Open Beta Patch v1.27a (18 june 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

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mroyer
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Re: Open Beta Patch v1.26o2 (12 may 2025)

Post by mroyer »

v1.26o2 is being flagged as a virus threat by Windows. Is anyone else having this issue?

Edit: Ignore this. Couldn't get it past virus checker then, same file worked fine today. Not sure what the diff was - I didn't do anything that I'm aware of. Regardless, we're off and running on o2 now.
Last edited by mroyer on Thu May 22, 2025 10:44 pm, edited 1 time in total.
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GI Seve
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Re: Open Beta Patch v1.26o2 (12 may 2025)

Post by GI Seve »

Not sure if anyone else stumbled to this:
Running on the 1.26o2 (12 may 2025) started as new campaign after patching up

When national troops are tagged obsolete and when they start to show up as militia the shq keeps getting them back and sending them out in loop unless I put the units back to 'not obsolete'
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bobarossa
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Re: Open Beta Patch v1.26o2 (12 may 2025)

Post by bobarossa »

I thought they needed to be obsolete to be militia but none of my militia type units are getting sent to units. You may be onto something!

I have not had a problem with patch being flagged as a virus. Using Defender that came with Windows 10Pro.
Mechasaurian
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Re: Open Beta Patch v1.26o2 (12 may 2025)

Post by Mechasaurian »

Militia are still just a step above useless. Useful for garrisoning cities and protecting the frontiers against marauders/wildlife, but that's about it. Are we going to see them reworked?
S1man
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Re: Open Beta Patch v1.26o2 (12 may 2025)

Post by S1man »

Vic wrote: Fri Jun 05, 2020 7:32 am ACCIDENTS
...
I am a big fan of Vic design decisions and added detail in many many areas of the game and I think I can generally get the intention of adding a siginificant wear on the mechanized force that attempting an extremely long killing spree against infantry in hard terrain but please consider improving or removing this rule to maintain the game being logical and authentic as well as less cryptic in general.

One way that implements same idea but using more of the existing core combat mechanics would be to:
- introduce for all infantry an additional "last minute retaliation" attack against mechanized/walker attacker in the event of an infantry taking KILL/RETREAT hit, which would be performed with infantry unit hard attack value against attacker defences and could get a special bonus from entrenchment level (if desired) AND would ignore the max_attacked penalty.

Ideas of a percentage of losses that would not correlate to either attacker defences (armor value) or infantry hard attack ability is adding an extra layer of abstraction and complexity that could be avoided if implementation is made with use of existing mechanics.
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Vic
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by Vic »

Posted v1.27a

It fixes some stuff

But also introduces a new way to do Vidcom Graphics.

As it is sort of a big overhaul it might give unexpected issues.

Please report immediately if anything weird happens to you.

I'll try to fix asap, but might be tomorrow.

Or maybe all is good. :) Then we'll upload to Steam Open Beta soon as well.

Best wishes,
Vic
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solops
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by solops »

Huzzah for Vic!
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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GI Seve
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by GI Seve »

Ok now I have had this crash happen on version 1.27a when I'm in the scrap card mode.
Severium3.zip
Save file of one of the turns this happened
(5.82 MiB) Downloaded 1 time
Following is the crash dump log:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.TabCardsWindowClass2.dostuff() in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_TabCardsWindow2.vb:line 807
at WindowsApplication1.TabCardsWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_TabCardsWindow2.vb:line 3582
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b) in G:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 516
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) in G:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 1801
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m) in G:\VR\VRDevelopment\WindowsApplication1\ImmoveableForm.vb:line 68
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9310.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.9300.27975
Win32 Version: 1.0.9300.27975
CodeBase: file:///C:/Lataukset/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9310.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9297.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9251.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///C:/Lataukset/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Lataukset/Shadow%20Empire/SharpDX.Mathematics.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Lataukset/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
SharpDX.Direct2D1
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Lataukset/Shadow%20Empire/SharpDX.Direct2D1.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Lataukset/Shadow%20Empire/SharpDX.DLL
----------------------------------------
SharpDX.DXGI
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Lataukset/Shadow%20Empire/SharpDX.DXGI.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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GI Seve
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by GI Seve »

I just noticed this... AI Major actually did diplo with other Major (Tiefmark) before Tiefmark decided to become hostile towards me and attack... (he will crush me as he got med tanks while I barely unlocked my first ltank)
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solops
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by solops »

Possible error - Playing a game under v1.27a (game started under 1.26o2). Three times now I have had my cities nuked with the attack message saying that 2000 rads had been added to the hex. However, when I look at the hex, it has a zero rad count....? I also had some units in hexes adjacent to a neutral city that was nuked by a third party. My units all took casualties and hexes all around the city took radiation damage. I am not sure what is going on.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Don_Kiyote
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by Don_Kiyote »

I noticed on the SHQ Commander's character sheet--> mouse over 'High Command'--> and it says like 1440 usage points. An Advisor was attached recently, and his sheet also reads about '1160 usage points'.
New, or maybe I never noticed before, but this seems strange.
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GI Seve
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by GI Seve »

Don_Kiyote wrote: Thu Jul 24, 2025 10:14 am I noticed on the SHQ Commander's character sheet--> mouse over 'High Command'--> and it says like 1440 usage points. An Advisor was attached recently, and his sheet also reads about '1160 usage points'.
New, or maybe I never noticed before, but this seems strange.
It just denotes what skills the char has used recently and for level up roll calculations on what skills will be weighted (more likely to be picked for leveling up).

Tho the system could use tuning up as more than once I notice characters leveling up say combat related skills instead of vital director skills (as they previously were ohq and then was moved to director)
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GI Seve
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by GI Seve »

I have found issue of sorts. When I was sorting leaders list to see who would make for best choice to be new air commander I noticed that leader tab is not listing correct value for op command. It will show only the lvl value and not total value that can be way bigger forcing you to go check all the leader cards individually to find the best one.
Attachments
stats_not_showin_proper_3.jpg
stats_not_showin_proper_3.jpg (331.08 KiB) Viewed 118 times
stats_not_showin_proper_2.jpg
stats_not_showin_proper_2.jpg (498.7 KiB) Viewed 118 times
stats_not_showin_proper_1.jpg
stats_not_showin_proper_1.jpg (464.14 KiB) Viewed 118 times
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finrodfelagund
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by finrodfelagund »

AI seems to be in love with airbases more than normal.
Attachments
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Don_Kiyote
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Re: Open Beta Patch v1.27a (18 june 2025)

Post by Don_Kiyote »

GI Seve wrote: Sat Jul 26, 2025 7:53 am
Don_Kiyote wrote: Thu Jul 24, 2025 10:14 am it says like 1440 usage points...
It just denotes what skills the char has used recently and for level up roll calculations
Yes that's what I thought it was too. But this value looks way too high. Most skills show single digit values or at most 10+ usage points. I'm worried about the weighting being so heavily towards one skill that for the next century the character dumps every available point of XP in to it... :? or some other distortion.

But anyways those 1440 usage points seem to be burning off fast enough. I won't know finally if all is well until promoting the SHQ to Supreme Command.
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