Anniversary Update and Livestream

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Erik Rutins
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Anniversary Update and Livestream

Post by Erik Rutins »

Just a reminder that the Anniversary Update is releasing today and we have a livestream to review the changes and improvements starting in about 20 minutes:

https://www.twitch.tv/slitherinetv/schedule
Erik Rutins
CEO, Matrix Games LLC


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Omnius
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Re: Anniversary Update and Livestream

Post by Omnius »

Released too soon with some new bugs like not being able to build mining stations with my construction ships and from what I read on Steam facility costs are screwed up. The update was rushed out with great fanfare yet too little beta testing. I have to halt play until I can build mining stations again. Since I'm on Steam and got the auto update I can't reverse it since I don't have access to the testing branch. Sure wish I had access to the Steam testing branch so I could hopefully dial back the version to 1.3.0.3 so I could resume play. Please properly beta test these updates before releasing them and screwing up our games.
BlankMaple
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Joined: Thu Jul 31, 2025 10:10 pm

Re: Anniversary Update and Livestream

Post by BlankMaple »

Will the livestream be uploaded to YouTube?
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ChrisGb
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Re: Anniversary Update and Livestream

Post by ChrisGb »

I would like to follow up on the updated XSDs.
Since they are basically a dump it could not be really that difficult to publish new ones.
Would greatly appreciate if they could be forwarded to the community and also that they contain all working xml nodes because in the ResearchProjectDefinitionList.xsd released in 2022 the node <RepeatableTechCostIncreaseFactor> is not in the XSD yet it works ingame.

Also the XSD for DesignTemplates and the ShipBuilder would be greatly appreciated.

On the other hand and on the same notion I do not really understand why it takes so long to add 2 buttons to the ingame modloader to Publish Mod(Steam) and Update mod that appear next to the modfolder like the
activate/deactivate button.
Its literally adding the 2 buttons to the UI and attach the scripts to call and exectue the corresponding cmd

The game released in March 2022 and in 3 1/2 years this could not be done ?
Conquest: Terran Frontier Wars - Return to Terra (Terran Campaign DLC) Release 28/7/2025
https://forums.matrixgames.com/viewtopic.php?t=412258
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AKicebear
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Re: Anniversary Update and Livestream

Post by AKicebear »

ChrisGb wrote: Sat Aug 09, 2025 7:41 pm The game released in March 2022 and in 3 1/2 years this could not be done ?
Small team, indie studio - excuses I was exhausted by 2 years ago. Well after my peak excitement for where modding was going to go, including my own frustrating dabbling with it.

I think at some point one just has to admit it isn't a priority, or there's a ideological resistance to it, or something about the tech debt makes it particularly challenging to improve at this point in the development cycle. It doesn't really matter which at this point.
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