What a blood bath!!!



Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
As we move to a new month, the writing is on the wall for Imperial Japan.PaxMondo wrote: Mon Jun 16, 2025 12:07 pm John has put up a pretty good fight here in the end war ... but B29 strat bombing ... there just isn't much defense against that once they are in range. I mean, if I am reading the tracker chart correctly, in Sept he has almost 2:1 in AC kill pts which is fantastic for the IJ. He's gotta be killing a lotta "beasts", but the trouble is they still get through and the factory damage they create cannot be recovered.
So, once the IJ loses Saipan, basically the IJ is then running on stockpiles of HI and supply. HI is safe, but supply isn't and there's the rub. And keeping the allies from taking Saipan in the late game? Only way I know to stop the Deathstar in late '44 is if the allies are fighting the war in NA. Only way to stop the B29's is by taking Seattle and converting those AC factories to VEH. Even if you flatten Seattle with strat bombing in '43, the allies have the supply to rebuild those factories.
This is a great game, really appreciate both of you sharing it with us. Both of you are playing excellent ...
(I miss the bowing emoji's of the old website)
Kudo's to you both!!!
I think you are being quite modest in your estimate. Updates to my mod take me +100 hours if I have to get into device level changes. Running and clearing witpchkAE, yeah that alone can take a week. My current version has 32190 lines ... it just takes a LONG time to review that.John 3rd wrote: Mon Jun 23, 2025 9:52 pm Anyone who has modded this BEAST knows that Michael and I are looking at dozens of hours of work to do all this. Think the only way to coherently achieve this is the step back from playing and focus entirely on game design and development.
John
John 3rd wrote: Wed Jun 25, 2025 10:27 pm I do agree Pax. Just don't want to admit how much work it will really, REALLY be! Thanks though.
This is the late war killer for me; the Fletchers can hold their own against IJ CA's. Basically, no surface engagement is going to end well for the IJ after the Fletchers arrive. The issue is their speed. They can close and escape as needed and the IJ SCTF's are powerless against them.bigred wrote: Thu Aug 21, 2025 9:21 pm
A 6 DD Flecher TF at Biak had been ordered to join the Burke TF but did not make it in time.
Note after the surface battle Cmdr Burke transfers to the Dortch and joins the 2nd 6ship DD TF with Burke taking command of a new surface group. see jpegs. The highlighted yellow hexes are the Burke TF patrol hexes.
The BTWS scenario provides for upgraded IJN BBs, CAs , CLs, and modified DDs with 5"inch guns similar to late war allied DDs. This Scenario Gives the Japs a fighting late war chance.PaxMondo wrote: Sat Aug 23, 2025 8:13 pmThis is the late war killer for me; the Fletchers can hold their own against IJ CA's. Basically, no surface engagement is going to end well for the IJ after the Fletchers arrive. The issue is their speed. They can close and escape as needed and the IJ SCTF's are powerless against them.bigred wrote: Thu Aug 21, 2025 9:21 pm
A 6 DD Flecher TF at Biak had been ordered to join the Burke TF but did not make it in time.
Note after the surface battle Cmdr Burke transfers to the Dortch and joins the 2nd 6ship DD TF with Burke taking command of a new surface group. see jpegs. The highlighted yellow hexes are the Burke TF patrol hexes.
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