Update on fix?

Strategic Command WWII: War in the Pacific is a turn-based strategy game. It offers a comprehensive experience of the Pacific Theater, challenging you to achieve victory in one of history's greatest conflicts.
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HansBolter
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Update on fix?

Post by HansBolter »

Is there an ETA yet on the fix for what the last fix screwed up?
Hans

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BillRunacre
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Re: Update on fix?

Post by BillRunacre »

All being well it will be next week.
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HansBolter
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Re: Update on fix?

Post by HansBolter »

Thanks Bill.

I'll check back again next week.
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HansBolter
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Re: Update on fix?

Post by HansBolter »

Is all still well?

It's nearing the end of "next week".

Will we get a fix before this week is over?
Hans

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OldCrowBalthazor
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Re: Update on fix?

Post by OldCrowBalthazor »

HansBolter wrote: Fri Aug 08, 2025 9:34 am Is all still well?

It's nearing the end of "next week".

Will we get a fix before this week is over?
The latest patch went up on Aug 7.

v1.01.03.5
EDITOR
- Fixed an export data screen error where it did not properly load (CaesarAug).

1937 Marco Polo to Pearl Harbor
- Corrected Chinese Victory script (Icesnowstorm).
- Added a Decision Event guide to the Strategy Guide.

1941 Day of Infamy
- Corrected the US National Morale script for the fall of the Philippines, so that it requires the Philippines to be surrendered rather than simply Manila being in Axis hands (HansBolter).
- Added Axis AI Strength scripts to assist it in taking Batavia and Manila at Intermediate level and above (ReluctantGamer96).

1941 Day of Infamy and 1942 Summer of Decision
- Fixed the convoy to China via Tibet (HansBolter).
- Added a Japanese AI Guard script for Makassar if it is occupied, to prevent its occupants from attempting to retake Kendari when it isn't appropriate for them to do so (Mithrilotter).
- Increased the chance of the Japanese AI researching Advanced Tanks, AA and ASW in 1942 (Mithrilotter).
- At Intermediate level and above, the Axis AI will now deploy Garrison units at Brunei and San Jose in 1943 if these locations are vacant (Mithrilotter).
- At Intermediate level and above, the Axis AI will now receive a Corps reinforcement in New Guinea (Mithrilotter).
- Increased the Axis AI's reinforcements in China in 1943 (Mithrilotter).
- The Axis AI now receives 50 NM points per turn from 1943 for holding each of the following: Beiping, Canton, Changsha, Nanjing, Nanning, Qingdao, Shanghai, Wuhan, Xi'an and Zhengzhou.
- Added the possibility of the Axis AI deploying an Engineer unit in South East Asia in September 1943.
- Corrected Kalgan's coordinates in the National Morale tables in the Strategy Guides, and added Colombo's.
- Increased the minimum size of some Fleet scripts (Mithrilotter).
- Increased the NM penalty of Kukum being in Axis hands so that from January 1943 Australia and the USA will now lose 60 points per turn (ReluctantGamer96).
- Added in NM penalties for Port Moresby being in Axis hands so that this will penalise Australia by 30 points per turn, rising to 60 points per turn from January 1943 (ReluctantGamer96).
- Shumshu is now a Secondary Supply Center (Malbeefance).

1942 Summer of Decision
- The Japanese Cavalry and fortification near Beiping moved 1 hex to the southwest, and 1 more fortification added in China (Mithrilotter).

1942 Solomons Campaign
- Added a Decision Event guide to the Strategy Guide.

1944 Imphal-Kohima
- Fixed the NATO icons for British and Allied Minor regiments, and the Japanese cavalry regiment (epower).

1944 The Marianas Campaign
- Added a Decision Event guide to the Strategy Guide.

1945 Okinawa
- Added a Decision Event guide to the Strategy Guide.

1945 Operation Olympic
- Added a Decision Event guide to the Strategy Guide.

1946 Operation Coronet
- Corrected Japanese Victory script.
- Added a Decision Event guide to the Strategy Guide.

You got a changelog credit for the Tibet convoy and the Philippine surrender fixes. :)
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HansBolter
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Re: Update on fix?

Post by HansBolter »

Thank you.


I got the update, but it doesn't seem to have fixed the problem of the editor refusing to update three AI scripts.

This fix isn't listed in the notes, but was discussed in a prior thread.
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BillRunacre
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Re: Update on fix?

Post by BillRunacre »

HansBolter wrote: Sun Aug 10, 2025 2:00 am Thank you.


I got the update, but it doesn't seem to have fixed the problem of the editor refusing to update three AI scripts.

This fix isn't listed in the notes, but was discussed in a prior thread.
The bug was caused when the files were transferred from us to Matrix, so the fix was simply to transfer them in a different way.

Does the issue relate to the custom campaign you made a few weeks back?

If so, copying the contents of the relevant scripts from the official release, and pasting them over the content of the relevant files in your custom campaign should fix it.

If it's anything else let us know.
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HansBolter
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Re: Update on fix?

Post by HansBolter »

Thanks Bill.

Yes, the issue is with the custom campaign I was in the middle of creating when the bug appeared.

I was wondering if I needed to start over using the base campaign from the new patch.

I presume, however, that by not starting over with the newer, revised campaign, I will not benefit from any revisions to that campaign in the patch.

I may be better off just scrapping the current mod and starting over.
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BillRunacre
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Re: Update on fix?

Post by BillRunacre »

Perhaps, it really depends what you have changed, and also what we changed in the version notes: the ones below are the relevant ones for 1941 Day of Infamy.

- Corrected the US National Morale script for the fall of the Philippines, so that it requires the Philippines to be surrendered rather than simply Manila being in Axis hands (HansBolter).
- Added Axis AI Strength scripts to assist it in taking Batavia and Manila at Intermediate level and above (ReluctantGamer96).
- Fixed the convoy to China via Tibet (HansBolter).
- Added a Japanese AI Guard script for Makassar if it is occupied, to prevent its occupants from attempting to retake Kendari when it isn't appropriate for them to do so (Mithrilotter).
- Increased the chance of the Japanese AI researching Advanced Tanks, AA and ASW in 1942 (Mithrilotter).
- At Intermediate level and above, the Axis AI will now deploy Garrison units at Brunei and San Jose in 1943 if these locations are vacant (Mithrilotter).
- At Intermediate level and above, the Axis AI will now receive a Corps reinforcement in New Guinea (Mithrilotter).
- Increased the Axis AI's reinforcements in China in 1943 (Mithrilotter).
- The Axis AI now receives 50 NM points per turn from 1943 for holding each of the following: Beiping, Canton, Changsha, Nanjing, Nanning, Qingdao, Shanghai, Wuhan, Xi'an and Zhengzhou.
- Added the possibility of the Axis AI deploying an Engineer unit in South East Asia in September 1943.
- Corrected Kalgan's coordinates in the National Morale tables in the Strategy Guides, and added Colombo's.
- Increased the minimum size of some Fleet scripts (Mithrilotter).
- Increased the NM penalty of Kukum being in Axis hands so that from January 1943 Australia and the USA will now lose 60 points per turn (ReluctantGamer96).
- Added in NM penalties for Port Moresby being in Axis hands so that this will penalise Australia by 30 points per turn, rising to 60 points per turn from January 1943 (ReluctantGamer96).
- Shumshu is now a Secondary Supply Center (Malbeefance).
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