Peace has no value

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Xmudder
Posts: 250
Joined: Sun Feb 14, 2010 10:13 pm

Peace has no value

Post by Xmudder »

I am winning a war with the Gizureans, having liberated a conquered Teekan independent and an Ikkuro (Devlin). My warscore is +7420k. But offering them peace gives me no room to make demands, such as demanding the roughly 1 million worth of bases in my new domain.

I don't really want any more planets, because they are filled with filthy Gizureans and I am running out of ground troops, and I won't get their bases anyway. Which I need, as I have some nasty resource shortages in the mid game (5 fuel and construction resources in the white, 12 in the red, 6 yellow luxury resources and 7 red)

This seems to be linked to changing the diplomatic value of bases based on their inventory.

Now, am I missing something, or is there no real way to take their stuff without trading as if we were not at war? I'd love to see discounted (read: free) bases from my newly conquered territory after such a lopsided win.

And the Rift Striders just showed up as well.
OrnluWolfjarl
Posts: 320
Joined: Fri Oct 20, 2017 8:36 pm

Re: Peace has no value

Post by OrnluWolfjarl »

If I am going for a negotiated peace, I usually destroy the bases and build my own afterwards. My economy is gonna spend the time and resources to auto-upgrade them to my designs anyway.

I very rarely go for negotiated peaces, unless I'm fighting on multiple fronts. I usually prosecute wars to the end, at which point everything they own, I now own. Precisely because signing peace is very fiddly.
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MaximKI
Posts: 1978
Joined: Thu Oct 20, 2022 12:29 pm

Re: Peace has no value

Post by MaximKI »

There are lot of factors that go into how the AI makes a decision to sign a treaty. One of the major factors is war weariness, which affects an empire's happiness. You may have a lot of warscore, but the war weariness of your opponent may not have accrued to the point that they're willing to sign a peace treaty. The AI may be thinking they still have a fighting chance to come back. War Weariness Reduction bonuses + government type can help reduce the accrual of war weariness and Gizureans are typically resistant to gaining war weariness.

How long has your war been going on?
Xmudder
Posts: 250
Joined: Sun Feb 14, 2010 10:13 pm

Re: Peace has no value

Post by Xmudder »

1) They are offering peace, but only 4 unknown ruins for it. I want the 1 million in (mining) stations in captured territory, which includes all their inventory. Blowing them up and rebuilding is not the same.

2) The rift striders have arrived, so I am sending most of my fleets that way. Those brats popped up right in the junctions of of the Teekans / Wekkarus / Atuuk / Gizurean / Dhayut / Ikkuro / me (Akdarian), with me, the Ikkuro, and the Teekans in the middle of dimantling the Gizureans. The Wekkarus are being divvied up between the Dhayut and Mortalen.

Of my 25 transport ships, 17 have been cut loose to refill with troops. I am not certain my remaining 400k troop strength left is enough to conquer the Gizuran Homeworlds with 7 billion and 6 billion pops respectively..

What I would like it some sort of "surrender" option that grants the winner control of all enemy bases in conquered space. I need my fleets to hunt rift striders, not Gizurean mining stations. Ideally. It should also have an enforced migration treaty during the truce so I can get rid on the filthy Gizureans, and the non Gizureans in their empire can flee to my empire to avoid being eaten.

I don't know how long the war has gone on, but I have -1 war weariness, the Teekans -2, The Ikkuro -114, and the Gizureans -32.
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