, 2025 2:19 pm
HansBolter wrote: Thu Jun 26, 2025 8:46 pm All are enabled for raiding. All are at war.

When I line up a group of nationally mixed naval units on an active shipping lane, the detailed report that lists the actual number of MPPs lost due to each named ship only includes the German and or Ottoman units excluding the AH units from the list.

When I place an AH naval unit alone or in multiples. Without units from the other nations present, I get no report of losses at all.

AH naval units are completely nerferd for raiding.
Can you send us a save file please?

bill.runacre@furysoftware.com
Austro-Hungarian AND German Convoy Raiders working on my end with latest version.
Not sure why its not working for the OP.
Attachments
German and AH Convoy raiders working.png
German and AH Convoy raiders working.png (404.81 KiB) Viewed 660 times
Austro-Hungarian Convoy Raiders.png
Austro-Hungarian Convoy Raiders.png (478.55 KiB) Viewed 660 times
German U-Boat Convoy Raider.png
German U-Boat Convoy Raider.png (351.95 KiB) Viewed 660 times
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

So looking at this further, and wondering if maybe there was a problem with the Greece-Cyprus Convoy Line only (and portrayed as an example by the OP)..I had the CP move 4 A.H. ships on that line to see if there was some weird bug.
Well the A.H. ships are raiding and sinking British tonnage and sending it down to Neptune's Bar and Grotto.
So not sure what is happening on the OP's end. Maybe needs a reinstall? I have no idea.

"Do the designers and producers of this game respond to questions on this forum, or will I only get advice from other players grasping at straws?" -HansBolter
"I would say yes. Yes we do grasp at straws. At least I did through out the 80's when I lost my rolled-up $100 bill that I used for hoovering while playing a 3 day (and night) marathon of Fire in the East....if you get my drift." -OCB
Attachments
Austro-Hungarian Convoy Raider Test 2 ships.png
Austro-Hungarian Convoy Raider Test 2 ships.png (806.28 KiB) Viewed 633 times
Austro-Hungarian Convoy Raider Test 2 Greece-Cyprus Line.png
Austro-Hungarian Convoy Raider Test 2 Greece-Cyprus Line.png (575.04 KiB) Viewed 633 times
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
CaesarAug
Posts: 483
Joined: Tue Jun 23, 2015 4:54 am

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by CaesarAug »

OldCrowBalthazor wrote: Sat Jun 28, 2025 4:54 am So looking at this further, and wondering if maybe there was a problem with the Greece-Cyprus Convoy Line only (and portrayed as an example by the OP)..I had the CP move 4 A.H. ships on that line to see if there was some weird bug.
Well the A.H. ships are raiding and sinking British tonnage and sending it down to Neptune's Bar and Grotto.
So not sure what is happening on the OP's end. Maybe needs a reinstall? I have no idea.

"Do the designers and producers of this game respond to questions on this forum, or will I only get advice from other players grasping at straws?" -HansBolter
"I would say yes. Yes we do grasp at straws. At least I did through out the 80's when I lost my rolled-up $100 bill that I used for hoovering while playing a 3 day (and night) marathon of Fire in the East....if you get my drift." -OCB
I notice that you are referring to A-H units successfully raiding a Greece to UK convoy route, whereas the OP is referring to a Cyprus to Greece convoy route. I suppose it shouldn’t really matter but we’re not talking about the same exact route. Could this possibly have something to do with the issue?
User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

CaesarAug wrote: Sat Jun 28, 2025 7:14 pm
OldCrowBalthazor wrote: Sat Jun 28, 2025 4:54 am So looking at this further, and wondering if maybe there was a problem with the Greece-Cyprus Convoy Line only (and portrayed as an example by the OP)..I had the CP move 4 A.H. ships on that line to see if there was some weird bug.
Well the A.H. ships are raiding and sinking British tonnage and sending it down to Neptune's Bar and Grotto.
So not sure what is happening on the OP's end. Maybe needs a reinstall? I have no idea.

