(Scripted) Events - hardcoded?

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Bretwalda76
Posts: 101
Joined: Wed May 28, 2025 7:00 pm

(Scripted) Events - hardcoded?

Post by Bretwalda76 »

So there are some scripted event in the scenarios. I haven't found a list of these events in the forum, but the "_events.txt" seemed to be the answer.

However it does not seem to contain all of the events happening. E.g. if the Netherlands is invaded by the Axis the Allies seem to get escorts and merchants but this event does not seem to be listed in the above mentioned text file.

So are there hard coded events as well?
topolm
Posts: 69
Joined: Tue Dec 03, 2019 3:35 am
Location: Ukraine

Re: (Scripted) Events - hardcoded?

Post by topolm »

When you open Reports in the game, you see all the events in the scenario notes
Bretwalda76
Posts: 101
Joined: Wed May 28, 2025 7:00 pm

Re: (Scripted) Events - hardcoded?

Post by Bretwalda76 »

Yes, that is correct. I can see after it happened however I am interested in knowing them in advance as experienced players seem to be aware of those and make choices based on that.
topolm wrote: Wed Jul 30, 2025 10:22 am When you open Reports in the game, you see all the events in the scenario notes
topolm
Posts: 69
Joined: Tue Dec 03, 2019 3:35 am
Location: Ukraine

Re: (Scripted) Events - hardcoded?

Post by topolm »

There are written events not that happened but those that will happen.
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Bretwalda76
Posts: 101
Joined: Wed May 28, 2025 7:00 pm

Re: (Scripted) Events - hardcoded?

Post by Bretwalda76 »

SOME events are listed however the one I mention in the first post does not appear in advance. There are similar events (giving MM, escorts or transports) with Denmark, Norway, the Netherlands, Belgium.
topolm wrote: Wed Jul 30, 2025 10:44 am There are written events not that happened but those that will happen.
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