[FIXED] B1645 Increased use of CPU and GPU compared to 1567

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Nikel
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[FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

While 1645 gets the best benchmark result in my laptop, noticed a higher use of the fans in the last version, so compared 1645 to 1567 in a low AU count scenario, SSBN, 1963.

This is the % (rounded) of CPU and GPU (both Intel and nVidia) usage in the task manager running the save, a plotted course for the sub. But I do not think is plotting related, the noise from the fans difference is noticeable just loading the scenario.

Code: Select all

		CPU          Intel        nVIDIA

1645           55                             25

1645           65              20



1567           28                             20

1567           30              15


- Significant increase in the CPU usage.

- Much less significant but also present in both GPUs.

- Also seems strange to me that the % of GPU usage is bigger for the nVidia than the Intel in both cases, should not be the contrary if it is more powerful?


SSBN, 1963 CPU-GPU Test.zip
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Knightpawn
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Re: 1645 Increased use of CPU and GPU compared to 1567

Post by Knightpawn »

Without having run a benchmark test with this version, it feels as it it runs much smoother now
Nikel
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Re: 1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

As commented above the benchmark was the best so far in my laptop.

However the noise coming from the fans is more noticeable, so looked at the task manager and the CPU usage has increased.

Perhaps it is WAD :)
Dimitris
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Re: 1645 Increased use of CPU and GPU compared to 1567

Post by Dimitris »

WAD. More simulation features and checks, and more parallelized GPU pipeline.
Nikel
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Re: [WAD] 1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

OK, thanks for answering.
Nikel
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Re: [WAD] 1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

If you allow me another observation. This time without loading any scenario, just running the game, the map is only borders and coastline as in the above post, close the menu and minimize.

The difference in CPU and GPU usage In the task manager after a few seconds.

1706.png
1706.png (10.04 KiB) Viewed 88 times
1674.png
1674.png (9.64 KiB) Viewed 424 times
1645.png
1645.png (10.83 KiB) Viewed 500 times
1567.png
1567.png (10.48 KiB) Viewed 500 times


Minimizing CMO should not reduce the CPU use to a minimum?

Is it related with webview? They cause the (6), but is Command.exe what is consuming CPU %
Last edited by Nikel on Thu Jul 10, 2025 7:26 am, edited 3 times in total.
Dimitris
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Re: B1645 Increased use of CPU and GPU compared to 1567

Post by Dimitris »

Okay, re-opening this.
Dimitris
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Re: B1645 Increased use of CPU and GPU compared to 1567

Post by Dimitris »

There was a bug that forced the map rendering to happen even if the main window was hidden or minimized. Fixed for the next update (after B1676).
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Blast33
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Blast33 »

Since the update on Steam of today my CPU fluctuates between 85 to 90% when I start CMO. No Scenario loaded yet.
It stays at this level when playing a scenario. No exemption log has been made.

Anyone else having weird reactions?

Clipboard01.jpg
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Nikel
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

So is it already official in steam?

Which is your CPU?

Here I see what is displayed in the screenshots above.

15-16% CPU and 40% GPU while idle.

When it was less than 1% in 15xx builds and before.
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Blast33
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Blast33 »

Checked integrity and now it is fluctuating between 16-22% on idle without scenario loaded

Pfeewww, thats gone.
Nikel
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

Well, I hope that the build after 1674 will mean back to less than 1% while idle (both CPU and GPU).

And a benchmark below 1000 ms (in my laptop).

Crossed fingers :)
Nikel
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

Updated the post above with a pic of the new version B1706.

The high GPU usage is fixed. Edit: when minimized. But is still too high for only borders and coastlines when not?

The high CPU remains the same, I would prefer below 1% like it was before, but if you consider it WAD... :)
Last edited by Nikel on Thu Jul 10, 2025 1:18 pm, edited 2 times in total.
Dimitris
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Dimitris »

There is a separate tweak coming in the future about the CPU loop.
Nikel
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Re: [FIXED] B1645 Increased use of CPU and GPU compared to 1567

Post by Nikel »

Nice, thanks :D
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