"Do the designers and producers of this game respond to questions on this forum, or will I only get advice from other players grasping at straws?" -HansBolter
"I would say yes. Yes we do grasp at straws. At least I did through out the 80's when I lost my rolled-up $100 bill that I used for hoovering while playing a 3 day (and night) marathon of Fire in the East....if you get my drift." -OCB
I notice that you are referring to A-H units successfully raiding a Greece to UK convoy route, whereas the OP is referring to a Cyprus to Greece convoy route. I suppose it shouldn’t really matter but we’re not talking about the same exact route. Could this possibly have something to do with the issue?
It's the exact same convoy line as the OP showed in his posted image. Greece to Cyprus generates MPP for the UK.
I know it looks confusing because the report says 'Greece to UK'.
Cyprus is UK. All MPP going from Greece to Cyprus is UK MPP.

If the OP would send a save game file to Bill Runacre then this problem he is having may get solved or at least investigated.

I haven't seen any problem with A.H. Raiders anywhere on Entente convoy lines. If it was the France-Serbian convoy line that he was raiding, and France had opted to close it, then no CP vessel could raid that one.
The Greece-Cyprus (UK) line is always opened unless one of the ports at each end is blockaded down to -5 or ship supply below 5.
Didn't look like the case from looking at the OPs image posted.

Its possible maybe the OP is playing an older version of this game and discovered an undiscovered bug. I don't know.
If its the same (latest version) as my game and hotseat test, then there is something wonky on his end.

Its always helpful for another person (other than just me) to also preform a hot-seat test and provide the results they have with this weird situation.
More data collection leads to higher confidence levels regarding pin-pointing the problem and finding a solution.
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
BiteNibbleChomp
Posts: 598
Joined: Mon Sep 12, 2016 1:52 am
Location: Australia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by BiteNibbleChomp »

Just looking at the screenshots at the top of the thread, it might be worth checking if the "bug" is just that the Ottoman units are sinking everything in the convoy, leaving nothing left for the AHE unit to sink?
Greece appears to be mostly occupied by the Centrals already, so won't be generating a lot of MPPs - that would mean the convoy isn't super valuable anymore and two Ottoman ships could well be sinking the full value of it.
Just a thought?

- BNC
Ryan O'Shea - Strategic Command Designer
User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

BiteNibbleChomp wrote: Sun Jun 29, 2025 1:41 am Just looking at the screenshots at the top of the thread, it might be worth checking if the "bug" is just that the Ottoman units are sinking everything in the convoy, leaving nothing left for the AHE unit to sink?
Greece appears to be mostly occupied by the Centrals already, so won't be generating a lot of MPPs - that would mean the convoy isn't super valuable anymore and two Ottoman ships could well be sinking the full value of it.
Just a thought?

- BNC
Damn good eye. 2 of them are Ottoman!
Yeah only Greek (UK Minor) income is Athens it looks like.
I got to test this. 🙂
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

HansBolter wrote: Thu Jun 26, 2025 1:00 pm I'm playing the 1914 Call to Arms scenario.

The AustroHungarian naval units have no effect when placed on active shipping lanes.

Both German and Ottoman units work correctly.

This doesn't appear to be something that can be enabled/disenable in the editor.

If I create a new scenario with the editor will the AussieHunggies still be nerfed?

Is this the way it is supposed to be?
Here's your answer and why the AH ship in Raider Mode did not dink the line but the Ottomans did. (BiteNibbleChomp steered me to this answer and hence I hotseated to mirror your setup in your first image post).

Greece nearly being over-run only generates 11 MPP in the Summer-from Athens.
(With all the Greek city resources owned by the Entente the convoy in summer is worth approx 32 MPPs or there abouts).
The Ottoman ships sank it all. The remaining ships had nothing to sink!

Note the images. The 4 CP ships were on station 2 turns on raid mode. 2 of them went down 2 supply because they were raiding and sinking.( Every turn a ship raids it loses 1 supply. At -5 supply it can't raid even if its turned on).
The other two are still at 10 supply because there was no more MPPs to sink.

