abandoned

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

User avatar
Joseignacio
Posts: 3030
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: abandoned

Post by Joseignacio »

Not meaning it is your fault.

Multiple windows is innovative but I dont see any problem with it. One is the detail map, another the general map (in most games you have them both), there are some pop up to select which area you want to see or which way to display the game. This two scrolls I always close them because i dont like them, but you close them once and that is all.

Then there is the console which many games have, for load, save, change options, , zoom in/out, ..., see rules pdf...

IMO this presents no difficulty, and also I like that it is innovative in it´s presentation.

Dont know if you are a WIF player, if you have played the board game, then I dont understand what can be the problem.

However, if you havent approached WIF before MWIF then I can see several matters that you can get puzzled or several options that you may not know you have or what they arte good for. Like Emergency Supply (which I believe MWIF doesnt completely addresses) or surrendering China (voluntarily) and it's benefits for allies. Or you may be saving Jap OChit for a Naval action and then you learn that in MWIF they have not implemented it, as it happened to me.

So, that is what I mean, IMO the general interface is nice and easy. There are some darker areas, no problem for experienced WIF players but obscure for newbies, and a very few that I would agree with you, especially the selection of ships (loaded) in the naval forms or the ENg or OChit benefits delivery, made through a certain menu, that you need to call or the bonus will be lost that may be a PITA for anybody.

That is what I meant in my earlier post, that if the game wants to be expanded out of it's niche, as much as an AI or even more, it needs to be more friendly, for those who do not belong to the niche.
Post Reply

Return to “World in Flames”