There is no bug or 'nerf', nor any need to fiddle with the editor.
This all works by design.
Patience and testing is a virtue. ;)
Attachments
Convoy Raiding #2.png
Convoy Raiding #2.png (506.68 KiB) Viewed 554 times
Convoy Raiding #1.png
Convoy Raiding #1.png (1.23 MiB) Viewed 554 times
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
CaesarAug
Posts: 483
Joined: Tue Jun 23, 2015 4:54 am

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by CaesarAug »

OldCrowBalthazor wrote: Sun Jun 29, 2025 7:07 am
HansBolter wrote: Thu Jun 26, 2025 1:00 pm I'm playing the 1914 Call to Arms scenario.

The AustroHungarian naval units have no effect when placed on active shipping lanes.

Both German and Ottoman units work correctly.

This doesn't appear to be something that can be enabled/disenable in the editor.

If I create a new scenario with the editor will the AussieHunggies still be nerfed?

Is this the way it is supposed to be?
Here's your answer and why the AH ship in Raider Mode did not dink the line but the Ottomans did. (BiteNibbleChomp steered me to this answer and hence I hotseated to mirror your setup in your first image post).

Greece nearly being over-run only generates 11 MPP in the Summer-from Athens.
(With all the Greek city resources owned by the Entente the convoy in summer is worth approx 32 MPPs or there abouts).
The Ottoman ships sank it all. The remaining ships had nothing to sink!

Note the images. The 4 CP ships were on station 2 turns on raid mode. 2 of them went down 2 supply because they were raiding and sinking.( Every turn a ship raids it loses 1 supply. At -5 supply it can't raid even if its turned on).
The other two are still at 10 supply because there was no more MPPs to sink.

There is no bug or 'nerf', nor any need to fiddle with the editor.
This all works by design.
Patience and testing is a virtue. ;)
Fascinating! How cool! But then here’s a thought: is it reasonable to think that given time, A-H units might do all the convoy raiding instead, and thus leave no more to sink for Ottoman and German units?
User avatar
OldCrowBalthazor
Posts: 2831
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

Re: AustroHungarian Naval Units Ineffective in Raiding?

Post by OldCrowBalthazor »

CaesarAug wrote: Sun Jun 29, 2025 12:19 pm
OldCrowBalthazor wrote: Sun Jun 29, 2025 7:07 am
HansBolter wrote: Thu Jun 26, 2025 1:00 pm I'm playing the 1914 Call to Arms scenario.

The AustroHungarian naval units have no effect when placed on active shipping lanes.

Both German and Ottoman units work correctly.

This doesn't appear to be something that can be enabled/disenable in the editor.

If I create a new scenario with the editor will the AussieHunggies still be nerfed?

Is this the way it is supposed to be?
Here's your answer and why the AH ship in Raider Mode did not dink the line but the Ottomans did. (BiteNibbleChomp steered me to this answer and hence I hotseated to mirror your setup in your first image post).

Greece nearly being over-run only generates 11 MPP in the Summer-from Athens.
(With all the Greek city resources owned by the Entente the convoy in summer is worth approx 32 MPPs or there abouts).
The Ottoman ships sank it all. The remaining ships had nothing to sink!

Note the images. The 4 CP ships were on station 2 turns on raid mode. 2 of them went down 2 supply because they were raiding and sinking.( Every turn a ship raids it loses 1 supply. At -5 supply it can't raid even if its turned on).
The other two are still at 10 supply because there was no more MPPs to sink.

There is no bug or 'nerf', nor any need to fiddle with the editor.
This all works by design.
Patience and testing is a virtue. ;)
Fascinating! How cool! But then here’s a thought: is it reasonable to think that given time, A-H units might do all the convoy raiding instead, and thus leave no more to sink for Ottoman and German units?
Of course its reasonable. Why not take the time and test this yourself, or are you just yanking my chain here? ;)
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Post Reply

Return to “Strategic Command: World War I”